Down with the Demonlords (epic level 30 campaign)

Down with the Demonlords (epic level 30 campaign)

Travel across the planes collecting artifacts and materials needed to construct a device with enough firepower to destroy the Abyss once and for all!

TYPE

Campaign

LEVELS

30

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
2 SEATS LEFT
$48.00

/ Session

Details

Weekly / Friday - 3:00 AM UTC

Feb 20 / Session 18

Session Duration / 3–3.5 hours

Campaign Length / 20–30 Sessions

5 / 7 Seats Filled

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Schedule

Fri, Feb 20 | 3:00 AM – Session 18

Fri, Feb 27 | 3:00 AM – Session 19

Fri, Mar 06 | 3:00 AM – Session 20

Meet your party members

5/7

About the adventure

After defeating all the Archdevils in the Nine Hells, the group must restore the balance by taking down all of the demon lords. But with hundreds, if not infinite number of layers of the Abyss, how is such a task possible? Buried deep in Mount Celestia is an artifact known as the Book of Infinite Possibilities. Written by AO himself, it's said this book contains a schematic for a device that can destroy an entire plane of existence: the Universal Warhead. The group will have to travel across the universe to collect relics and materials needed to construct the device, all the while being pursued by the Demonlords who will stop at nothing to prevent their own destruction. All culminating to an epic confrontation in the Abyss to set off the warhead and destroy this plane of pure evil once and for all. This campaign is the sequel to my other epic campaign, End of All Archdevils, but will gladly take on new members!

Game style

Combat Heavy

Rules as Written (RaW)

Meet the Game Master

5.0

(184)

4 years on StartPlaying

1672 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

Average response time: 3 hours

Response rate: 100%

About me

Hello, I’m Dev! I’ve been a DM for seven years now, running both long term campaigns and one shots. I am very passionate about creating an immersive online experience, with great maps, music, and sound effects. I’ve been running online games for many years now, and feel very confident in my techniques and creating a fun and awesome game. I love running epic combats, high tier play, and role playing. Right now I am only running DnD 5e 2014 rules.

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Character creation

Creating your character

We will begin by starting out with level 30 characters made with Epic Legacy rules. You will have access to my full roll20 compendium to build your character (similar to dndbeyond). You can make your character in dndbeyond instead, but I'm not proficient in the system for character building management so I will not be able to help you if you have problems inputting your new abilities. I have run many online epic game and we all edited our roll20 sheets, and I would be able to help you if you have any issues. Rules for epic legacy: https://drive.google.com/drive/folders/1E0zamXcPbTNmnaboux02vaWrgO22_haN?usp=sharing Character creation rules: Level 30, no multiclassing (unless you give up an epic feat for 3 levels) Point buy (27) If your background does not provide you with a feat, choose a feat Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Glory to the Giants, Epic Legacy content (included in rules) Magic items: Allowed from sourcebooks above 5 legendary or 2 legendary and 1 artifact (artifact must be approved by dm) 7 very rare or lower Banned items: wave, whelm, blackrazor, potions of giant size, talisman of pure good, iron flask, broom of flying, adamantine armor, mizzium armor, bag of devouring, horns of valhalla, manual of golems, guardian emblem, deck of wonder, plate of knight's fellowship, fate dealer's deck, jester's mask, spindle of fate you may not stack stat books, you can only benefit from one stat book per stat You will start out with 50,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 300gp /// water breathing- 500gp /// superior healing- 1000gp /// supreme healing- 5000gp /// invisibility- 5000gp potion of speed- 10,000gp // potion of invulnerability- 15,000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp

What to expect

Preparing for the session

Read the epic legacy rules and create your level 30 character before the session 0. Have discord downloaded and make an account in roll20 if you haven't yet.

What Dev Alva brings to the table

To the campaign: First of all, I would like to say that I consider myself to be fairly experienced with epic level (21+) play, as I have three ongoing campaigns now with this system. I absolutely love the epic level shenanigans, epic fights, and rolling a massive amount of dice. My favorite tier to run regularly is tier 4, or level 20 play, and this is just an extension of that! I love extremely powerful pcs facing down world ending threats, or epic level npcs/monsters. There's so much to explore in an epic world, and I'd love for you to join me on the journey! If you play with me, you'll be playing with one of the most recommended dms on the site, as well as one of the most experienced dms for balancing high level play in 5e. I have level 20 oneshots I run regularly on SPG, as well as many ongoing level 20 campaigns. Before I became an SPG dm, I was running level 16-20 adventures for years. I use unique monsters, strategies, and my vast experience to truly deliver an amazing game. My dming style: I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. This is a very open world campaign, determined by which direction your characters want to go in. I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic).

Homebrew rules

I use one homebrew rule, and that's you can drink a potion as a bonus action.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Dev Alva creates a safe table

This game contains safety tools. There will be no homophobia, transphobia, or sexual assault in my games.

Content warnings

Safety tools used

Frequently asked questions