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Dream of The West | Bounty & Transport Western Three-Shot
Track monsters, guard trade, hunt outlaws. In Death Valley, the NCR pays for results—and your story might be the one the Mojave remembers.
Free
Details
Weekly / Wednesday - 5:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 1–12 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
Edge-of-control operations. Dream of the West is a short 3-Shot chronicle set in the Mojave Desert—centered in and around the brutal terrain of Death Valley. As contractors hired by the New California Republic, you’ll undertake focused missions ranging from eliminating dangerous mutated creatures (known as MARKs) to protecting caravans, hunting outlaws, or conducting covert investigations for the NCR. High-stakes professionalism. You’re expected to act quickly, think tactically, and follow through. Whether you’re guaranteeing passage through contested passes or neutralizing discreet targets, your effectiveness determines your standing—and your reward. Soundtracked by your story. This campaign features original music composed to reflect your characters’ journeys—the bravery, loss, and resolve that define each mission. These tracks chronicle your legacy in sound: a fitting score to operations that shape the Mojave’s future.
Meet the Game Master
About me
I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.
View Profile →Character creation
Creating your character
Character creation will be handled before session 0. Players are free to either choose a pre-made character, or make a original character by the vanilla Fallout rules. Character sheet will be created within Alchemy for easy use within the VTT. Fallout Core Rulebook is enough for the players, I can provide information on anything from the other books.
What to expect
Preparing for the session
Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Chapter 1-3 of the Core Rulebook. Campaign rules and guidelines will be sent in a pdf file.
What D'Antonio brings to the table
As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned vaults, and radios crackle with era-appropriate rock, big band, and original songs that reflect your choices in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How D'Antonio creates a safe table
During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.
Content warnings
Safety tools used

