Nightfall: A Blades in the Dark Game (Beginner Friendly)

Nightfall: A Blades in the Dark Game (Beginner Friendly)

Scoundrels. Thieves. Vigilantes. You run a crew of criminals in a haunted city. When night falls, you're on the wrong side of the law.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Sunday - 8:00 PM UTC

Jan 25 / Session 21

Session Duration / 3–4 hours

5 / 6 Seats Filled

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Schedule

Sun, Jan 25 | 8:00 PM – Session 21

Sun, Feb 01 | 8:00 PM – Session 22

Sun, Feb 08 | 8:00 PM – Session 23

Sun, Feb 15 | 8:00 PM – Session 24

Sun, Feb 22 | 8:00 PM – Session 25

Sun, Mar 01 | 8:00 PM – Session 26

Sun, Mar 08 | 8:00 PM – Session 27

Sun, Mar 15 | 8:00 PM – Session 28

Sun, Mar 22 | 8:00 PM – Session 29

Sun, Mar 29 | 8:00 PM – Session 30

Meet your party members

5/6

About the adventure

Scoundrels. Thieves. Vigilantes. When night falls, you're on the wrong side of the law. In Blades in the Dark, players run a crew of criminals in a haunted city. You'll steal from the rich and give to yourselves. You'll fend off rival gangs and corrupt cops. You'll gather resources, claim turf, and make a name for your gang, for better or for worse. If you're lucky, you might even put away enough of a stash to retire someday. Blades in the Dark is a narrative-driven, collaborative game that rewards creativity and teamwork. The group will decide their goals - are they in this for personal enrichment? For the reputation? For the thrills? Or maybe they want to defend regular folks and have decided to fight crime with crime? Once you've decided, the system takes players straight to the action, facilitating an exciting, cinematic style of play.

Game style

Roleplay Heavy

Theater of the Mind

Meet the Game Master

5.0

(34)

Streamer
Published Writer
Teacher/Educator
Voice Actor

3 years on StartPlaying

619 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hello! I'm Neal, and I've been playing and running RPGs since high school. I love roleplaying and entertaining, and I've pursued a career in adjacent fields such as theatre and education, but with the rise of online gaming I've decided to take my hobby to the next level. I was born and raised in New York, where I worked in the theatre industry throughout my 20's until I decided it was time for a more radical change in scenery. I moved to the country of Georgia and became a teacher, drawing on my theatre experience to teach subjects such as Design and Drama. After more than a decade teaching, the pandemic showed me that remote work was definitely my jam. I've been running games online for about four years now and I love the experience. I've set up a discord server and a cloud-hosted Foundry VTT installation, which I've tailored to my DMing style using a variety of add-on modules. My games are designed to be approachable and beginner-friendly and to foster meaningful roleplaying experiences in which player characters have an important place in the setting and players have the opportunity to add to the world with creative input.

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Character creation

Creating your character

Character creation is very fast and will happen during the first session. We will create the characters in game, using the Roll20 character sheets for Blades in the Dark.

What to expect

Preparing for the session

A microphone is needed and a webcam is recommended for player engagement. Players don't need to read the rules ahead of time, although some players may feel more comfortable preparing in advance with knowledge of the rules. No software or other resources are needed.

What Neal Z brings to the table

I will bring the Blades in the Dark asset pack for Roll20, which contains all we need to play.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Neal Z creates a safe table

We will have a break about halfway through the game. Gameplay comes in three modes: Free Play, Score, and Downtime. Free Play involves a lot of roleplaying and character building. Score is the most system-heavy - it's when players arrive at the scene of the action, face obstacles, overcome challenges, and deal with consequences. Downtime is when characters rest and recover or engage in long-term projects.

Content warnings

Safety tools used

Frequently asked questions