Terrible Times Transpire | Campaign |  New Players Welcome

Image by Dan Landis

Terrible Times Transpire | Campaign | New Players Welcome

Darkness spreads across the land, drawing you toward the enemy within. This may not be about triumph — only survival.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Thursday - 1:00 PM UTC

Apr 16 / Session 12

Session Duration / 3.5–4 hours

4 / 5 Seats Filled

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Schedule

Thu, Apr 16 | 1:00 PM – Session 12

Thu, Apr 23 | 1:00 PM – Session 13

Thu, Apr 30 | 1:00 PM – Session 14

Thu, May 07 | 1:00 PM – Session 15

Thu, May 14 | 1:00 PM – Session 16

Meet your party members

4/5

About the adventure

Welcome to the Old World — a land of towering cities, dark forests, and deeper shadows. You will be stepping into The Enemy Within, one of the most acclaimed campaigns in fantasy roleplaying, set in the grim and perilous world of Warhammer Fantasy Roleplay (4th Edition). The Empire of the Reikland stands at the height of its power — a Renaissance nation of invention, trade, and political intrigue. But under the surface, cracks spread through the foundations. Corruption festers in high places. Cultists whisper prayers to dark gods. And beyond the safety of the roads, beastmen, goblins, and worse bide their time. This campaign will place your characters at the center of events. I’ll be adjusting the story to tie in your backgrounds, personal choices, and moral decisions — meaning the shape of the adventure will depend as much on you as it does on the dice. Whether you arrive as a sellsword, a merchant, a witch hunter, or a coachman, the dangers you face will grow from the life your character has led and the choices you make. Themes of intrigue, mystery, survival, and corruption will weave through the story. You will face tense social encounters, deadly combat, and moments where you must choose between the lesser of two evils. This is a living, reactive world where your actions will have consequences — for you, your companions, and sometimes the fate of whole communities. Whether you are brand new to Warhammer Fantasy Roleplay or a veteran of the Old World, this table will welcome you. You don’t need to know the setting or rules to join — I’ll teach you as we go. If you enjoy gritty adventures with moral complexity, rich roleplay, and the occasional desperate battle for survival, this journey is for you. The Reikland awaits… and the true enemy is closer than you think. Session 0 (or your first session if joining later) is always free and I offer "group" discounts if you have some friends that would like to join your adventures.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

Less than a year on StartPlaying

43 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 5 hours

Response rate: 100%

About me

I never got into D&D in the early days—it looked too complicated at first glance, and none of my friends played it. We talked about it, but it felt like the final boss of nerd-dom, and even we weren’t ready. What wasn’t too nerdy for our edgy little selves was Vampire: The Masquerade. Nobody wanted to run it, and I fancied myself a decent writer, so I volunteered. That was that—I became the forever GM, and I’ve never looked back. Since then, the world’s come around, and RPGs have gone mainstream. These days, while I’ve run plenty of D&D, I tend to prefer systems like Genesys, Mothership, or Mythic Bastionland—games that prioritize creativity and storytelling over crunch. Not that I'm rules-averse. I just prefer to tell a story instead of refereeing a war game. What keeps me coming back is simple: I love riffing off what players come up with and building weird, memorable stories together. If you like narrative-first adventures, a dash of humor, and a GM who thrives on the unexpected, let’s roll some dice.

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Character creation

Creating your character

We’ll create characters together during Session 0 (which will be free of charge) using the in-game character creation tool. This will ensure everyone understands their character’s abilities and background before we dive into the campaign. While sticking to the core rulebook is encouraged for simplicity, all official expansions are available — including new species like Ogres and Gnomes, as well as a wide range of expanded careers (similar to “classes” in other systems). All necessary rulebooks are included with the module, so you won’t need to purchase anything separately. I’ll be there to guide you through the process, answer questions, and help with rules or lore. Warhammer Fantasy Roleplay offers two main approaches to creation: Random Rolling: Roll for species, career, and stats for a surprise character — and earn bonus XP. Player’s Choice: Pick the species, career, and stats you want for more control over your concept. We’ll also have the option to spend some extra time developing pre-existing relationships between characters, using prompts or random tables. This is completely optional, as the campaign will begin with a “prologue” mini-adventure designed to naturally bring the party together. By the end of Session 0, you’ll have a fully realized character — with motivations, flaws, and a place in the Old World — ready to face whatever lurks beyond the firelight.

What to expect

Preparing for the session

Before we start, there are just a few things you’ll need to get set up: Discord Account – We’ll be using Discord for all in-game voice communication. If you don’t have an account yet, you can create one for free at discord.com. Internet Access – Since this is an online game, you’ll need a stable internet connection. Lag-free goblin fights are much more fun. Microphone & Headset – A decent mic and headphones are essential for clear communication. Please make sure you can mute yourself if background noise becomes an issue. Join the Server – Once you’ve joined the game, I’ll send you an invite to our private Discord server. Pre-Game Chat – We will have a quick “face-to-face” voice chat in Discord before your first game to go over a bit about the game but mostly to make sure our expectations match.

What Krispy Demon brings to the table

You’ll be adventuring through the Old World using Foundry VTT, with fully-featured battlemaps enhanced by dynamic lighting, weather effects, attack sounds, and animations. Expect combat that is fast, brutal, and tactical—every decision matters, and the wrong move can be deadly. I’m not an adversarial GM, but your enemies will fight to win. Sentient foes might retreat if the tide turns against them, while monstrous or beastly creatures may grow more dangerous as they’re cornered. Immersion is at the heart of my games. You’ll hear ambient sounds and music via Discord to bring scenes to life—though you can adjust or mute this if you prefer. This is a roleplay-focused campaign, featuring interactive NPCs with their own goals, desires, and fears. My goal is always to provide a living, breathing world that feels alive and interesting, where your choices ripple through relationships and the story alike. While The Enemy Within provides the framework for our story, your characters’ choices, backstories, and actions will shape the journey. I’m more than willing to add new encounters, threads, or even entire side stories to make your characters the true focus of the campaign. I’m also not a “rules lawyer” GM. The rules are a guide, not a cage—if you have a creative idea that stretches them, we’ll see if it can work while keeping the spirit (and balance) of the game intact. I want this to feel like your story, not just another run through a published adventure.

Homebrew rules

We’ll be using expanded and updated rules from Winds of Magic and Up in Arms! to enhance magic and combat in our game. Additionally, there are several optional rules—like Group Advantage and extended test mechanics—that we can discuss and decide on together during Session 0. These rules are designed to add depth and flexibility, but only if the group feels they fit the style of play everyone wants. A post on our discord server lists all active homebrew rules and can be shared during the initial interview.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Krispy Demon creates a safe table

Your comfort and safety at the table are my top priorities. Before we begin, I’ll ask each player to fill out a confidential form where you can share anything you find uncomfortable, sensitive topics you’d rather avoid, or anything you want me to be aware of to keep the game enjoyable for everyone. In-game, you’ll have access to a simple “X Card” system through a macro that lets you anonymously send a Green, Yellow, or Red alert to the group chat, accompanied by a sound. This lets you discreetly signal if something in the game is troubling you or if you need a break. While I can see who sent the alert privately, I won’t share that information or ask questions about it — my goal is to adjust the game smoothly and respectfully based on your needs. We’ll also discuss boundaries, triggers, and expectations in detail during Session 0, so everyone feels safe and heard from the start. Your wellbeing is essential to creating a fun, inclusive, and immersive experience for all.

Content warnings

Safety tools used

Frequently asked questions