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New Haven by Night - Ius Sanguinis

New Haven by Night - Ius Sanguinis

A Coterie is brought together and Embraced, and must now navigate this new world together, and survive as they uncover the secrets of New Haven.

TYPE

Campaign

SYSTEM

Vampire: The Masquerade 20th Anniversary Edition

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Friday - 5:00 PM UTC

Dec 19 / Session 5

Session Duration / 2–3 hours

Campaign Length / 10+ Sessions

5 / 5 Seats Filled

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Schedule

Fri, Dec 19 | 5:00 PM – Session 5

This game will begin once 3 players have joined

Meet your party members

5/5

About the adventure

September, 1977. You are a member of your local Community Center, and has been invited to a mysterious dinner party by unknown but seemingly powerful hosts. The truth is revealed when you and fellow community members are taken aside and brought into the night; Embraced. Your Sires have banded together to grow their power and influence, and leave you in charge of the Center and their newly acquired Domain. Now you and your Coterie mates must learn what it is to be one of the Kindred, and navigate this strange new world while you fight to survive, struggle against your new hunger, and uncover the deadly secrets and conspiracies of the Undead city of New Haven. The city of New Haven has seen recent waves of unrest and instability, as the Malkavian Prince of the Damned, once considered reasonable and competent, takes a sharp turn towards isolation and paranoia after a successful Anarch attempt against his court, and cracks on his perfect Ivory Tower begin to show. Whispers on Elysium, power players scheming, and a Coterie of Fledglings who must make sense of it all and come out on top — or at the very least, to survive. [VERY 🏳️‍⚧️🏳️‍🌈 || BEGINNER FRIENDLY || NO AI] Welcome, Neonate, to New Haven by Night. A return to the gothic urban vibes of Vampire Revised, with the finesse of the 20th Anniversary system. The 70's are an interesting time for the Kindred, and the next few decades will see a lot of major events unfold for undead history. For long, New Haven stood as an oddity among Kindred in the New England area. A bastion of stability, by a Malkavian Prince no less, who stood together with the other Low Clans to build an example of Camarilla Domain. But after a fateful attack by Anarchs against the court saw half of his council destroyed, the Prince has had a sharp shift. Now distant from his population, paranoid and reclusive, the landscape has changed drastically in just 5 years. The Gangrel have been resentful and acting weird, the Brujah are whispering of revolution, and the Ventrue have began taking over the power vacuum, while the rest scramble to maintain order, and those with ambition plot for even more drastic developments. The player Coterie are brand new on the board, with the Chronicle beginning with their Embrace, they are thrust into this chaotic world with some guidance, but need to fight to make their name and survive the ever changing nights of New Haven. As mysteries surrounding the Prince and other conspiracies begin to boil, they'll have the chance to impact the future of the city, and make genuine change. This is a chronicle for both veterans and new beginners, be it with Vampire or TTRPGs in general, all will have a chance to explore their personal stories, in a character and roleplay centered Chronicle. The pieces are on the board, and the players must be the ones to move it, and shape the story through their actions.

Game style

Theater of the Mind

Sandbox / Open World

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(9)

LGBTQ+
Queer
Hispanic/Latinx
Neurodivergent
Artist
Teacher/Educator

2 years on StartPlaying

71 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 24+ hours

Response rate: 100%

About me

Hello, I'm Lara Lee, but you can just call me Lee! I've been completely in love with TTRPGs for years now, an as an artist have always love creating and sharing those passions with others. Building worlds and rich character casts to explore all kinds of stories with people is a huge drive in my life. My games always aim to provide rich stories centered around the players and their own drives. From horror to romance to wild adventures, a lot of queerness, and a place where people can belong and tell their own story.

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Character creation

Creating your character

As a group, we will work on character creation together during the free Session 0. I will help everyone through the process and we will discuss together how to better fit each and every character and concept into the setting and story in a way that works and is fun for everyone. Beyond that, I will always be available for one-on-one help with the character.

What to expect

Preparing for the session

• Discord (Required) • The Forge Account (Required) • Microphone (Required) All the necessary material will be available on Foundry (hosted through The Forge) at all times. Players are expected to familiarize themselves with the setting and their character motivations during session zero. My goal is to make learning the system and its rules as easy and accessible as possible throughout the game, and I also offer one-on-one time in case extra help is needed in learning the ropes or making a compelling character that is fun for you to play.

What LeeKat brings to the table

• Foundry VTT (Hosted through The Forge) and all available game resources through it, from tokens to books and any other needed assets; • A curated selection of music and sounds to make the narrative immersive and heighten the mood of the game; • Complex NPCs with motivations, personal stories and goals; • A lively, reactive world full of secrets and narratives to explore; • A safe, friendly, inclusive and comforting environment to all players, as well as narratives that heavily feature Queer themes and characters; • The Golden Rule: above all, I value a narrative-driven, player-focused experience where we all collaborate to create a compelling and enjoyable story; Players can expect a vibrant cast of NPCs and a rich setting full of things to explore and discover. I treat my stories organically, shaped by the player's actions and desires, uncovering plot hooks as they explore and interact with the world. Every character has been carefully crafted to bring their own unique spin to the setting and offer players a vast and diverse cast to interact with, and all kinds of themes and stories to play with!

Homebrew rules

Tweaked chargen rules to give players more flexibility, 5th ed. attributes, simplified combat rules. (All to be properly discussed and explained in session 0)

Equipment needed to play

Internet

Computer

Microphone

Safety

How LeeKat creates a safe table

Session Zero, as well the days leading up to it and those leading up to first session, will be used for character creation, discussing everything that will be explored within the game and how the campaign will work, and we'll also use that time to get to know each other, where everyone's limits are, and how we can make this the best possible experience. This is our time to clarify any and everything about the game, characters, and expectations, and make sure everyone is on the same page. Session 0 is free of charge. We'll use Monte Cook's checklist as the starting point for our Lines and Veils, so that everyone can keep in mind their peer's limits and preferences. I provide all safety tools through Foundry in an easy and practical way for players to communicate whether a scene needs to be paused or skipped, as well as ways to "raise your hand" if there is any need to interject and make any of your needs known. Besides the tools available to everyone, all players can privately DM me for any matters they'd rather discuss privately at any point during or after a session. Stars and Wishes as well as Aftercare is how we keep the group dynamic healthy and help each other shape the game to something is more enjoyable to everyone, exchanging feedback as needed, discussing any changes that might be required, and praising everyone for a job well done as well as making sure boundaries are respected. This is the moment where players can voice their desires for the game going forward, and I will always keep and open line of communication of any issues are needed to be discussed privately. The game is roleplay-heavy and focuses on how the characters navigate their environment and interact with the world. Naturally, that also means the focus of the story will always be the players and their desires. Regardless of "plot", it is the players who shape the narrative to their liking, and a fun story everyone enjoys is always the priority. Above all, a safe and comfortable environment for people to express themselves is the most important thing.

Content warnings

Safety tools used

Frequently asked questions