🕵️Steampunk Detectives | Arcane meets Dishonored | ❤️ LGBTQIA+

🕵️Steampunk Detectives | Arcane meets Dishonored | ❤️ LGBTQIA+

Solve supernatural cases and unravel conspiracies in a magical steampunk corporate dystopia where everyone's got something to hide.

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

3 players following this game

Weekly / Saturday - 12:30 AM UTC

Sep 26 / Session 42

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sat, Sep 26 | 12:30 AM – Session 42

Sat, Oct 03 | 12:30 AM – Session 43

Sat, Oct 10 | 12:30 AM – Session 44

Sat, Oct 17 | 12:30 AM – Session 45

Meet your party members

5/6

About the adventure

Work as a Private Detective in a late-Victorian steampunk dystopia where corporate, criminal, and political factions engage in an endless power struggle. If you love theatrical roleplay, gray moralities, faction politics, and messy drama, then this campaign is for you. No experience required; new players are welcome even if you bring only an eagerness to learn. My Players tell me you'll love: 🎭Theatrical roleplay, dramatic voices, and personalized narratives ⚙️Deep lore with a real-life decade of history 🦑Fanatic cults and eldritch horrors 🎩The interconnectedness of competing factions and interests 🔎That "aha!" moment when clues finally click together 🏭Those lights in the darkness that you can hold close ------ About The Setting ------- Flyers proclaim the smog-choked streets of Engress to be overflowing with wondrous inventions. Residents know that the Industrial Revolution’s proving grounds festers with corruption. Engress University's promised utopia has warped into a runaway train inventing new technologies of economic oppression. Downtrodden in gang-infested slums wrest scraps from neighbours while corporate elites in luxurious skyline apartments plot with daggers and coercion. Corruption is crucial to success lest you become a stepping stone on someone else's climb. Backstabs and betrayals surely beget enemies and revenge; however, everyone knows that closets full of expensive clothes are best for hiding skeletons. Industrial Society’s breakneck sprint enabled unprecedented violence on a global scale. Thousands of young soldiers were hurled daily at a deeply entrenched frontline that developed into a laboratory of ever crueller machinations of mortality. The Great War slaughtered millions over seven years, infested towns with weaponized mimics and blockaded most major airways with enchanted flak that hangs motionless and nigh invisible across the sky. The Great War still rages within veterans' distant eyes eight years later. Many still bear scars physical, psychological, and accursed. Particularly maddened are the victims of veilcracker hex-artillery that shattered the ethereal veil and forced mass-witness of horrors from the beyond. Of the able-bodied, some Veterans seek retribution against those responsible for their suffering; others have simply come to only speak in violence. Entombed in The Depths below Engress are the bones of an ancient city of gold left abandoned after a massive collapse that left the surface pockmarked with sinkholes. The allure of rumoured fortunes still unclaimed in the labyrinthine tunnels and caverns tempts daring salvagers to the maws of monsters both strange and deadly. Few expeditions seeking the uncharted bottom of The Depths have returned, and only ever in failure and ruin. ---- Thinking of playing with us? Join my D&D Discord with the link below and start asking questions! discord.gg/C3F3ratQ87

Game style

Combat Lite

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Meet the Game Master

5.0

(13)

TOP GM
LGBTQ+
Women/Femme Identifying
No Gen AI

4 years on StartPlaying

127 games hosted

Highly rated for: Inclusive, Storytelling, World Builder

About me

Proudly LGBT trans woman. If that's a problem, look elsewhere. If not, you're in for a treat! I'm offering you a professional-grade experience that already keeps 20+ players coming back every single week. You will solve mysteries, uncover secrets, battle insidious villains and explore personalized plotlines for your character. You'll laugh, cry, be tested on your morals, and experience that "aha!" moment where the dozens of clues I laid down over many sessions suddenly all piece together. Your actions will affect the world for other campaigns and vice versa in ways nobody can ever predict. All the campaign groups are adventuring simultaneously in the same setting. Special guests from other groups might appear in your adventure, and NPC's have storied histories from all those times they got swept up in a different campaigns adventure. Players of all level of experience are welcome, and I'll happily guide new players towards becoming stronger roleplayers. My campaigns are for the theatrical, for those who love drama and bringing emotional tension to scenes, but that doesn't mean you need to be a theater nerd to join. You just need to want that kind of experience, and I'll help you get it. My own background starts in highschool theater and progresses through professional positions at multiple roleplay companies. I've worked for companies hosting events like pirate murder-mysteries for corporate clients and game jams where teams compete to make the best roleplay experience in Virtual Reality. I got scouted as the in-house game master and community manager for Strawberry Fields Interactive and became immersed in the technical world of game design for roleplays. Moving to StartPlaying removed my corporate shackles, granting me the freedom to run experiences that are truly my own, and I can't get enough of it! Who knew it could be such a high? But we can reach higher: I push to raise the quality bar every session. I take courses like creative writing or demonology on the side because why not? When running experiences is my life, I might as well spend my free time honing that craft. My setting has a real-life decade of history of play, and I sink hours between sessions into expanding the lore and planning new events. If you're still with me and wondering if what I'm promising is too good to be true, I hope to see you in the next session, where I'll try my best to live up to my promises. If you're even the least bit interested, hop into my public discord server! It's a space for talking about roleplay, worldbuilding, and sharing RP memes. https://discord.gg/C3F3ratQ87

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Character creation

Creating your character

If you are a new player, I'll be there with you every step of the way, so don't worry if these rules look like a lot of nonsense. Characters created using EITHER the 2024 or 2014 rules are allowed, with some caveats further below. I work with every player to create compelling characters that blend seamlessly into the setting. I'll provide you with prompts to flesh our your character and as much lore information as you need to make informed decisions. Your character will be finalized with a one-on-one meeting with me to discuss and fine-tune details before your first session. Please do not plan to make joke characters or characters whose purpose is to cause mischief or mayhem. Creation rules: • Official content from the D&D Players Handbooks and Dungeon Masters Guides (2014 AND 2024) is automatically approved • Additional core WOTC published books that AREN'T setting books are also automatically approved (IE: Tasha's Cauldron of Everything) • Content from Setting Books and Third Party sources is subject to GM approval • 27 point-buy, default starting equipment • 5e variant human is banned (replaced with 5.5e human), and characters created using 2014 rules also get an origin feat at level 1 • TCE expanded origin customization rules for species and backgrounds are in effect Additional third-party rules: Arcane Artillery: The Gun Nuts Guide for 5th edition • ONLY the primitive firearms list, none of the classes/feats/etc --- Character Background Details --- I ask for five important details in addition to your character's backstory. These details are best written after session 0, as you will have a much stronger idea of the setting. Adversary - Someone you know who you can't stand, and who also can't stand you. Friend - Someone you'd go out of your way to help and who would do the same for you. Regret - Something you did or did not do in the past that still haunts you to some degree. Aspiration - A dream or goal that feels out of reach but might be achievable someday. Profession - The profession you were hired to perform at the detective agency, and how you became proficient in that profession. Using the above, I'll bring the related NPC's and organizations to life as part of your personalized long-term story arc.

The current party

The party is currently level 2 The party works for Detective Sylva Proudhorn, a minotaur woman and former city detective gone private eye. Michael, a barista and warlock with a mysterious patron. Gean is the muscle, a half-orc barbarian who used to be a dockworker until attempts to unionize got violently put down. Avarga, the arcanist, is a centaur sorceress on the run. Eadwulf, the carpenter, honed his skills as a monk in underground fighting rings.

What to expect

Preparing for the session

Get started by joining the Discord server and letting me know you've decided to play or are thinking of playing 👉 https://discord.gg/C3F3ratQ87 To access the Foundry Virtual Tabletop (Foundry VTT) and join us on Discord, you'll need: 💻A computer that can run Foundry VTT (requirements here: https://foundryvtt.com/article/requirements/) - At least 16GB of RAM, otherwise, some of my custom maps may crash your browser. 🌐A high-speed internet connection (preferably wired) - Make sure to use a Chromium-based browser like Google Chrome or Microsoft Edge. Foundry VTT is unstable on Firefox, particularly for audio. 🛠️An account on the hosting service, Forge-VTT.com 🔊A Discord account 🎧Headphones with a microphone - Please don't use a built-in laptop mic or earbuds with a mic in the cable. Our soundscape is our stage for play, and those types of microphones tend to introduce a lot of background noise 🤫A quiet space where you can keep loud pets/people out while playing 🧿NO webcam required. I don't use one, and neither do any of the players so far

What Zoey brings to the table

Years working for RP companies as an in-house GM and game designer, and a decade of experience as a Game Master Personalized narratives and NPCs. With every player I do a one-on-one character-building meeting where we will tie your character's backstory, adversaries, allies, regrets, and aspirations into the setting. I also bring to the table: 🗺️ Custom-made maps and battle maps (Check out my BlueSky for examples https://bsky.app/profile/zoeyodyssia.bsky.social) ✒️A detailed setting written over years of sessions, complete with a WIP Players Guide 📚All the D&D 5e core rulebooks and supplements 🎶Curated music playlists to set the mood 🖼️Visual aids to help spark your imagination (and NO AI!)

Homebrew rules

Exploration is intentionally left vague in the D&D core rules because so many campaigns run it differently. • Exploration into The Depths beneath the city Engress is run as a hex-crawl featuring custom rules based upon the Hexploration rules by Mystic Arts. • Dungeon Turns, 10-minute group turns with rewards for taking your time in dungeons when appropriate. • The above two systems help create a stronger narrative space for time pressures and the associated risk/reward of making pace or taking it slow. --- Resting --- As this campaign focuses on mystery and intrigue, most groups see combat infrequently. This throws off the D&D balance quite a bit, as the game is designed around 6-8 daily resource-expending encounters. By adjusting how rests work, we can make those infrequent combats feel more meaningful. Instead of just sleeping off any injuries, these rules mean it can take a couple of days to get back in good shape. They also turn expeditions into The Depths into particularly harrowing adventures. • The Slow Natural Healing optional variant rule from 2014 D&D is in effect. Spend remaining hit dice to heal on a long rest instead of recovering full HP • Long Rests in unsafe places only recover half of your Hit Dice.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Zoey creates a safe table

We'll organize on Discord and run sessions using Foundry Virtual Tabletop Session 0 will help you decide if this is the right campaign for you and includes: ☑ Group review of anonymized boundaries from the RPG checklist 🧐An overview of the setting and what to expect 🤝Collaborative character creation 🗫 Discussion of what you want to see the most in the campaign Sessions will be: 🕒3 to 3.5 hours with breaks as needed 🚪Open door, you can step out at any time if you need to 🎭 Roleplay-focused, with occasional combat 🍿Filled with mystery and drama

Content warnings

Animal Death
Blood
Character Death
Classism
Cults
Guns
Illness
Kidnapping
Language/Cursing
Murder
Violence
PTSD

Safety tools used

Frequently asked questions