The Unplanned Quest

Image by Sarahanne Murray

The Unplanned Quest

A fully improvised D&D adventure where the only script is the dice and no one knows what’s about to happen… not even the GM.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Once / Saturday - 10:00 PM UTC

Sep 27

Session Duration / 4–6 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This is not your typical game of D&D! Everything from the setting and characters to the mystery beneath it all will be built in real time, shaped by chance and performed through roleplay. Players will roll characters at the start of the session, and the world itself will be generated live by rolling random tables. For rules, combat, actions, skills, checks, and encounters, I lean heavily into the Rule of Cool. Dice determine outcomes, but creativity and bold choices will shape how those outcomes unfold! The goal here isn’t optimization or tactical mastery, it’s improvisation! This one-shot is designed as an exercise in roleplay, where the fun comes from embracing the unexpected and committing to your character no matter how absurd, tragic, or epic the dice make them. You’ll be challenged to think on your feet, inhabit your role fully, and work with your fellow players to spin a spontaneous story out of chaos. This game is perfect for players who want to sharpen their roleplaying skills, try something unpredictable, or simply have fun with the wild characters and situations the dice create. Whether you’re a seasoned player looking to break free of min-maxing habits, or a newcomer eager to dive straight into character work, you’ll find a place in this strange, dice-driven world. Expect chaos. Expect fun. Expect the unexpected.

Game style

Puzzle / Mystery Focused

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

1 year on StartPlaying

2 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

About me

I first discovered liveplay shows years ago but really got hooked during the pandemic when escaping into fantastic worlds felt more vital than ever. The deeper I got the more I realized that TTRPGs are more than just your average games, they are an incredible way to bring people together, explore worlds, solve mysteries, and exercise those creative muscles that lay dormant in ex theater kids. What started as casual viewing turned into a deep passion once I realized how collaborative and creative this hobby could be! I played my first campaign while undergoing cancer treaments that were hard on my body and mind, and those sessions with friends really kept me going. When my health returned, I started DMing to give back to the friends who helped me heal, and immediately fell in love with the craft. Running games has become one of the great joys of my life. I love worldbuilding, weaving adventures, staging combat, storytelling through collaboration, everything. Now I want to help bring that magic to others!

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Character creation

Creating your character

At the beginning of the session, everyone will roll a randomized character sheet and the challenge will be to bring them to life through improv. No prep involved, just quick thinking and roleplay. Think of this less as rolling stats and more as stepping into character, the fun lies in discovering who they are and what choices they would make as you play!

What to expect

Preparing for the session

Players will need accounts for Discord and Roll 20, working audio input/output, and a collaborative attitude!

What biceratops brings to the table

As both GM and stage director, I’ll provide the random tables, character sheets, and any visuals you need. To bring the world alive, I’ll layer in background music and ambient sounds, giving us the perfect stage for improv storytelling. Combat will be narrative-driven and will lean into the "Rule of Cool"

Equipment needed to play

Internet

Computer

Microphone

Safety

How biceratops creates a safe table

My top priority is creating a respectful, welcoming table where everyone feels emotionally safe and supported. Games can bring up intense or unexpected emotions, so I actively use safety tools to keep communication open before, during, and after sessions. Session 0 We’ll start with a Session 0 to set expectations, discuss tone and content, and agree on safety tools. This is also when I check in on your comfort levels with themes like horror, violence, romance, or moral gray areas. I’ll also go over game mechanics and help with character creation if needed. During this time, I’ll share a Lines and Veils form (with optional “Ask First” and “Yes, Please” content categories) for you to fill out before the session. Lines are hard limits, content that won’t appear at all. Veils are soft limits, content that may exist but won’t be described in detail. These can be adjusted at any time as the game progresses. The Luxton Technique With the Luxton Technique, we have an open discussion as a table about potential trauma triggers before we begin the session. This is with the understanding that it’s not possible to identify every single possible trigger or trauma, and that there is no social pressure to go into details or individual justifications for a trigger. During the game, if a participant comes across triggering content in play, they can choose to discuss it with the other people at the table. You as a player are given complete control over that content. This approach allows players to express discomfort during a game and control how the group moves forward whether that’s skipping a scene, changing direction, or taking a break. Players never have to explain their trauma or triggers. Open Door Policy & Table Breaks I give my tables a 10-15 minute break every 2 hours by default for time to stretch or grab a snack without missing anything. Aside from these scheduled breaks, it is understood that anyone can step away at any time, no explanation required. Your well-being always comes first, even if that means leaving a session early or skipping one altogether. Debriefing After the Session I include time after sessions for aftercare a chance to check in, decompress, and reflect on anything that came up so that my players leave the table feeling safe and happy. I’m also mindful of bleed (when in-game emotions spill into real life) and will gently help distinguish between game stress and real-life feelings. I often use Stars and Wishes. Stars highlight what you loved during the session, Wishes express what you’d like to explore or adjust in the future.

Content warnings

Death
Violence

Safety tools used

Frequently asked questions