Escape Room in a Haunted House? - Short adventure for begginers!

Escape Room in a Haunted House? - Short adventure for begginers!

Explore how your character deals with traumatic events in this short, horror campaign. Defeat your enemies, solve puzzles, and escape from the mansion

TYPE

Campaign

LEVELS

1–4

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$19.00

/ Session

Details

Weekly / Saturday - 8:00 PM UTC

Session Duration / 3 hours

Campaign Length / 3–5 Sessions

1 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

---- What to expect ---- - Short campaign (3-5 sessions long) - Beginner friendly! (levels 1-4) - Explore an isolated mansion - Unravel its mysteries - Solve puzzles - Engage in lethal combat - Face traumatic events! ---- Plot ---- Stripped off your goods, tired and soaking wet, wandering through the woods, you come accross an old mansion with some lights on. Seeking refuge, you walk inside, seeking shelter and a way back home. But as you venture deeper into the mansion, you learn about the curse that fell upon its inhabitants. Will you be able to solve its misteries and get out of there alive? ---- Why play this adventure? ---- This is a short adventure, ideal to understand how the game works, or to try out new characters. It is fast paced, filled with different puzzles, fights and challenges, as well as plenty of references to horror media. You will never expect what's next. How will your character react to the horrors that lurk in the shadows?

Game style

Combat Heavy

Dungeon Crawl

Organized Play

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(8)

LGBTQ+
Multi-lingual

2 years on StartPlaying

Highly rated for: Rule of Cool, Teacher, Creativity

About me

I’m a Dungeon Master passionate about storytelling and making sure every player feels welcome at the table. I am a psychologist and I try bringing that into the table. I enjoy both deep, atmospheric roleplay and quick, action-packed adventures. I’ve guided many new players through their very first session, and I always make sure the table feels approachable no matter your level of experience. My focus is on open communication and making the game adapt to the players’ expectations, whether that’s heavy roleplay, tactical combat, exploration, or just a mix of everything. At my table you can expect: - Open communication: I check in with players to make sure everyone feels comfortable and heard. - A safe space: Respect and inclusivity are at the core of how I run games. - Flexible style: I adapt the tone and pacing of the story to match what the group enjoys. - Player focus: Whether you’re a new adventurer or a seasoned veteran, I’ll make sure the experience is fun and engaging for you. - Memorable stories: From gothic horror in Barovia to fast, exciting one-shots, I aim to create sessions that stick with you. My goal is simple: when you leave the table, you’ll feel like you had fun, connected with the group, and lived through a story worth remembering.

View Profile →
Character creation

Creating your character

This is entirely up to you. You are free to create whatever character you'd like - But I will have introductory sessions with you to provide context and guide you, if needed.

What to expect

Preparing for the session

Once you have shown interest in the campaign, I will give you access to my discord server where we will have a couple of meetings to set everything up, and get the ball rolling.

What Avy brings to the table

- Character voices - Ambient music - Sound effects - Moral dilemmas - Mistery - A safe space to explore yourself and your character - A welcoming experience

Equipment needed to play

Internet

Computer

Microphone

Safety

How Avy creates a safe table

- Available at all times a "blackout" scene to withdraw from whatever is happening. - Open communication - player's safety comes first - Discuss of triggers before game begins, so I can modify in advance - Follow up after every sessions

Content warnings

Safety tools used

Frequently asked questions