Pathfinder 2e: Extinction Curse

Pathfinder 2e: Extinction Curse

Extinction Curse wraps the party up in a Xulgathic plot to retake the surface, all the while they must manage their travelling circus.

TYPE

Campaign

LEVELS

1–18

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$35.00

/ Session

Details

Weekly / Saturday - 2:00 PM UTC

Feb 21 / Session 60

Session Duration / 4 hours

Campaign Length / 1–60 Sessions

6 / 7 Seats Filled

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Schedule

Sat, Feb 21 | 2:00 PM – Session 60

Sat, Feb 28 | 2:00 PM – Session 61

Sat, Mar 07 | 2:00 PM – Session 62

Sat, Mar 14 | 2:00 PM – Session 63

Sat, Mar 21 | 2:00 PM – Session 64

Meet your party members

6/7

+1
About the adventure

"Come one, come all! Humble performers become leaders of the Circus of Wayward Wonders when tragedy strikes. But as these heroes lead their motley band of performers and roustabouts around the Isle of Kortos, they uncover a sinister plot to exterminate life from the Starstone Isle. The dead god Aroden may be gone, but his legacy lives on, as do his old enemies who would destroy the wonders he raised from the sea. Spectacle meets savagery as the heroes strive to stop the Extinction Curse!" "Extinction Curse" is a Pathfinder Second Edition adventure path for four 1st-18th-level characters. The Extinction Curse Adventure Path is a six-part campaign. The adventurers start the campaign in the wake of their circus' Ringmaster's death. This event sets about a chain of events that pits the party against the Xulgaths' excursion onto the surface.

Game style

Combat Heavy

Roleplay Heavy

Tactical / Crunchy

Meet the Game Master

5.0

(41)

Streamer
LGBTQ+
Neurodivergent
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

814 games hosted

Highly rated for: Storytelling, Voices, Creativity

Average response time: 24+ hours

Response rate: 50%

About me

Hi there! My name's Rob, but I'm probably better known as TheBipolarDiceRoller. I have been running TTRPG sessions professionally for the last 9 years. Aside from my daily sessions, I also develop content for members of my Discord community. If you are interested in checking out some of my games, make sure to head over to my Twitch or YouTube channel: BipolarDiceRoller. - Rob, a.k.a Bipolar

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Character creation

Creating your character

Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I'm typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.

What to expect

Preparing for the session

Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.

What Bipolar brings to the table

I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.

Homebrew rules

My tables utilise the following variant rules: Ancestry Paragon, Free Archetype and Gradual Ability Boosts.

Equipment needed to play

Computer

Microphone

Internet

Headphones

Safety

How Bipolar creates a safe table

I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting opportunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing in depth and dynamic narratives for my players, ones which revolve around and are directly influenced by their decisions. Therefore, inter-character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).

Content warnings

Safety tools used

Frequently asked questions