The War of Sikai [Level 4]

The War of Sikai [Level 4]

Explore the land of Sikai, full of Yokai, Oni, and creatures of legend to save the land from it's ever present war, and maybe something more dangerous

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Friday - 12:30 AM UTC

Dec 19 / Session 15

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

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Schedule

Fri, Dec 19 | 12:30 AM – Session 15

Fri, Dec 26 | 12:30 AM – Session 16

Fri, Jan 02 | 12:30 AM – Session 17

Fri, Jan 09 | 12:30 AM – Session 18

This game will begin once 3 players have joined

Meet your party members

5/6

About the adventure

Sikai is a land inspired by ancient Japanese culture and fulklore, along with a few things from other Asian Cultures. Sikai is full of Yokai, Oni, Shinigami and other creatures of myths and legends, and has ever been at war within itself. The Arapat and Jaizou have been fighting over their land with the natural divide of the Tatsu Mountains for as long as anyone can remember, even outliving the reason for the conflict outside of simple resource control. Nevertheless, Emperor Kurogame of the Arapat, a Towering battle-hardened Minotaur, and Emperor Yamioka of the Jaizou, a shrewd and deceitful Bugbear, fight on, seeking to gain ultimate control over the many resources the Mountains have to offer. The greatest of these locations being Shiryo’s Pass. Rich with many resources sought for their various technologies, the most important of which being those used to make gunpowder, with whoever holding the pass gaining a great advantage in production and materials. The Arapat have always preferred a more direct, aggressive approach, focusing on strong and skilled Samurai to lead them in battle and arming them with weapons made of their unique Spirit-forged Steel. Where the Jaizou prefer the more subtle tactics, focusing their training on silent and deadly shinobi, capable of sneaking past enemy lines and taking out the opposing leaders, clothing them in their special Shadow Silk and poisons derived from the Dusk Spider. Some people however, prefer to risk other dangers to the south rather than fight in what seems like a pointless and futile war. And to the south, exist the real threats of the land. A frozen waste that contains a Vampire, and Krampus, both of which offering protection for a price, but most feared of all are the Kurai-Tori, or Hallow Ones. The Kurai-Tori are forgotten spirits of the dead that manifest into frozen forms and roam the wastelands. They strike fear into anyone they come across, as defeating their physical forms is only temporary, causing the spirits to wander for a short time until they coalesce into their icy forms once more. But the most terrifying thing about them is when they kill a person, they not only destroy the body, but the memories of the person too. The only thing that remains after a Kurai-Tori kills are the belongings as evidence of their existence, erasing all memory of them for those that knew the deceased. The only thing holding the Kurai-Tori back from the north is the Wall, and the use of Spirit Forged Steel and Dusk Spider Poison, the only things effective against them. But rumors are that the Kurai-Tori are growing stronger, with their attacks becoming more frequent and more intense, the many castles of the wall needing extra reinforcements and greater resources to defend them. Some have concerns that soon, they may not be able to hold back the Kurai-Tori any more… We will be starting at level 1 and using 2014 rules for this game.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(54)

4 years on StartPlaying

1086 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 2 hours

Response rate: 100%

About me

Hello, My name is Russell, aka DM Snugglybeast. I have always had a facination for a good story full of adventure. I have always loved the adventure, magic, exploration and discovery, and all things the imagination can create. I grew up reading the books of the Forgotten Realms, finding exhilaration in battle and survival from the hero drow Drizzt, and experiencing all the awe that was the Dragonlance Chronicles and everyone's favorite anti-hero mage Raistlin Majere. I read of the adventures of Han and Luke in what is now Legends lore in the aftermath of Episode 6, the trials and struggles of Luke trying to start a new Jedi Academy and Han still running from his previous life of crime, and the many other adventures the crew had. These were the things I grew to love and the adventures I seek to provide my players. A brand new adventure, separate from the world around us, but all too real in our imaginations with characters that are brought to life by our own creativity and humor, and the pieces of ourselves that we give to them. Adventures full of danger, humor and the chaos that frequently ensues in these adventures. I have always found collaborative games much more fun than the competitive counterparts, and I have loved RPG's for a long as I can remember. I remember in 6th grade running a 1st gen Pokémon D&D style game for my friends at recess. Which is why when I decided to start a game night with my friends I chose D&D. I have been playing RPG's for over 20 years in various forms, and DMing D&D specifically for the past 6 years. I started with 1, which quickly became 3, and now run games full time as my primary job. I run both online and in person games for both sci-fi and Fantasy genera's. I have a Bachelor's of Arts in Music and have been in multiple local plays. I love Roleplaying and tend to favor it more in my campaigns. I have my own homebrew world I run my homebrew campaigns in, and have run many published campaigns from both WotC and Indie publishers. May the dice roll ever in your favor, and I look forward to seeing you at the game table!

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Character creation

Creating your character

Characters will be created on dndbeyond attached to a campaign of mine so you can access all of my added content into the site. Characters can be created at your convenience prior to the first session, and if you would prefer we can set up a time to chat and finalize characters and backstories to be ready for the first session. I do have a few prompts that will be listed in Discord for backstory creation. We will be using the 2014 ruleset for the game, I am ok with using some of the aspects of the 2024 content such as spells and feats, but if there is a legacy version of the content, we will be using that. Otherwise anything in my dndbeyond catalogue is good to use.

The current party

Party currently consists of a Barbarian, Druid and Rogue, and Warlock

What to expect

Preparing for the session

A Mic is required, but a webcam is preferred. You will need internet access as well to access foundry at a link I will provide when we start playing, as well as to access their character sheets on dndbeyond. Foundry does not require any download as it is web based. I welcome my players to use their own dice if they have them (as long as they are honest with their rolls) or they can use the digital dice on dndbeyond or Foundry VTT.

What Russell brings to the table

I will bring dice if everyone is local and willing to play in person. However if we are playing remote, personal dice are welcome as long as you remain honest with the rolls, or you can use the digital dice in dndbeyond or Foundry VTT. I will provide in game handouts whether in person or digital. If we are playing in person, I will provide a Mini for each player they are welcome to keep when the campaign has ended, for digital games I will do my best to help players find a character art that fits their vision for their character. I also do voices for NPC's and use background music for better immersion.

Homebrew rules

I have several homebrew rules, all of which are explained in greater detail on my discord. These include: Rolling stats for a higher spread than point buy or standard array, gaining a +1 ASI when you pick a feat at feat levels, needing proficiency in a skill to provide help on a check with that skill, maximizing the second die on critical hits for more deadly critical hits, healing potions as a bonus action or action with each providing different healing, flanking, and swapping medicine and nature to Intelligence and Wisdom based skills respectively.

Equipment needed to play

Internet

Microphone

Computer

Safety

How Russell creates a safe table

This game will likely not be appropriate for players under 18. There will be strong aspects of fantasy violence, including the possibility of character death. Any sexual content will always be a fade to black. We will have a free session 0 where we will discuss any hard lines you might have as a player, and during that time we will also make sure your character and backstory is all set for the Session 1 and you are all set up on the VTT.

Content warnings

Safety tools used

Frequently asked questions