Elements of Conflict - A Learn to Play Naruto TTRPG
The Second Great Ninja War has come and gone. From its ashes, new Villages blossom, will your foundling Village survive as another great war looms.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Friday - 5:00 PM UTC
Dec 5 / Session 3
Session Duration / 3–4 hours
4 / 6 Seats Filled
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Schedule
About the adventure
Nations rise and fall, blood is shed by generations of men and women vying for dominance. Two Great Wars of Shinobi have come and gone, tens of thousands of lives lost between the losers and victors alike. Finally, after decades of warring having reaped the land and forever robbed the world of entire Clans and Bloodlines, the fires of conflict have settled for a time and those left have begun, once more, to pick up the pieces. The Elemental Nations have seldom known peace, and in this brief respite between what many feel to be an inevitable resurgence of hostilities, new Ninja Villages have begun to pop up, resiliently sprouting like weeds in the wake of the Revolution started by Hashirama Senju. Your Village is among their number, small and relatively unknown for now, but perhaps, guided by your actions, destined for a position among, or even above, the Greats.
Game style
Roleplay Heavy
Realm Building
Tactical / Crunchy
Game themes
Meet the Game Master
4 years on StartPlaying
976 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
About me
I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!
View Profile →Character creation
Creating your character
We'll do Character Creation together as a group.
What to expect
Preparing for the session
Players need only bring a computer with a stable internet connection, a microphone, a willingness to learn a new, non-DnD system, and be prepared to have a good time!
What Tsire Divyn brings to the table
I will provide the Virtual Tabletop Platform, the Core Rules for the System, The Maps, The Character Sheets (Ready to be Filled in and Played), Music, and my Imagination!
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Tsire Divyn creates a safe table
Character Creation will be done during Session Zero. Campaign Calibration (Discussion of what the players would like to include and exclude from the campaign) will be covered in Session 0 and may be adjusted later depending on campaign progression.
Content warnings
Safety tools used