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Hunger Games One Shot
Twenty-four enter the arena. Only one can win. Will you fight, ally, or defy the rules? The Capitol is watching. Let the games begin.
$15.00
/ Session
Details
Once / Saturday - 11:30 PM UTC
Oct 25
Session Duration / 3–4 hours
5 / 8 Seats Filled
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About the adventure
Every decade, the Capitol hosts the Culling Games - an elite, brutal spectacle where 24 champions from across the districts are chosen to fight not just for survival, but for legacy. Each of you has been selected (or forced) to represent your district in a deadly, ever-shifting arena. The terrain changes with every game, traps lie in wait, and the Capitol’s Gamemakers pull strings from the shadows. Alliances may help you live another day, but only one tribute walks out alive. Will you kill to survive? Or try to break the game itself? The countdown begins. The cornucopia glitters in the distance. Ten. Nine. Eight…
Game themes
Meet the Game Master
About me
Hi, I’m Jenn! Mother of Monsters (ages 7 & 8), retired Marine, and full-time Cleric main turned full-time DM and TTRPG performer. I’ve been behind the screen for about three years now, and what started as escapism quickly became my calling. D&D opened a door for me during a time when I needed somewhere else to be, and before long, I was creating the kinds of worlds and stories I had always wished I could step into. Now, I get to build those worlds for others. My games are deeply character-driven, emotionally immersive, and rooted in the belief that storytelling should feel personal. I specialize in weaving backstories into the main narrative, creating those powerful revelation moments that shift everything. If it hurts a little (in the best way), we’re doing it right. When I’m not crafting cinematic plot twists, I’m obsessed with all things thematic, movie premieres, Ren faires, weekend getaways. If there’s an excuse to cosplay, I’m already planning it. You’ll also find me devouring sweet chili wings, binging YA fandoms, or happily covering my eye through horror movies under a fuzzy blanket. Gym rat by day, pagan witch by night. I lift weights, cast spells, and live for the vibe. D&D was once my escape. Now it’s my art, my profession, and the space where I help others find their own magic.
View Profile →Character creation
Creating your character
Level 5 Max HP Rolled Stats (4d6, reroll all 1's, drop the lowest.) 2 sets, pick your favorite 2014 or 2024. Pick it and stick it 2 uncommon/common All species welcome. No homebrews. Everyone will be from one of the 12 districts in the Hunger Games. There are only 2 per district. First come, first served. Alliances are welcome - you can deal with the consequences later.
What to expect
Preparing for the session
I use Discord for sessions, scheduling, announcements and communication between sessions. Roll 20 will be used for VTT. You don't have to appear on camera if you don't want, so there's no pressure. You show up and I'll handle the rest!
What Jenn brings to the table
I create immersive, living worlds. Expect detailed maps, distinct character voices, evocative visuals, ambient touches, and dynamic NPCs that make the city breathe around you. I want you to feel like you’ve stepped into the story... not just rolled initiative in it. At my table, safety and belonging come first. I am fiercely protective of every member of my community, including LGBTQIA+, BIPOC, femme-presenting, ESL, and disabled players. This is a space where respect is non-negotiable, boundaries are honored, and everyone deserves to feel safe being themselves. I aim for a thoughtful balance between Rule of Cool and Rules as Written. Mechanics matter, but they serve the story, not the other way around. If a cinematic moment elevates the narrative, we’ll find a way to make it work. Above all, storytelling is the heart of what I do. I prioritize collaboration, character growth, and meaningful choices. Every player at my table is important. Every voice is heard. Every character has a place in the spotlight.
Homebrew rules
Homebrew Rules To keep the table fun, fair, and collaborative, here are my standing homebrew guidelines: Party Perk Once your group chooses an adventuring party name, everyone receives one free feat as a gift. Character Guidelines All characters must be legal adults. Romantic encounters will always fade to black. If a PC attempts to charm, frighten, or intimidate another PC, the targeted player has the right to automatically succeed on the save. Player Autonomy & Consent Character autonomy is paramount. Consent is key in all player-to-player dynamics. Any PC romance, internal conflict, or shared backstory connection must be discussed and agreed upon ahead of time. This is a collaborative story. Everyone deserves agency, respect, and the ability to enjoy their character without pressure.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jenn creates a safe table
Homebrew Rules To keep the table fun, fair, and collaborative, here are my standing homebrew guidelines: Party Perk Once your group chooses an adventuring party name, everyone receives one free feat as a gift. Character Guidelines All characters must be legal adults. Romantic encounters will always fade to black. If a PC attempts to charm, frighten, or intimidate another PC, the targeted player has the right to automatically succeed on the save. Player Autonomy & Consent Character autonomy is paramount. Consent is key in all player-to-player dynamics. Any PC romance, internal conflict, or shared backstory connection must be discussed and agreed upon ahead of time. This is a collaborative story. Everyone deserves agency, respect, and the ability to enjoy their character without pressure.
Content warnings
Safety tools used
