Dungeons of Drakkenheim | D&D 5e |🏳️🌈🏳️⚧️
Drakkenheim lies in ruin. Haunted by monsters, torn apart by factions vying for control, and tainted by magic. Will you risk all for its secrets?
$25.00
/ Session
Details
Weekly / Monday - 10:30 PM UTC
Nov 17 / Session 3
Session Duration / 3 hours
Campaign Length / 30–48 Sessions
5 / 6 Seats Filled
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Schedule
About the adventure
DRAKKENHEIM IS NO MORE. Fifteen years ago, a meteorite tore through the skies and struck the heart of the city. It unleashed a cataclysmic storm of eldritch magic. Drakkenheim, the once-thriving capital of Westemär, is now a cursed urban wasteland. The meteor brought devastation and left behind glowing, corrupted mineral known as Delerium. This new mineral has twisted the city into something unrecognisable. Unnatural horrors stalk the ruins and an eerie glow from the corrupted meteorite bathes the city in its otherworldly light. Yet, in the ashes of the fallen city lies opportunity. Untold treasures, lost knowledge, and powerful artifacts await those brave - or foolish - enough to venture into the ruins. But Drakkenheim will not give up its secrets easily. Even those who return alive may not escape unscathed, marked forever by the city’s contamination... _______________________________________________________________________ The adventure is set in a gothic renaissance ruined city and will run characters from 1st to 13th level. Drakkenheim offers a dangerous sandbox to explore that is seeped in gothic renaissance horror and intrigue. You and your companions will navigate a city torn apart by otherworldly forces and political chaos: 🗺️ Explore the ruins: Navigate a city filled with powerful new monsters, hidden treasures, and mysterious artifacts. 🏰 Choose your allies - and your enemies: decide how you will work with or against the political factions vying for control of Drakkenheim - Will you trust the paladins of the Silver Order? The illustrious mageborn of the Amethyst Academy? Or the scoundrels led by the Queen of Thieves? 💎 Navigate the risks and rewards of play: Every journey into the city carries the risk of contamination. How much will you risk for the rewards promised? _______________________________________________________________________ This campaign includes expanded content from Sebastian Crowe’s Guide to Drakkenheim, with: ✨ New backgrounds, subclasses, and spells to deepen your character customisation. 🧪 The Apothecary class, a whole new class for D&D 5e. 🎯 The option to choose a personal quest that will tie you in with the story and give you a unique motivation. _______________________________________________________________________ Join an experienced and inclusive Dungeon Master for a campaign that spans levels 1-13. Whether you’re new to D&D, getting back into it after a long break, or just looking for a new campaign, Dungeons of Drakkenheim is an epic campaign that offers something for every adventurer. NOTE: This campaign will use the 2014 D&D 5e rules, and characters using the 2024 ruleset will not be permitted.
Game style
Combat Heavy
Hexcrawl / Exploration
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
268 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 5 hours
Response rate: 100%
About me
Hi, I’m Jess, the owner and founder of Together We Roll, and I love running games for people like you. I’ve clocked over 750 hours as a professional GM (and more than 1,000 hours in total) across D&D 5e, Tales of the Valiant, and Star Wars 5e. Every game I run mixes roleplay, exploration, and combat to create stories you’ll remember long after the dice stop rolling. No two groups are the same, so I adapt my style to you. Some players want crunchy tactical combat, others prefer moral dilemmas or deep roleplay, and many enjoy a mix. My goal is to make sure the story feels alive, encounters are challenging, and everyone at the table gets their moment to shine. I run my games through Alchemy RPG, a virtual tabletop built for theatre-of-the-mind play, with tactical battlemaps when combat kicks off. You’ll also get access to all my D&D Beyond content for character creation, and we use Discord to stay organised. It’s easy to jump in, even if you’re new to the tools. Whether you’re brand new to TTRPGs or a long-time player, you’ll find a welcoming seat at my table. If you’re starting fresh, I’ll teach you as we go. If you’ve been playing for years, you can expect complex encounters, memorable NPCs, and the space to tell your character’s story. Beyond my ongoing campaigns, I also run private games for groups of friends, events, and conventions. I design bespoke sessions for teams and organisations too. However we play, my promise is simple: a safe, inclusive, and reliable gaming experience.
View Profile →Character creation
Creating your character
We will be playing D&D 5e (2014). 2024 rules and character options will not be available in this campaign. Characters can be created in D&D Beyond by following the link you receive after joining the game on Start Playing. We'll discuss everything listed below in our session 0 but I would encourage you to come with ideas for the kind of character you'd like to play. Your character will need to be finalised in D&D Beyond at least 48 hours before our first session. The following applies to all characters: - Characters start at 1st level in this campaign. Level ups will be done by milestone. - All characters should use starting equipment for their class. Minor changes may be permitted on request! - Ability scores can be generated through Point Buy, Standard Array or Rolled. If you are using Rolled then you will roll your stats while screensharing D&D Beyond in our session 0. - Hit points must use fixed value. - Most official 2014 Wizards of the Coast published content is allowed, however, backgrounds that grant a free feat are not allowed in this campaign. - All character options (including subclasses, classes, spells, backgrounds and personal quests) from 'Dungeons of Drakkenheim' and 'Sebastian Crowe's Guide to Drakkenheim' are allowed in this game. - In addition to the Dungeons of Drakkenheim content, players can also choose from six additional classes available at this table: The Talent (MCDM), Pugilist (Benjamin Huffman), Tamer (Heliana's Guide to Monster Hunting), Apothecary (Sebastian Crowe's Guide to Drakkenheim), Bender (Ryoko's Guide to the Yokai Realms) and Gunslinger (Mage Hand Press). - Any other homebrew or additional third party content is *not* permitted in this game. - Firearms do exist in this setting. - Multiclassing is allowed. Multiclassing is not permitted if players choose to play one of the six addition classes listed above. - Feats are allowed. - Optional class features are allowed.
The party are still finding their feet in and around Drakkenheim and they are currently level 2. Within the party we currently have: - A Human Chemist Apothecary - A Human Fighter - An Elf Reanimator Apothecary - A Harengon Ranger This is a very welcoming group that would love to have new players join!
What to expect
Preparing for the session
The following are required: 🎙️ a mic and the ability to hear other players (camera optional but encouraged!). 🌐 a good internet connection. 💻 a decent laptop or computer (Alchemy scenes are animated so you will not be able to run this game on a phone and I would recommend you have a relatively powerful PC/laptop). 🔊 a quiet place to play the game where you won't be disturbed! ⌨️ Discord (free) ⚗️ Alchemy RPG free account (free) ⚔️ A D&D Beyond account (free)
What Together We Roll brings to the table
Once you join the game on Start Playing Games you'll receive links to my discord server and the D&D Beyond campaign. The Alchemy game link will be shared before our first session. The Discord server is only used for planning and discussion between sessions. We will use the communication tools (such as voice chat) built into Alchemy for the game itself. If anyone cannot use the communications tools built into Alchemy then we will come up with a different solution. You can find out more information on Alchemy VTT here: https://alchemyrpg.com/ I pride myself in using appropriate artwork, maps, and ambient music in games to create a fully immersive game. I'll also always try to play by the rule of cool - butI expect my players to respect my final decisions as the DM.
Homebrew rules
1. We play with critical successes and critical failures. A natural one will always fail - regardless of modifier - and a natural 20 will always succeed (in some way!) - regardless of modifier. This doesn't mean you can achieve game-breaking feats with a natural 20 - the DM still has final say over what happens. 2. We don't use inspiration but context matters to what you're trying to do. If you are trying to persuade someone and give a compelling speech the DM may ask you to roll with advantage, if the speech is the opposite of compelling you may be asked to roll with disadvantage... 3. If playing in a campaign, your PC will get a first level feat. This will be assigned to you based on something in your character's backstory. Players can decline this feat if they want. 4. In combat, players can opt to delay their place in the initiative order to go later in a round. If a player chooses to do this, their turn is always delayed to the later spot in that battle. 5. Drinking a potion is a bonus action, feeding a potion to someone else takes an action. You can opt to drink a potion as an action and in that case you get the max possible healing from it. 6. 2014 and 2024 games both use 2024 exhaustion rules. This means for every level of exhaustion you have, you subtract one from your D20 rolls. For example, if you roll a 17 and have seven levels of exhaustion, your roll is a 10. If you have 10 levels of exhaustion your PC will die. 7. Flanking is not possible in my games, though Sneak Attack can still be procced by an ally standing within 5ft of an enemy.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Together We Roll creates a safe table
I always run a range of safety tools in my games and I know these are even more important in games with strong horror themes. We will go over the safety tools used in this campaign during session 0, and I will explain fully how to use them. There will always be fixed areas in the campaign area in Discord where players can review content warnings and lines and veils. In addition to the above, I will explain any new and unique rules in session 0, and record them in an accessible place in the Discord to ensure everyone is on the same page.
Content warnings
Safety tools used