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Yellowed Wallpaper - An Impossible Landscapes Campaign

Yellowed Wallpaper - An Impossible Landscapes Campaign

The stage is set. The Agents are in place. The curtain rises. A disappearance will send the Agents down a rabbit hole from which there is no return.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Bi-weekly / Tuesday - 12:00 AM UTC

Dec 23 / Session 6

Session Duration / 3–5 hours

5 / 5 Seats Filled

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Schedule

Tue, Dec 23 | 12:00 AM – Session 6

Tue, Jan 06 | 12:00 AM – Session 7

Tue, Jan 20 | 12:00 AM – Session 8

Tue, Feb 03 | 12:00 AM – Session 9

Tue, Feb 17 | 12:00 AM – Session 10

Tue, Mar 03 | 12:00 AM – Session 11

Mon, Mar 16 | 11:00 PM – Session 12

Mon, Mar 30 | 11:00 PM – Session 13

This game will begin once 3 players have joined

Meet your party members

5/5

About the adventure

Operation ALICE briefing initiated Abigail Wright has gone missing. This, by itself, is unremarkable. A rising young artist who moved into an art commune to 'find herself' in New York? If it wasn't for the fact her father is NYPD, it may have been months before anyone noticed her disappearance. Even then, the police are eager to write this off as simply an estranged daughter cracking and running under the pressure of success. But what she left behind makes it impossible for Delta Green to ignore. Every surface of Abigail's apartment, from floor to ceiling, has been covered in what can only be charitably described as junk. Theater jewelry; discredited academic papers; medical bric-a-brac; smashed porcelain from plates, dolls, and toilets. No rhyme or reason to any of it, just bound to the wall with cheap epoxy. And amongst the debris sits an occult symbol, scrawled in glittering gold ink. That's where you come in. Find Abigail if possible, sure, but more importantly - locate that symbol and ascertain if the disappearance is the result of... unnatural influences. And if so, eliminate the problem. Just don't fall too far down the rabbit hole yourself. Else you might just become the new quarry. Operation ALICE briefing terminated

Meet the Game Master

5.0

(15)

LGBTQ+
Queer
Game Designer

4 years on StartPlaying

74 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

About me

A warm welcome to one and all, but especially friends to all things that creep and crawl, the strange and the macabre. Make yourself comfortable by the fireside and let's tell a story together. I'm Arthur (he/him), the queer resident swamp vampire, or possibly just 3 gators in a trenchcoat. I'm a big fan of the weird, spooky, and strange and bring my enthusiasm for horror to the table whether that be skulking through the alleys of Miskatonic, roaming the Mists of Ravenloft, or avoiding the grinding gears of the eternal political machine of the Danse Macabre. I strive to create worlds that players can get lost in. I create NPCs with compelling backstories. And I like using music and props to help make the story more immersive. But above all, I'm the biggest fan of my players and the stories they want to tell. I've been GMing for over a decade since college. I've made lifelong friendships through this wonderfully weird hobby. There have been many systems that have come and gone over the years, but one thing remains constant: The hunger for fulfilling stories centered on the player characters. I also try to make my table as inclusive as possible. I've been able to explore many aspects of my identity thanks to tabletop games and understand how vital having that space can be. Session 0s are a must for the group to talk out what is and isn't appropriate for our table, and I am a firm believer in safety tools such as lines/veils and the X card. I'm always excited to introduce new folks to the hobby so never fear! (Except d4s. Do fear those, they're the worst to find underfoot) So grab a character sheet, light a candle, and huddle in close. The night is long and dark, but there are friends around this fire, and I can't wait to hear the tales you will tell.

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Character creation

Creating your character

Character creation will happen partially within Session 0 & partially offline. Interparty history and relationships will be built by playing a short game of Decuma during Session 0 that will provide some personal context for how the Agents relate to each other. Pre-generated character sheets will be available for people who would like to pick a character based off of career/skill set and build from there. If you're interested in building a character from scratch, we'll use the process of creating a character using point-buy from the Agent Handbook. A copy of the Agent Handbook will be provided to players when they join the discord. You can choose to make bonds prior to Session 0 or after Session 0.

What to expect

Preparing for the session

When you join I'll add you to my Discord server and give you a role that will allow you to access a private set of channels for the game. We will be using Roll20 to keep track of character sheets and to roll dice. Please make sure you have a Discord and Roll20 account - both are free and require no purchases!

What Arthur G brings to the table

📜 Reference materials, photos, notes, and NPC portraits through Roll20 📜 🎵 Atmospheric soundtrack 🎵 📚Core books for Delta Green📚 ✨Portraits of NPCs✨ 🩸 Body Horror 🩸

Equipment needed to play

Internet

Computer

Microphone

Safety

How Arthur G creates a safe table

We'll have a session 0 to discuss the general tone of the campaign and the preferences of the group on things like lethality, kinds of horror, and how to handle sensitive topics that are linked to this campaign as written. The lines/veils doc will be anonymous and available for the group to change at any time during the campaign. We'll also determine how long people would prefer for the sessions & how frequently people would like to take breaks. X, N, O's can be messaged either to the group at large or can be sent to me privately.

Content warnings

Safety tools used

Frequently asked questions