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New Avalon Comics! | Masks: A New Generation | Unique Universe
The world of New Avalon Comics awaits! You're playing a young hero, new to the scene and ready to make their mark!
$15.00
/ Session
Details
Weekly / Sunday - 3:30 AM UTC
Nov 23 / Session 3
Session Duration / 3–3.5 hours
Campaign Length / 20–30 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
This is a long running narrative campaign within a living setting. Once we build characters I'll design a campaign around those characters. All the while the setting will be growing and developing thanks to a connected Westmarches superhero game. New Avalon Comics is a superhero world I've built up over my years of GMing multiple campaigns. It has many cities, superheroes, and villains for you to interact with and integrate your character into. My favorite part of the setting is that it's also an Alt History setting because superpowers have always been a thing going back to the 'demigods' of myth and legend. This game is aimed towards players new and old who love superhero storytelling. Your characters will be the main focus, and will develop and grow through the awesome powered by the apocalypse mechanics.
Game style
Combat Lite
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
3 games hosted
Highly rated for: Creativity, Inclusive, World Builder
About me
I'm an English educator who's been in love with tabletop games since high school. I enjoy the Game Master role because it lets me fully take advantage of the various storytelling and world building techniques I have built up in my education and personal life. I am always the person who works hard ahead of time so that others can have a great experience. I think my main goal when GMing is to create a memorable and meaningful experience for my players and myself.
View Profile →Character creation
Creating your character
We will create characters using the Masks: A New Generation Tabletop system. If you need help getting the rules or creating a character, let me know and I'd be happy to help!
What to expect
Preparing for the session
Make sure you have a Discord and Owlbear Rodeo Account.
What Brian Espinosa brings to the table
As a GM there are a few things I consider important to running a quality game. 1. Playing to find out what happens. I never plan out the player's solutions to the problems characters face. The fun of these games is creating a story together, and I want to give you all that freedom to help decide where the story goes. 2. Vibes. I want to create an aesthetic that fits the tone of my games. This includes using music which matches the mood, battlemaps that are consistent and readable, and art which helps both of us picture what is going on. 3. The Rule of Cool. These games are all about creative problem solving. I always embrace creative player ideas and find a fair way to make them work because I know how great that feels as a player. Swing from chandeliers, cast a spell in a weird way, and try your best to convince the villain of whatever you like. Let’s worry more about telling a good story than following the rules.
Homebrew rules
I allow for homebrew Masks Playbooks.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Brian Espinosa creates a safe table
We will make a quick Lines and Veils document at the begining of the session, and will use the X card during the session. Players can also always message me if they have questions/concerns. For those who don't know. Lines and Veils are subjects that you don't want in the game at all (Lines) and things you don't want described in detail (Veils). The 'X Card' is a reminder that at any time a player can message me with "X" if they are unconfortable with something happening in the scene. We will take a short break, i'll talk to the player about what is wrong, and how we can fix the situation.
Content warnings
Safety tools used