Star Wars: Knights of the Old Republic | Force and Destiny

Star Wars: Knights of the Old Republic | Force and Destiny

The team developed to capture and compromise to a permanent end fallen jedi known as Darth Revan currently invading the Republic.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
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2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Saturday - 4:00 PM UTC

Apr 18 / Session 16

Session Duration / 2.5–3 hours

4 / 6 Seats Filled

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Schedule

Sat, Apr 18 | 4:00 PM – Session 16

Sat, Apr 25 | 4:00 PM – Session 17

Sat, May 02 | 4:00 PM – Session 18

Sat, May 09 | 4:00 PM – Session 19

Sat, May 16 | 4:00 PM – Session 20

Sat, May 23 | 4:00 PM – Session 21

Sat, May 30 | 4:00 PM – Session 22

Sat, Jun 06 | 4:00 PM – Session 23

Sat, Jun 13 | 4:00 PM – Session 24

Sat, Jun 20 | 4:00 PM – Session 25

Sat, Jun 27 | 4:00 PM – Session 26

Meet your party members

4/6

About the adventure

You are one of the Jedi Knights chosen to be a part of the team sent to defeat and capture the rogue fallen Jedi leading an army of invading Sith into the Republic known as Darth Revan. You will also have to find out where Darth Revan has gotten this fleet of ships and droid army, but I’m sure that’s got a reasonable explanation. Other Notes: System: FFG Star Wars (Force and Destiny) Setting: pre-KOTOR and KOTOR Star Wars This game is obviously going to contain spoilers for the video game Star Wars: Knights of the Old Republic. Because that is what the plot is, Star Wars: Knights of the Old Republic. Game is going to start at Knight level. Probably Newbie friendly, but it is going to be a lot at first.

Game style

Sandbox / Open World

Theater of the Mind

Meet the Game Master
Streamer
Podcaster
Game Designer

3 years on StartPlaying

210 games hosted

Highly rated for: Creativity, Knows the Rules, World Builder

Average response time: 3 hours

Response rate: 100%

About me

I have been playing tabletop RPGs for over a decade, and running the games I’ve played for nearly as long. I was introduced to gaming working at a ren faire as street cast, and the connection between the two has always been a part of my gaming. What that means is that I try to run games as a collaborative storytelling experience, working with the players to build a character driven narrative using my decade of improv experience. The result of this is a game and a story that is reactive to player actions. And despite my kind of auteur and philosophical approach, my instincts are sort of pure comedy and b-movie. I look to create entertaining setpieces and offer wild characters and story beats. Because in the end, I am just trying to have fun.

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Character creation

Creating your character

Character creation will happen at session 0 with players building characters in the OggDude’s Character Generator and discussing character connections, arcs, and themes.

What to expect

Preparing for the session

Players will need to be able to enter and participate in a voice call and download the OggDude’s Character Generator and GM Tools (a channel with links is provided in the discord to facilitate this).

What karmicknight brings to the table

I will provide a discord channel for a bot that rolls the FFG Star Wars dice and track some of the other mechanics for that system and a link to (along with a dataset and instructions to update) OggDude’s Character Generator. Also a number of smaller visual aids will end up being gathered and provided during actual play.

Equipment needed to play

Headphones

Internet

Microphone

Safety

How karmicknight creates a safe table

The game will be built around a smooth and light interpretation of the rules and run through discord with player use of the Oggdude character creation tool. Session 0 will include character creation, discussion of game mechanics, player story expectation, and a discussion of available safety tools.

Content warnings

Safety tools used

Frequently asked questions