Eberron - Steam & Glory š³ļøāšš³ļøāā§ļøš§ ā®ļø & Beginner Friendly
A paying job in Sharn turns out to be an opportunity to become legends, an ancient artefact, cultists,and the draconic prophecy, a venture awaits.
$40.00
/ Session
Details
Weekly / Saturday - 3:30 PM UTC
Mar 21 / Session 16
Session Duration / 2 hours
Campaign Length / 60+ Sessions
5 / 7 Seats Filled
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Schedule
About the adventure
The world of Eberron is a high-fantasy, steampunk-inspired setting with elements of traditional medieval fantasy. Itās perfect for those who want to explore the game with an added touch of technology and take their fantasy adventure one step further. Welcome to Eberron, a world where magic meets industry, where skyships soar above shattered lands, and where ancient prophecies and political ambition dance dangerously close to war. This isnāt a land of black and white heroismāthis is a world of grey morality, fractured alliances, and arcane technologies powered by dragonshards and dreams of power. Four years have passed since the end of the Last War, a devastating century-long conflict that left the world reeling and the nation of Cyre obliterated in a single day of arcane terror now known only as The Mourning. Its cause remains a mystery. Its deadlands, the Mournland, are a graveyard of machines and soldiersāunnatural and ever-changing. Few dare enter. Fewer return. Whispers stir of an ancient artifact buried deep within the Mournlandāthe Oracle of Warāa powerful relic said to interpret the enigmatic Draconic Prophecy, the mysterious force that shapes fate across the planes. Its knowledge could reshape nations⦠or doom them. In the shadows of this broken world, the Dragonmarked Houses tighten their grip, political rivals maneuver for advantage, and deadly villains from across Eberronālords of espionage, warforged fanatics, changeling assassins, and forgotten horrorsāemerge to claim the Oracle for their own purposes. But fate has chosen youāa small, unlikely group of scavengers. Whether out of desperation, ambition, or destiny, you now hold the key to the future of Eberron in your hands.will you save it? will you conquer it? what shall you do?
Game style
Roleplay Heavy
Combat Heavy
Dungeon Crawl
Rules as Written (RaW)
Sandbox / Open World
Meet the Game Master
2 years on StartPlaying
23 games hosted
Highly rated for: Teacher, Knows the Rules, Creativity
Average response time: 6 hours
Response rate: 100%
About me
Iāve been into D&D and tabletop games since I was 10, starting out with just a small group of friends and a big imagination. I was the āpoor kid in the rich kid gangā back in college, but that didnāt stop me from diving deep into GMing and storytelling. One of my longest-running campaigns lasted 7 yearsāshaped and sharpened alongside a close friend who helped me grow into the GM I am today. Iād say Iām a pretty chill guy who just genuinely loves games, geek culture, and bringing people together. Whether it's comic books, conventions, movies, or nerding out over lore, Iām all in. Outside of games, I work in tech as a team lead and spend weekends volunteering with animal careāwhich is super rewarding. Iām also a challenger of the big C, so I try to live with a āfun time, not necessarily a long timeā mindset. That means I'm here to enjoy the ride and make sure others are too. If anything I ever say or do in a game doesnāt sit right, please donāt hesitate to bring it up. I take feedback seriouslyāand Iāve been told Iām pretty good at it! Between leading teams and teaching others, especially when it comes to RPGs, I really enjoy helping folks grow and feel welcome at the table.
View Profile āCharacter creation
Creating your character
This campaign will start at level 3. Players are encouraged to first decide on the kind of character they want to playāfocus on the concept first, the character sheet later. Each player may choose one common and one uncommon magic item to start with. Links to D&D Beyond and other player materials will be provided once youāve joined the game.
What to expect
Preparing for the session
Players should follow the level list per treasure provided on my discord, games will commonly always start at level 3 unless it's a specific group of first timers playing the game, i can upon request makes the games at lower level, all material, campaing links will commonly be provided inside the apropriate tab for players to see upon joining the table inside startplaying.
What Magic&Mysterium brings to the table
Throughout the game, you can expect high-quality music to enhance the experience. I use tracks from well-known RPG composers, carefully selected license-free music from YouTube, and ambiance tracks from Patreons I supportāsome of which include animated maps and immersive soundscapes for that extra touch of atmosphere. When it comes to combat, I like to tailor the experience based on the level of roleplay the players bring to the table. I always give opportunities for players to describe finishing blows and dramatic moments, and I aim to match that energy with roleplay and cinematic flair. Ideally, I enjoy dynamic, roleplay-heavy combat scenes, though they can slow things down a bitāso I adjust based on the groupās preferences. Youāll also have full freedom to explore the setting and interact with the world however you like. While the story will naturally move forward when the group pursues a main goal, I fully support side quests, downtime scenes, beach episodes, base-building roleplayāyou name it. If it brings your characters to life and adds depth to the story, Iām all for it. If the campaing extendes itself for a period of at least 6 months, and you partake on it during this period, at the end once the campaing ends, a portrait character comission with all the characters of the group will be paid by me to the group at no additional cost, its a bonus service i provide to my players as a thank you for their time, experience and dedication.
Homebrew rules
Potions: All potions can be used as a bonus action. Explosive Healing: If a healing die rolls its maximum value (e.g., a 4 on a d4), it "explodes" ā you roll an additional die of the same type and add it to the total. Flanking: When flanking is applicable, it provides a +2 bonus to attack rolls instead of granting advantage. Puzzles & Riddles: Players may request a roll after 10 real-life minutes of attempting to solve the puzzle. All puzzles can be completed either through dice rolls or correct answers.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Magic&Mysterium creates a safe table
During Session 0 or upon joining the game, all players will have the opportunity to fill out a consent checklist form, which includes their soft and hard limits. I will personally check in to see if there are any questions about what each item refers to, and clarify anything that might be confusing. Players can feel confident that their boundaries and interests will be fully respected.
Content warnings
Safety tools used

