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1 on 1 D&D Adventure
One player takes on the world; in this solo quest to make a name for themselves. It them against the world.
$10.00
/ Session
Details
Weekly / Thursday - 1:00 AM UTC
Session Duration / 1–2 hours
0 / 1 Seats Filled
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About the adventure
In this One-on-One D&D game; you are an adventurer fresh off the boat from your home continent in the Forgotten Realms ready to make your mark on the world. Your boat lands in the busy port town of Ship's Haven where new adventures await! Welcome to the Realm of Madrigal! My homebrew setting in the Forgotten Realms where you can play as little or as much as you’d like, so it’s truly a collaborative endeavor! It can be role-play heavy or not. Crunchy or not. But always fun and unique and inventive as you explore new towns helping others and making a name for yourself. I am using the 2014 D&D rules as the basis and I’m happy to homebrew, use new 2024 rules, or 3rd party content. This game is perfect for anyone who wants to have a solo adventure and/or new players who want to get an idea on how to play the game and learn the mechanics! So what are you waiting for; there's adventure afoot!
Game style
Roleplay Heavy
Rules as Written (RaW)
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
About me
Welcome Adventures; old and new! My name is Robert and I will be your Dungeon Master; here to bring any story to life; filled with excitement and adventure. With a passion for creating elaborate worlds and settings for all adventures to explore; I craft every session to ensure that you and your party embark on thrilling adventures filled with rich narratives, tactical combat, and moments of pure fun (with sprinkles on input from the players so they can feel like they are more than just walking in their characters footsteps; they are helping shape and mold the world around them.) When you join one of my games, you'll gain access to a **private Discord server** where you and your fellow adventurers can engage throughout the week. I’m always active and available, guaranteeing timely responses and thorough server management to create a safe, professional, and enjoyable environment. I take pride in creating unforgettable gaming experiences, and I'm excited to bring you into the fold. Be sure to check out our reviews to see what others have loved about their journeys with me. Ever since I starting DMing, my mind has been running 24/7 on new game ideas, character backstories, magic items for adventures to use, and figuring how it all connects; and I would love to share the creative process with you. I'm a huge fan of homebrewing and I love to collaborate with others to help create the best content for everyone to use. And if you have something you want to bring in the game; I will welcome it with open arms! So what are you waiting for? Let the dice roll, create lasting memories, and let the odds be ever in your favor! Hope you are ready for your next great adventure!
View Profile →Character creation
Creating your character
We will discuss character ideas and the party's backstory prior and during to Session 0 (we can also create characters in Session 0 as well). Please send your character sheet to me at least 24 hours before the Session 1 for approval. I am available to talk through character creation ahead of time. Player characters are 1st level using the 2014 rules with starting equipment. We will be rolling for stats (roll 4d6 and drop the lowest die. Rerolls if you get 1's in any of the rolls. Each rolls need to be recorded for proof that your ability scores are legit). Any officially published material is available for use, and homebrew and customization will be allowed, subject to review. Since this game takes place in the Multiverse/Planescape players have the freedom to make a character from any 'time period' or genre of their choice.
What to expect
Preparing for the session
Players will need a have/create a Discord and Roll20 account. I will also send links to all sites and be invited to a private server for the game for chat/video calls.
What Rob the Robber brings to the table
VTT, custom maps/tokens, content on Roll20 (I have most of the books on Roll20). If there is something that you want to try and I don't have it, I will review it and try to provide it for everyone. Some character voices, and sound effects (depending on the situation). I follow the core rules; and use a House Rule of Critical Failures (meaning if you or an NPC crit fail on any melee, range or spell attack, you will roll on a chart and see the end results. [I'm also experimenting with the idea of adding crit successes to my games as well (tbd)]
Homebrew rules
I have a House Rule of Critical Failures (meaning if you or an NPC crit fail on any melee, range or spell attack, that creature will roll on a chart to see what happens to the attack. [I'm also experimenting with the idea with a crit success (tbd)]
Equipment needed to play
Computer
Headphones
Internet
Microphone
Mobile Phone
Webcam
Platforms used
Safety
How Rob the Robber creates a safe table
I normally do a fancy recap as to what happened last session/game. For Session 0, I usually go over what everyone is playing; and if anyone needs help making a character I offer my assistance. This can be during Session 0 or you can message me privately to discuss the details. For aftercare, I normally wrap things up on a good note; and end with talking about scheduling for the next session/game.
Content warnings
Safety tools used