Ashar: Marked By Divinity
Drawn from another world and branded by a goddess, you walk Ashar’s forgotten paths where monsters roam and gods weave unseen designs.
$15.00
/ Session
Details
Weekly / Wednesday - 9:00 PM UTC
Feb 18 / Session 18
Session Duration / 2–3 hours
Campaign Length / 3+ Sessions
3 / 4 Seats Filled
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Schedule
About the adventure
You are not from this world. Drawn across the veil and branded by an unknown entity, you awaken in Ashar—a realm of soaring mountains, endless forests, and ruins older than memory. It is a land where monsters prowl the wilds, where forgotten gods stir in their slumber, and where strangers rarely arrive without purpose. You walk its paths as an outsider, carrying a mark whose meaning even the wise cannot name. This game is a high fantasy adventure filled with myth, mystery, and the thrill of the unknown. You will journey from village to village as a wandering hero, hunting dangerous creatures, unraveling local legends, and crossing paths with powers both benevolent and cruel. Along the way, you may uncover why you were brought here—and whether being “marked by divinity” is a blessing or a curse. The tone of play leans epic and character-driven. Expect sweeping landscapes, dramatic encounters, and an unfolding narrative that keeps you at the very center of the story. Combat will be tense and cinematic, but always in service to the tale; roleplay and decision-making are just as important as your blade or spell. In a one-on-one setting, the spotlight stays on you, though other adventurers may join the journey from time to time. This campaign is for players who love the feeling of stepping into a fantasy novel, where your character is both a wandering hero and an enigma in a world of gods and monsters. Whether you’re new to D&D or a seasoned veteran, you’ll find space here to explore, experiment, and immerse yourself in a story written just for you.
Game style
Puzzle / Mystery Focused
Realm Building
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I began playing Dungeons and Dragons 5e in 2015. Since then I have played and DM'd multiple long-term campaigns and one-offs games within the Wizards of the Coast Cannon world. In 2020, I began creating my own world and have since led a long-term campaign in that world as well as numerous one offs. I have created speical event games, played one-on-one games, and worked with every experience level from veterans all the way down to beginner children. I am currently only fluent in English, but would be interested in playing a polyglotal game is any ones also speaks french, spanish, or portugese and has a LOT of patience and would want to be language practice buddies. We can even "make it story".
View Profile →Character creation
Creating your character
Please have a concept when you come. We will start with level 1 + a feat, since this is a heroic style game, built together in fantasy grounds during the 1st session. We will also use my favorite stat rolling for heroic characters 3d6drop lowest + 6. You can be any character race you want, I do have my own versions of things for my homebrew in World Anvil which I will share, but since this is a isekai style I'm happy to be flexible. I am also open to using marks, tattoos and things from other established texts. I would prefer not external homebrew races yet, but I'm happy to consider and flesh out any concepts you have. If you have fantasy grounds assets already and want to build out everything except your stats in advance that is OKAY with me, though I will ask you to walk me through it before we start play. I also want you to know 3 secrets your character is hiding, one person from their background that is imporant to them and why, what they are afraid of, and their greatest desire.
What to expect
Preparing for the session
Discord Fantasy Grounds Game Name: Marked for Destiny Password:AdAstra WorldAnvil: https://www.worldanvil.com/epic/Wi38fLbVrKnG9ZAcwgZD1ZQcCbcJqQ/join/hSK2-nvfr-ERH2Hi
What Jessica brings to the table
I have lots of maps and art, some custom & some collected. I am working on syrinscape for ambience. I make a lot of custom low magic items. The world of ashar is a vast sandbox parfait (it has layers). This may be important later. With that being the case there will be lots of rule of cool, role play and opportunites for collaboration in this heroic campaign. Let's make an awesome story!
Homebrew rules
Drinking a potion as a bonus action. Modified Wild Magic Table Rules - each time you roll a wild magic "Save" the "success" range increases, Expanded outcome table is optional. Inspiration - Every character starts with 1 inspiration which can be used to reroll any roll. However, once used, it becomes MY inspiration until I use it, thus returning it to you. Travel time - for each 8 hr period each character makes a skill check based on their proficiencies and describes how that is relevant to their travel. This also acts as a group check to inform me of any encounters along the way. Skill Development - each character can spend 8 hrs working on a skill or proficiency with DM approval, this needs to be tracked on your own, after 120 in game days of practice you can gain that proficiency. A player with that proficiency can help train you as their encounter roll for the day, giving you an extra tally.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jessica creates a safe table
X, N, O; wishes & stars, Lines and Veils discussed during character building.
Content warnings
Safety tools used