Enemy in Shadows  (Mythveil Edition)

Enemy in Shadows (Mythveil Edition)

The fair brings gold and song. But beneath the wine and banners, something festers. In Bögenhafen, rot smiles with a merchant’s face.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Tuesday - 7:00 PM UTC

Dec 16 / Session 10

Session Duration / 2–3 hours

2 / 5 Seats Filled

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Schedule

Tue, Dec 16 | 7:00 PM – Session 10

Tue, Dec 23 | 7:00 PM – Session 11

Tue, Dec 30 | 7:00 PM – Session 12

Tue, Jan 06 | 7:00 PM – Session 13

Tue, Jan 13 | 7:00 PM – Session 14

Tue, Jan 20 | 7:00 PM – Session 15

Tue, Jan 27 | 7:00 PM – Session 16

Tue, Feb 03 | 7:00 PM – Session 17

Tue, Feb 10 | 7:00 PM – Session 18

Meet your party members

2/5

About the adventure

You arrive in Bögenhafen chasing an inheritance — and find a city smiling over its own decay. Beneath festival lights and merchant banners, corruption spreads like a quiet sickness. Guilds hoard power, priests bless what they should condemn, and the watch serves coin long before law. Enemy in Shadows — Mythveil Edition draws on every era of Warhammer’s history, from 1e’s grubby street conspiracies to 4e’s bureaucratic rot, layering them with deep historical research into the politics, paranoia, and collapsing civic institutions of late-19th-century Germany and the early Reich. Bögenhafen becomes more than a city: It is a warning — a society rotting behind manners, market stalls, and smiling men in good coats. Chaos here is not just cults. It is economics, religion, power, and fear. It is what happens when people look away. Your investigation moves through the Schaffenfest’s noise, the guild halls’ velvet lies, and the sewers’ stench of something older than the Empire. Clues twist. Masks fall. The city watches — and remembers. This was never a homecoming. It’s a trap — and you’ve already sprung it.

Game style

Combat Lite

Roleplay Lite

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master
Hispanic/Latinx
Cosplayer
Multi-lingual

3 years on StartPlaying

319 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

LLooking for the cinematic GM your dreams warned you about? That’s me. I was raised by shadows and storybooks. My first GM screen was a cereal box in the ’80s. My dice were chipped — my imagination wasn’t. Since then, I’ve told tales in blood-soaked crypts, neon back-alleys, and forgotten cities buried beneath the sand. I’m not just a Game Master. I’m a narrative architect, a ritualist of consequence, and the creator of Mythveil Chronicles — a living multiverse powered by deep research, emotional storytelling, and a world-simulation engine that reacts to every choice you make. I hold a Master’s in History, Religion, and Philosophy, so even my monsters come with footnotes. Over the decades I’ve run games for hundreds of players, hosted international LARP chronicles, and built campaigns where every NPC, every legend, and every location has roots in real-world folklore. When you play at my table, you’re not just part of a story. You step into a world that breathes with you… and without you. And from the moment you arrive, you’re already a legend in the making.

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Character creation

Creating your character

Play who you want. A gutter thief with inked curses, a runaway noble with debts in every court, a witch-hunter’s orphan, a scholar who reads too much — every soul fits, because Bögenhafen itself will decide what to do with you. In Mythveil Edition, character creation is not just “pick a career.” It’s entering a city designed to break, tempt, or transform you. 🔥 The City Responds to Your Concept Your background weaves directly into: merchant intrigue guild corruption festival politics noble conspiracies the rising scent of Chaos behind civility Noble? The patricians will notice. Ratcatcher? The sewers already know your name. Priest? The gods may watch how you fail. Outlaw? Bögenhafen has jobs you won’t like taking. 🜁 Rooted in History & Chaos Your character is shaped using: WFRP 1e grime + 4e bureaucracy the social paranoia of early-Reich Germany Chaos as a political, economic, and religious infection Your flaws matter. Your secrets matter more. And the city always uses both. 🜂 You don’t enter Bögenhafen — it enters you. Bring any concept. We’ll make it fit. The city will make it hurt.

What to expect

Preparing for the session

No Warhammer experience needed — curiosity and commitment are enough. Bring a character concept: Rough, noble, broken, or bold — the city will shape you. Before Session 0: You’ll receive a short intro via Discord. 💻 Tech Requirements To join, you’ll need: 🎤 A working microphone or headset (no open mics) 💻 A computer capable of running Foundry VTT smoothly 🌐 A stable internet connection (no mobile hotspots or weak Wi-Fi) 🔌 Basic familiarity with Discord & browser-based tools Optional, but encouraged: A candle. A cup of tea. A dark drink. Let Bögenhafen breathe around you.

What Dunchan Hunter brings to the table

🕯️ A Haunting Storyline Navigate a town on the brink of spiritual and political collapse, where every ally might be a traitor — and every noble house hides a secret. 🔍 Forge Your Role Whether you're a gutter-born bravo or a scholarly physician, your skills and backstory will shape how the city responds. Trust no one. Not even your past. 🏛️ Intrigue & Deception Investigate secret gatherings, cryptic rituals, and strange sightings that threaten to erupt into citywide catastrophe. What lies beneath Bögenhafen may change the Empire forever. 🩸 Face the Hidden Cults The Cult of the Purple Hand moves in silence. Will you uncover them in time — or become part of their game? 📖 Unravel the Enemy Within This is the beginning of a tale that spans river, ruin, and rebellion. Every answer leads to another question. Every shadow has a voice.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Dunchan Hunter creates a safe table

Safety & Player Care — Shadows Without Harm Though Bögenhafen drips with corruption, dread, and moral decay, your safety always comes first. We explore darkness together — but never without care. 💬 Open Communication You can speak up at any moment. Questions, concerns, boundaries — all welcome, all respected. 🛑 Safety Tools Always Available We use: X-Card — stop immediately, no questions asked Lines & Veils — what’s off-limits or fade-to-black Script Change — rewind, pause, or shift tone 🤝 If something feels wrong, we pause. No justification. No pressure. You are not your character. You are not here to suffer. You are here to explore, feel — and return whole.

Content warnings

Safety tools used

Frequently asked questions