Elements of Conflict - A Learn to Play Naruto TTRPG

Elements of Conflict - A Learn to Play Naruto TTRPG

The Second Great Ninja War has come and gone. From its ashes, new Villages blossom, will your foundling Village survive as another great war looms.

TYPE

Campaign

SYSTEM

Zweihander
Indie TTRPG

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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It may be too close to this game's start time. This Game Master needs at least 1 hour to prepare for a new player to join. Joining now may not leave enough time to set you up.
2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Friday - 5:00 PM UTC

Dec 5 / Session 3

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Schedule

Fri, Dec 05 | 5:00 PM – Session 3

Fri, Dec 12 | 5:00 PM – Session 4

Fri, Dec 19 | 5:00 PM – Session 5

This game will begin once 3 players have joined
About the adventure

Nations rise and fall, blood is shed by generations of men and women vying for dominance. Two Great Wars of Shinobi have come and gone, tens of thousands of lives lost between the losers and victors alike. Finally, after decades of warring having reaped the land and forever robbed the world of entire Clans and Bloodlines, the fires of conflict have settled for a time and those left have begun, once more, to pick up the pieces. The Elemental Nations have seldom known peace, and in this brief respite between what many feel to be an inevitable resurgence of hostilities, new Ninja Villages have begun to pop up, resiliently sprouting like weeds in the wake of the Revolution started by Hashirama Senju. Your Village is among their number, small and relatively unknown for now, but perhaps, guided by your actions, destined for a position among, or even above, the Greats.

Game style

Roleplay Heavy

Realm Building

Tactical / Crunchy

Meet the Game Master
Streamer
BIMPOC
Black
Neurodivergent
Teacher/Educator

4 years on StartPlaying

976 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

About me

I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!

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Character creation

Creating your character

We'll do Character Creation together as a group.

What to expect

Preparing for the session

Players need only bring a computer with a stable internet connection, a microphone, a willingness to learn a new, non-DnD system, and be prepared to have a good time!

What Tsire Divyn brings to the table

I will provide the Virtual Tabletop Platform, the Core Rules for the System, The Maps, The Character Sheets (Ready to be Filled in and Played), Music, and my Imagination!

Equipment needed to play

Computer

Headphones

Microphone

Internet

Safety

How Tsire Divyn creates a safe table

Character Creation will be done during Session Zero. Campaign Calibration (Discussion of what the players would like to include and exclude from the campaign) will be covered in Session 0 and may be adjusted later depending on campaign progression.

Content warnings

Safety tools used

Frequently asked questions