The Sun over Western Helia | Wild West Fantasy, Adventure
West Helia is a deserted land where people have been settled and lived in relative peace. Now, the land is ruled by the rich and mercenaries.
Free
Details
Bi-weekly / Friday - 8:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / 5–10 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
The land of Western Helia is a desert country, sand heat and dried mountains cover the landscape. The country was created when people from the Northern Country of Helia got here since the mines and the land was rich of gems and gold, which was used as spellcasting components and arcane fabrications. The time was called the "Verdant Rush". Now, people have settled here, where some people hold a lot of the money and resources, which has let the common people to rely on minor jobs. Except for some people, becoming mercenaries, outlaws, taking jobs to survive in this exceeding lawless and growing arcane place.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
About me
Hello!! Call me Miku, Leks, or Kevin!! My Campaigns are LGBTQ+, Neurodivergent, POC and other minorities friendly 🏳️🌈 I've been a GM for about 2 years in different games, and I'd like to give a try to being a Pro GM. I put a lot of effort on my games, looking for maps, npc references, creating my own statblocks, all of that in honor of a experience of the game and the worldbuilding. Most of my games will focus on my own homebrew world: Cerestina, a world coming out of a worldwide war, all based on religion and divinity, as well as the differences of the countries. However, I also really enjoy new worlds and settings, so I will also have other settings other than standard high fantasy. Examples of the types: Western fantasy, modern fantasy, noir fantasy, sci-fi, historical fantasy, retelling of classical stories.
View Profile →Character creation
Creating your character
Starting at 5th level. Stats going to be rolled. You can have your character sheet on any platform you like, as long as I can access it. The setting is Historical Fantasy, and even though is wild west, there is still normal dnd magic, so you can place most races and classes. Most official books with species, subclasses, spells, backgrounds and feats and other materials are allowed. Homebrew will need my approval. Either case I'd like to review the characters just to make sure they aren't absolutely broken.
What to expect
Preparing for the session
I ask for a decent mic, and to have your camera on to play. This will be through a Discord server where everything will be coordinated and explained in detail. The VTT that will be used is Owlbear Rodeo. I have a DND Beyond account with content charing, I prefer you use Dnd Beyond cause its easier for me to see it, but it isn't an obligation.
What Kevin brings to the table
I am a GM who loves, gets invested and prioritizes story: both of the world and events I create, but also the player's characters, with including and making the character's backstory into the overall story, and I also ask of players to also get invested in the other's characters' stories. I also love combat, I try to make them difficult and will probably expend a lot of your resources, but will no be a meat grinder. My combats are at relevant points in story, I don't like combats that happen just because (like random encounter tables), and story will be a important element in combat, as well as trying to make combats more engaging, with some sort of puzzle in combats, the monsters having unique mechanic that will have to change your game tactics, etc. I also have a DND Beyond account where I can share content. The books I own are: - 2024 artificer’s forge (pre-order) - 2024 players handbook - Chuthulu by Torchlight - Forgotten Realms: Heroes of Faerun (pre-order) - Griffon’s Saddlebag two - Grim hollow: Player pack (2014) - Locathah Rising - Mordekainen's Monsters of the Multiverse - One grung above - Tasha's cauldron of Everything - The Crooked Moon - The Gunslinger class (mage hand Press) - The illriger class - Valda’s spyre of secrets - Xanathar Guide to Everything
Homebrew rules
My main homebrew rules are: - Crunchy Crits: On a critical hit, you deal the maximum damage of the dice, plus a roll of the die plus modifier. Ex: Your weapon is a Longsword that deals 1d8+3. On a crit you would deal 1d8+8+3. - Incapacitated, Paralyzed, Stunned: Those three conditions have been changed to not just make the player lose a turn, but just limit it in a serious way. - Dying Condition: When you drop to 0 hp, you don't fall unconcious, but remain up and still be able to have a turn, but you must roll death saves at the end of your turn. You can also make a great last action, having a guaranteed success, but two immidiate death fails. - Chain of Counterspells: When there are 3 counterspells done at the same effect, the last person must roll on the wild magic table.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Kevin creates a safe table
I will first and foremost have session 0, where the potentially sensitive topics and themes will be discussed and clarified how they will be included, if they are at all. I also will send a consent list that players can fill to indicate what topics are they ok with.
Content warnings
Safety tools used
