Image by Timothy McCown Reynolds
LIGHT OF XARYXIS: Spelljammer D&D!
A threat from beyond drives our Heroes into SPACE on a swashbuckling quest to save their world amid the chaos of a Star Empire’s succession struggle!
$25.00
/ Session
Details
Bi-weekly / Tuesday - 11:00 PM UTC
Dec 16 / Session 3
Session Duration / 3–4 hours
Campaign Length / 12–24 Sessions
3 / 6 Seats Filled
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Schedule
About the adventure
The idyllic tranquility of a beautiful and bustling coastal community is shattered when a threat from the stars bursts forth in violent eruptions! To save their world, our Heroes must undertake a daring and dangerous mission into the far reaches of Space! With intrepid derring-do and heroic panache, they must pit themselves against space pirates, killer clowns, and mind-bending monsters before they face off against their ultimate enemy: the ice-blooded forces of imperialism! This campaign for 4-6 Player Characters is a customized version of the 5th Edition Dungeons & Dragons adventure LIGHT OF XARYXIS, with changes from the adventure as written. The PCs advance from 5th to 9th level as they engage with the 3 Pillars of the game: Heroic Exploration, Immersive Social Roleplay, and Deadly Combat Encounters. Adventure themes include Family, Recovery, Sacrifice, and Trust.
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Rule of Cool (RoC)
Meet the Game Master
Less than a year on StartPlaying
17 games hosted
Highly rated for: Creativity, Storytelling, Voices
About me
EXPERIENCE D&D PLAYER | 1977 - Present: • Tabletop Play. I have played every edition of D&D, from the Basic set of 1973 to the current 2024/2025 5th Edition. • Virtual Tabletop. I was a playtester for the 4th Edition Virtual Tabletop (VTT) in 2008-2013; I play streaming on Twitch with Laughing Dragon Inn; 2015-2024. D&D DUNGEON MASTER | 1980 - Present: • Home Games. I’ve run games mainly in my own campaign setting from the beginning. • Gen Con 2018 | Baldman Games/ Adventurer’s League. I ran 28 hours of D&D in 4 days in 3 related prewritten modules. • Virtual Tabletop on Zoom. I DM’d two inter-relating 5-player Tables on Zoom during the Pandemic Lockdown in my own campaign setting. 3rd PARTY D&D CREATOR | 2018 - Present • Midnight Moth Publications. I design and illustrate my own creations for 5th Edition compatible tabletop roleplaying games (including original Player Character classes, new Subclass options for existing Player Character classes, and a new Species) which I publish via my publishing house, Midnight Moth Publications, available on DriveThru RPG. • DMs Guild. I wrote, illustrated, and made maps for 5th Edition D&D adventures which are included in the Eat the Rich Anthology and In Arixmethes Clutches. I have also illustrated D&D Subclass supplements for the Blood of the Titans series. • DriveThru RPG. I have illustrated and made maps for adventures in the Eat the Rich: Revolution! and Eat the Rich: Health & Beauty adventure anthology.
View Profile →Character creation
Creating your character
Please come to Session 0 with the following: 1.) YOUR PLAYER CHARACTER created on D&D Beyond. It is free to make an account. When you join our Campaign, you will be invited to the Campaign page on D&D Beyond, where you may access the 2024/2025 resources with Content Sharing via my Master Tier Subscription. Please use the following criteria and guidelines when making your Character. LEVEL: 5th ABILITY SCORES: Point Buy or Standard Array (your choice). BACKGROUND: Player’s Handbook 2024/2025 SPECIES: Player’s Handbook 2024/2025 CLASS: Player’s Handbook 2024/2025; 2025 Artificer. SUBCLASS: Player’s Handbook 2024/2025; Unearthed Arcana June 2025: Arcane Subclasses; Unearthed Arcana May 2025: Horror Subclasses; MULTICLASSING: Yes, Multiclassing is permitted. EQUIPMENT: Standard Starting Equipment STARTING GOLD: 150 GP. MAGIC ITEMS (1): (1) Uncommon Item, OR (1) +1 Weapon, OR +1 Arcane Focus, OR +1 Armor (or Shield).
What to expect
Preparing for the session
* Discord Account to access Game Server for gameplay, communication, handouts, et cetera. * D & D Beyond for Character generation, leveling up, and tracking.
What Timothy McCown Reynolds brings to the table
All players will have access to 2024/2025 D&D 5e game resources and MAPS via my D&D Beyond Master Tier Subscription. HOW SESSIONS RUN: * All our Sessions begin with a Player check-in on everyone’s general well-being, how their day is going, et cetera, so everyone can connect a bit together. * We follow this with a recap of the prior Session, ideally recounted by one (or more) of the Players. * We follow this with a Character check-in, so all Players get a sense of how each Character is feeling relative to the action up to this point in our story. This allows the PC’s inner life to have a voice before we get into our Session. * We pick up where we left off in the prior Session’s action, and venture deeper into our story together until the end of the Session. * We will take Bio-breaks as needed, and have a regular break about halfway through each Session. * If an issue comes up requiring a Safety Tool, we will utilize that tool to move through the issue and carry on with gameplay once the issue is resolved. * The Three Pillars of Gameplay will be in use : Exploration, Roleplay, and Combat. NPCS: I am an Actor and our NPCs will have character, voice, dialect, and emotional truth (when appropriate). COMBAT: Our combat will be dynamic and deadly, as appropriate to each adversary the PCs contend with. RULES AS WRITTEN (RAW) / RULE OF COOL: Our Rules as Written create a structure wherein we can be flexible when an opportunity for Rule of Cool presents itself. My basic approach is: “You can certainly try.” Let the dice decide.
Homebrew rules
* CRITICAL HIT (Crit) RULE: On a Natural 20 (or other Class-specific Critical Hit rules) in combat, automatic success and roll double on all damage dice: The first set is maxed; roll the second set as usual. * CRITICAL FAIL (Fumble) RULE: On a Natural 1 in combat, automatic failure and roll on Homebrew Fumble Table (provided at Session 0). * PLAYER V PLAYER (PVP): No PVP at our Table. All PCs are allies working together toward the same goals, despite their differences.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Timothy McCown Reynolds creates a safe table
PRE-GAME SESSION: Luxton Technique Discussion / Lines & Veils In our Session 0, we will create a Lines and Veils document for the Table based upon our use of the Luxton Technique to identify any possible triggers, hard line topics, and “Fade to Black” veil topics. IN-GAME: Breaks: We will break approximately halfway through each Session. X, N, O cards: These will be messaged to me directly. AFTER SESSION: Debriefing: We will debrief as needed post-session, and incorporate some measure of this with each Character check-in at the top of the subsequent Game Session.
Content warnings
Safety tools used

