D&D5e Sharn Campaign, looking for 2 additional players.
This campaign is ongoing and active. Survive and thrive in the Sharn Arcology, 1296 YK, with adventures across multiple Lands, Planes, and Spheres.
$15.00
/ Session
Details
Weekly / Saturday - 1:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 200–400 Sessions
0 / 6 Seats Filled
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About the adventure
This campaign is ongoing and active. Survive and thrive in the Sharn Arcology, 1296 YK, with adventures across multiple lands, planes and spheres. This is a player-driven, sandbox campaign set in Eberron and neighboring unique lands and planes. It will have a grim dark feel, a high adventure style, and an influence of eldritch horror. Heavy homebrew from Cyberpunk, Shadowrun, Pathfinder 2e, Blades in the Dark, and other settings and sources. The setting includes MTG, Ravnica, Krynn, Spelljammer, Planescape, League of Legends, Humblewood, Grim Hollow, Drakkenheim, Obojima, and other settings and sources. Based on Eberron and the city of Sharn, 996 YK. Players will determine enemies and adventures from emergent gameplay and choices. The campaign offers strong character customization options through Character Advantages at creation and Character Points from gameplay and leveling. Players will determine foes and adventures from emergent gameplay and choices. Featuring: home bases that can be developed; episodic adventures chosen by players; discoverable story arcs; downtime options for character growth; reputations across multiple factions; forgotten ruins and histories to explore; and long term play (campaign will last 4+ years, from level 3 to level 20). You, the players, drive the narrative as you interact with factions, pursue adventure hooks, discover and create stories, and make your place in history.
Game style
Combat Heavy
Roleplay Heavy
Sandbox / Open World
Theater of the Mind
Tactical / Crunchy
Meet the Game Master
4 years on StartPlaying
Highly rated for: Creativity, World Builder, Storytelling
About me
I first picked up RPGs in the early 1980s, with Advanced Dungeons & Dragons and Gamma World. I was immediately hooked. I've played and ran games in multiple genres in a variety of play-styles. I have a particular fondness for running games. I believe in the dice and players making choices, and creating the story from these results, with a tilt towards player and character agency over mechanical agency. As a GM I am adept at weaving personal character story-lines through out adventures, personalizing play to the group.
View Profile →Character creation
Creating your character
Options. All optional character creation materials are available through DND Beyond. All sources and race/class/background options should be turned on including partnered content. Before You Begin. When creating your character, be sure to select all sources, class, and race options, as well as fixed HP and use encumbrance. EXCEPT. No custom lineage, no custom background After Creation. We will determine organizations, allies, rivals, and fateful moments, fleshing out more of your background. Character Creation. No secret characters (race, class, background). Every player gets to know each character's race, class, and background. Level. New characters begin at level 3. However, all characters in any given campaign are the same level. If you are joining an active campaign, your character level will reflect the campaign's current level. Ability Scores. Roll 4d6, dropping the lowest die. Do this six times and distribute the numbers among your ability scores. When you are done, make sure your rolled ability scores add together to 76. If it is lower, increase ability scores of your choice until they total 76 (18 max). If it is higher, reduce ability scores of your choice until they total 76 (8 is lowest). Hit Points. We will use fixed hit points. Your receive maximum the maximum hit die result plus your Constitution modifier for level 1. Alignment. No evil characters, no evil tendencies. Your character needs to function within a group, bringing value to the other player's characters, and not detract from the group and the group's goals. No lone-wolf, no edgelord. Characteristics. Fill these each out completely, or I choose them for you. This includes traits, ideals, bonds, and flaws. Equipment. Please assign your starting equipment. If you start at a higher level, we will adjust your equipment to reflect your current level. Skills. We will need to add the following skills to your character: Craft, using Constitution; Spellcraft, using your primary spellcasting modifier or your highest mental ability score; and Thievery, using your Dexterity. Everyone is proficient in craft. Spellcasters are proficient in Spellcraft. Rogues are proficient in Thievery. You will also receive skill points (3 per level), which can purchase additional proficiencies. Constitution (Craft). You gain a bonus number of tool proficiencies equal to your Craft skill. These include instruments, kits, tools, and games. Intelligence (History). You gain a bonus number of language or etiquette proficiencies equal to of your History skill. Character Advantage. You will select 1 of each Advantage Letter; A, B, C, and D; from the Character Advantages.
This is an ongoing campaign. We currently have 5 regular players and are looking for 1 or 2 additional players. Party is 10th level, with some players switching between primary and secondary characters. 5 Players: Human Wizard & Shade Bard; Tiefling Bard & Yuan-ti Warlock; Halfling Bard & Quickstep Fighter; Dwarf Barbarian & Lizardfolk Ranger; Half-Elf Rogue & Shifter Barbarian.
What to expect
Preparing for the session
We use DnDBeyond and Roll20. DnDBeyond tracks and keeps your character. Roll20 gives us a tabletop, chat, and a dice-rolling forum. You can use Beyond20 to roll from your character sheet into Roll20, or you can roll directly in roll20. We use Discord for voice. Homebrew is optional for use.
What Plixeon brings to the table
I will provide all materials from DnDBeyond, and considerable homebrew. I will run the game as an impartial referee, offering you opportunities and choices and fairly adjudicating the results of your character choices and the impact it has upon the game and world.
Homebrew rules
I have an extensive homebrew document with many options: character customization; class/subclass choices; spells, martial options, and magic user options; equipment, weapons, and armor options; crafting based on Obojima and Helina's Monster Hunter; Bastion and Base options, and factions with reputation. Homebrew character choices are completely optional, and your character can be played without investment in homebrew choices.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Plixeon creates a safe table
This is an adult game with horror aspects. I do include xno cards, but primarily rely on player conversation, input, and feedback.
Content warnings
Safety tools used