Image by Stuart Cook
Immolation of Fate - A Custom Forgotten Realms Campaign
The Land of Fate and Enlightenment is has a dark cloud of ignorance and denial resting on its head. What happens when a desert burns?
$20.00
/ Session
Details
Weekly / Monday - 11:30 PM UTC
Mar 9 / Session 17
Session Duration / 3–5 hours
2 / 6 Seats Filled
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Schedule
About the adventure
New Player Friendly | Desert Fantasy | Arabian Nights | Mystical Ruins | Rare Setting They have taken you from the Calimport Prison. First by carriage, and now by boat. To the South, to Zakhara. Fear not, for she is watching. Here destiny is said to be written in the stars and every man and woman walks a path already chosen. But not all threads of Fate are kind. In the markets, whispers of a hidden brotherhood spread; in the shadows, daggers flash. Merchant-princes plot in gilded courts, genies offer bargains that bind more than they free, and ancient ruins lie half-buried beneath the sands, waiting to be claimed. This is a tale of destiny and discovery, of mystical journeys and wonders that test the soul. You won’t find the barbarous lands of the Sword Coast here—only golden horizons, jeweled cities, and the haunting beauty of enlightenment. Zakhara is rarely explored in official campaigns, offering you a unique chance to wander through one of the Realms’ most mysterious and enchanting lands. ✦ Roleplay-forward, character-driven narrative ✦ Mysticism, exploration, and desert myth in equal measure ✦ Stalk the most dangerous desert in the Forgotten Realms ✦ Battle Corsairs, merchant kings, and Genies scattered from the dark caverns to the the Crowded Sea ✦ Arabian fantasy themes of fate, wonder, and peril ✦ All experience levels welcome ✦ Fully compatible with 2024 Core Rulebooks (One D&D) ✦ Weekly sessions | Foundry VTT | DnDBeyond | Discord | Session 0 included The Land of Fate cries out against Destiny. Answer the Call of the Sand.
Game style
Roleplay Heavy
Rules as Written (RaW)
Puzzle / Mystery Focused
Combat Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
52 games hosted
Highly rated for: Storytelling, World Builder, Inclusive
Average response time: 24+ hours
Response rate: 100%
About me
I have been a GM for Dungeons and Dragons for over 20 years starting with AD&D 2e progressing in to 3e, v3.5, 4e, and 5e. I have also ran multiple living campaigns with dozens of players in both D&D 5e and Pathfinder 2nd Edition Revised. My goal is to expose more people to the wonders of the Forgotten Realms beyond the Sword Coast.
View Profile →Character creation
Creating your character
Starting Level: 3, characters may roll in a discord server OR choose point buy. Characters will be made via DnDBeyond with Dice Rolls in Discord. This can be done prior to session 0. Most official books will be accepted, with the exception of the MTG settings, Planescape, and Spelljammer.
What to expect
Preparing for the session
Players will need to have a stable internet connection, a computer with headset, Discord Account, DnDBeyond Account, Come with character ideas
What Stuart brings to the table
🎁 What I Bring to the Table When you join my table, you’re getting more than just dice rolls—you’re stepping into a fully realized world. Here’s what I bring to every game: 🎭 Character Voices – I use distinct voices to help bring NPCs to life and keep the world feeling dynamic and real. 🗺️ Custom Maps & Tokens – Every major location and combat map is hand-selected or custom-made, tailored to the setting and encounter. 🎵 Ambient Music & Sound – I use carefully chosen background music and sound effects to heighten immersion and mood. 📚 DND Beyond Access – Players will have access to most official sourcebooks through campaign sharing, so you can build and explore freely. ⚔️ Intense, Tactical Combat – Fights matter. I design combat with real stakes, smart enemies, and environmental twists that challenge strategy and creativity. 🧠 Worldbuilding & Lore-Focused – Expect a living, breathing setting with its own history, culture, and mysteries. The world reacts to your choices. ⚖️ Balanced GM Style – I run a healthy mix of Rules as Written and Rule of Cool. If it’s awesome and makes narrative sense, I’ll usually say yes, but fairness and consistency still matter. 🧭 What to Expect You’ll be making meaningful choices with real consequences. Exploration, political intrigue, and character-driven stories are central, but we also won’t shy away from cinematic action or dark turns. If you love digging into lore, shaping the world around you, and standing toe-to-toe with dangerous foes—this is your game.
Homebrew rules
Healing Potions can be used as a Bonus Action or you can get the full benefits from them as an action. Flanking provides a +2 bonus.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Stuart creates a safe table
Aftercare – After each session, we hang out for a bit to talk about how things went. You're welcome to share what you loved, what didn’t land, or just decompress. If you'd prefer to check in privately, I’m always available for a quick message after the game. Bleed – We talk about bleed (when emotions from the game mix with real life) openly. If anything ever hits too close to home, you’re encouraged to speak up—or just let me know after. Breaks – We take regular breaks every 60–90 minutes. You can also call a break at any time—just say it in chat or out loud. Debriefing – I end each session with a quick debrief. It’s optional, but it’s a chance to reflect, check in, or just say “that was cool.” Monte Cook RPG Consent Checklist – Before we play, I’ll send you a consent form to help define what’s okay at the table (and what’s not). You can update it anytime. Session 0 – This is a full setup session where we’ll go over: What kind of story we’re telling Safety tools and expectations Your character concepts Lines and veils (see below) How we’ll communicate and play X, N, and O Cards (Digital) – Build into Foundry VTT
Content warnings
Safety tools used

