πŸ³οΈβ€πŸŒˆοΈβ€βš§οΈD&D2024 Lv1 β€” Beginner-Friendly Cosmic Horror Campaign

πŸ³οΈβ€πŸŒˆοΈβ€βš§οΈD&D2024 Lv1 β€” Beginner-Friendly Cosmic Horror Campaign

Embark on a hero's journey that spirals into eldritch horror, fighting off increasingly frightening threats and uncovering a cosmic, horrifying truth.

TYPE

Campaign

SYSTEM

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$15.00

/ Session

Details

Bi-weekly / Tuesday - 11:00 PM UTC

Mar 17 / Session 5

Session Duration / 2.5–3.5 hours

3 / 6 Seats Filled

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Schedule

Tue, Mar 17 | 11:00 PM – Session 5

Meet your party members

3/6

About the adventure

𝐀 π…πŽπ‘π†πŽπ“π“π„π π•πˆπ‹π‹π€π†π„. 𝐀𝐍 πˆπππŽπ‚π„ππ“ 𝐑𝐄𝐐𝐔𝐄𝐒𝐓. 𝐀 π†π€π“π„π–π€π˜ π“πŽ πƒπ€π‘πŠππ„π’π’. Phandalin awaitsβ€”a backwater hamlet on the eastern coast with a troubled history. Once a thriving settlement, it fell to bandits centuries ago and has since faded into obscurity. Few travelers seek it out. Fewer still know its terrible secrets. You're headed there now. A simple job from a generous patron: escort a wagon of supplies to the remote village. They've gone ahead with a bodyguard while you follow with the cargo. Easy coin for an adventurer of your talents. If only life were so simple. This mundane mission is merely the first step on a spiral staircase descending into unfathomable eldritch horrors. What awaits you beneath Phandalin will test the very chains that bind your sanity. Ancient whispers will offer forbidden knowledge. Rival factions will demand your allegiance. Creatures beyond comprehension will challenge your courage and resolve. The caravan is loaded. The horses are restless. Phandalin calls. All you have to do... is step right in.

Game style

Combat Heavy

Roleplay Heavy

Game themes

Meet the Game Master

4.9

(18)

LGBTQ+
BIMPOC
Hispanic/Latinx
Neurodivergent
Artist
Multi-lingual

1 year on StartPlaying

65 games hosted

Highly rated for: World Builder, Storytelling, Sets the Mood

About me

Hey. I'm Sol, a 22yo autistic brazilian dude with a hyperfixation on Dungeons&Dragons. One day, someone at my table said: "If you have so many problems with D&D as a system, why don't you try to do a better job than they did?" I took that to heart. I am a lifelong actor and storyteller, and a 7-year-experienced dungeon master for Dungeons&Dragons, the great majority of which I have performed through online play. I am also undergoing the process of obtaining a bachelor's degree in theater, researching and writing a thesis about the potential of tabletop roleplaying games of elaborating moving emergent naratives, and how those narratives can be used as an emergent dramaturgical language for the elaboration of plays. My background in theater, in and off college, with 8 on-stage performances under my belt, should give you an idea of how big I am on roleplay. Hope to see you at my tables!

View Profile β†’
Character creation

Creating your character

There will be a custom PDF file for Character Sheet Creation, which provides high editability, making it a perfect vehicle for character creation even with the numerous changes to the system I usually employ in my games. The following are the general rules regarding character creation, including general guidelines and variant rules: 🎲π—₯π—’π—Ÿπ—Ÿ 𝗙𝗒π—₯ 𝗦𝗧𝗔𝗧𝗦! All will roll 4d6 and keep the highest 3 rolls to determine each of the Ability Scores for their characters. Each player gets to roll two sets of results, re-rolling all results below 8 and re-rolling the whole set if no results are above 14, taking the preffered of two valid sets. βœ¨π— π—œπ—Ÿπ—˜π—¦π—§π—’π—‘π—˜ π—Ÿπ—˜π—©π—˜π—Ÿπ—œπ—‘π—š. Experience (XP) is not a used mechanic. All characters level up at the same time when reaching certain milestones in the story. This is also known as Milestone Leveling, and prevents any single player character from getting stronger than any other. πŸ’°π— π—”π—šπ—œπ—– π—œπ—§π—˜π— π—¦. You get 3 options for Magic Items your character can start with: A) One uncommon magic item of your choice, excluding the following: Bag of Holding, Broom of Flying, Decanter of Endless Water, Immovable Rod. B) Up to 5 Consumable Points which you can spend to have Consumable Magic Items, like spell scrolls, potions and the like. Commons cost 1, Uncommons cost 2, and Rares cost 3. Nothing above Rare allowed. C) One Rare Magic Item of MY choosing. The item is cursed, and the curse will be tailored to your character. βš”οΈ π—£π—Ÿπ—”π—¬π—”π—•π—Ÿπ—˜ π—–π—Ÿπ—”π—¦π—¦π—˜π—¦. Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Psion, Ranger, Rogue, Shaman, Sorcerer, Warlock/Witch, and Wizard.

The current party

Party is at Level 2 - Leonin Artificer with the Criminal background - Kobold Rogue with the Foundling background - Snow Elf Sorcerer with the Noble background

What to expect

Preparing for the session

πŸ–₯️ A functional computer (laptop or desktop), with a reliable internet connection 🌐 A browser, prefferably Google Chrome, with which to view and interact with the Owlbear Rodeo VTT and the 5e content website πŸŽ™οΈ A working microphone and, optionally, a webcam 🎧 Comfortable headphones and a quiet workspace πŸ€– A Discord account and a StartPlaying account 🀟 A friendly and respectful attitude towards all players, including the Game Master βœ… No D&D, Owlbear Rodeo, or tabletop experience needed πŸ”ž Must be 18 years or older to play β€” no exceptions

What Sol brings to the table

My games are run almost entirely over Discord, with bots in place to take care of dice rolls and ambient music. Owlbear Rodeo is my VTT of choice, since it is much more streamlined for beginners in relation to other options such as Roll20. I am a very skilled and experienced roleplayer with a background in theater and creative writing, so I will do my best to create a fertile environment for the emergence of powerful roleplay moments and satisfying narratives. If you wish to learn more about my DMing style, check out my profile. I run a homebrewed version of the 5th Edition D&D system, completely compatible with the new rules coming out for the 2024 version of the system, but also containing a lot of rules taken from various different third party soruces and independent homebrew writers (me included), each personally and rigorously translated, balanced, modified, playtested, and documented. Here is what I can promise in my version of the system: - 15 Character Classes, each offering entirely distinct character fantasies and avenues of mechanical depth; - 67 options for Species (not including subspecies, lineages or ancestries) to allow for all sorts of characters to make themselves into heroes and work through the conflicts that arise due to the circumstances of their bloodline; - Modular Backgrounds, along with an expanded Origin Feat list, building and expanding upon the one found in the new Player's Handbook; - 1000+ Spells, unlocking the true potential of spellcasters by giving them an arsenal of a scale hitherto unseen; - A reimagined version of the Weapon Mastery system, allowing for a broadening of the versatility and complexity of playing a Martial class, and putting them truly on par with the versatility of classes like the Wizard. - A swathe of general rules tweaks that add mechanical cohesion to the game (especially at higher levels). All of this will be available in a series of channels in my Discord Server. I also have, available for all players, sourcebooks that highlight the rules of the game in their entirety.

Homebrew rules

πŸŒŸπ—”π—Ÿπ—Ÿ 𝗕𝗒𝗑𝗨𝗦 π—”π—–π—§π—œπ—’π—‘π—¦ 𝗖𝗔𝗑 π—•π—˜ π—”π—–π—§π—œπ—’π—‘π—¦. If an effect requires you to take a Bonus Action to use it, you can take an Action instead if you wish. You cannot take the same Bonus Action more than once per turn. πŸ†˜π——π—˜π—”π—§π—›'𝗦 𝗗𝗒𝗒π—₯. When you are reduced to 0 HP in combat, you can make a CON Save with a DC equal to the damage that brought you to 0 HP (min 15). On a success, you don't go Unconscious, but stay at Death's Door, a heavily debuffed state where you can act in limited ways, but still make Death Saves. πŸ’ͺπ—˜π—‘π—–π—¨π— π—•π—₯π—”π—‘π—–π—˜. If you carry too much weight for your Strength score to handle, you will gain progressive debuffs. πŸ›‘οΈπ—˜π—‘π—›π—”π—‘π—–π—˜π—— π——π—˜π—™π—˜π—‘π—¦π—˜π—¦. You gain a bonus to your Armor Class and all your Saving Throws equal to half your Proficiency Bonus, rounded down. β€ΌοΈπ—˜π—«π—›π—”π—¨π—¦π—§π—œπ—©π—˜ π——π—˜π—”π—§π—›π—¦. If a creature at 0 HP that is not Stable gets healed, it must make a CON Save with a DC of 10 + their Proficiency Bonus + 2 for each previous success on the save, or they gain Exhaustion. πŸ”ͺπŸ”¨π—›π—”π—₯π—©π—˜π—¦π—§π—œπ—‘π—š 𝗔𝗑𝗗 𝗖π—₯π—”π—™π—§π—œπ—‘π—š. Some of the rules I use encourage harvesting crafting components from felled monsters, and using them to craft magic items. πŸ“–π—œπ—‘π—§π—˜π—Ÿπ—Ÿπ—œπ—šπ—˜π—‘π—–π—˜ 𝗣π—₯π—’π—™π—œπ—–π—œπ—˜π—‘π—–π—œπ—˜π—¦. You gain a number of Tool or Language Proficiencies of your choice equal to your Intelligence Modifier. If you have a negative Intelligence modifier, you must lose one of these proficiencies that you gain from other sources. πŸ‘π— π—”π——π—‘π—˜π—¦π—¦. If your character undergoes a traumatic experience, you must roll a DC 15 INT, WIS, or CHA Save (your choice). If you fail, your character sustains a random Madness effect for a few Long Rests, and the DC increases by 1. You can revert a failure by interacting with other player characters and working through your traumas with them during rests. 4 Failures leads to Insanity - your character becomes an NPC controlled by the GM. πŸ’₯π— π—”π—¦π—¦π—œπ—©π—˜ π——π—”π— π—”π—šπ—˜ / π—Ÿπ—œπ—‘π—šπ—˜π—₯π—œπ—‘π—š π—œπ—‘π—π—¨π—₯π—œπ—˜π—¦. If you take damage equal to or greater than half your MAX HP from a single effect, you’re conscious, and have at least 1 HP after the damage, you must make a DC 15 CON Save, or suffer a random pain shock effect. If you are Unconscious, or if the damage reduces you to 0 HP, you must make a DC 18 CON Save, or suffer a Lingering Injury depending on the type of the damage you took. βš—οΈπ—£π—’π—§π—œπ—’π—‘π—¦. Anything in a vial can be taken with your Bonus Action. If you do so with a healing potion, you roll the die, but if you take the potion with your Action, you regain Hit Points as if every die had rolled its maximum possible result. πŸ’€π—¦π—˜π—–π—₯π—˜π—§ π——π—˜π—”π—§π—› π—¦π—”π—©π—˜π—¦. Death Saves are rolled in secret by the DM, instead of by the player. Only the player knows the result, and cannot divulge it to other players. πŸ’₯π—ͺπ—˜π—œπ—šπ—›π—§π—¬ 𝗖π—₯π—œπ—§π—¦. A 1 or 20 on the die, for ANY D20 TEST, results in a Crit, with an additional effect applied depending on if it's a fail or success.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Sol creates a safe table

NOTE ON CONTENT WARNINGS The list of trigger/content warnings below is a list of things that will, almost certainly, appear in the game. Other than the things outlined and mentioned below, additional triggering contents may come up during play. To make sure no one is put off by a topic they find sensitive, I always address, before character creation, any possible limits and boundaries, in the form of Lines and Veils, for each player, until we have made a comprehensive list of all things we should avoid in play. More rules regarding safety measures are detailed in the Discord Server in which the game will take place.

Content warnings

Safety tools used

Frequently asked questions