Raise From Hell (Beginner Friendly)
You've died! Somehow, somewhere, you have died. Yet you did not cross over to the heavens, you awaken in Hell. Wake up, and raise some Hell.
About the adventure
(Beginner Friendly, Session time and day are subject to change based on player needs.) You awaken with several others in the bowels of one of the Hells. An unseen presence speaks to you. Urging you to escape and that it will contact you again soon. A key to the door nearby materializes; the first of many offered gifts from the voice. It can get you out of Hell and back to life, or so it claims, all you need to do is fight and survive. The Hells contain much more than just the Devils and Demons waging their eternal Blood War. There are others like yourself; mortals seeking salvation and escape. Your life is waiting for you; you just have to survive long enough to get it back.
Game style
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 3 hours
Response rate: 100%
About me
I like to design the game around what vibes best with the players and will build the plot around their interests. I'm quick with improv moments but still like to have an over all plot to things, making me more skilled at sandboxes than linear paths. You can expect a good mix of everything from absurd humor to visceral horror, occasionally in the same scene. Adventure and new companions await in my games. Come have a good time! Custom booking is available and the price subject to change based on what you're looking for!
View Profile →Character creation
Creating your character
Characters will start at lvl2, using either the 2014 or 2024 rules. We'll hold a session 0 and have a discord server for anything and everything Campaign related. I'll work with each player to build out their character. If you're a new player just let me know and I'll be happy to walk you through the process. Anything official is up for use. I don't mess with homebrew character options much. Character sheets will be hosted on roll20 but if you have a personal method, D&D beyond or a physical sheet, you can use that to track things. I'd just need the roll20 sheet and the personal method to match up.
What to expect
Preparing for the session
A mic is required, but a camera isn't. Personal choice to use a camera or not. You'll need roll20 and discord accounts as well. You don't have to create a character ahead of session 0 but will need one before the first session. Session 0 is also free. If you don't like the vibe of myself or the rest of the group no harm, no loss. For new players: It'd be nice if you knew some rules a bit before getting into things but if not, no big deal. Plenty of time to learn during the game.
What Dungeon Keeper Andy brings to the table
NPCs to love and loathe! I try to make npcs stand out with speech mannerisms, accents and a wide range of alignments. Each NPC with a speaking role (meaning anyone other than the inn keeper you're getting a room from and crossing guards at gates) each have a personality all their own. Music is usually played during sessions, general ambient tracks to fit the setting and/or situation. When running combat I like to make it a challenge but not overwhelming. Some monsters will play to the party's strengths while others will be included to prod at weaknesses. Combat is where I like to stick to rules the hardest but even then might bend on a few things here and there. I dislike killing player characters, I prefer to challenge and impede. Most of the time I like to find other ways around it, a permanent wound or something along those lines. A lost eye or limp. Under no condition will sexual content be described or roleplayed.
Homebrew rules
Nearly all healing spells have double potency. Meaning Cure Wounds now does 2d8 and so on. (case by case basis, this does not apply to 2024 rules) Reroll 1s and 2s on hit die increases. If you roll a 2 twice in a row you've gotta keep it. Lay on Hands and drinking Potions is a Bonus Action During a Short Rest, characters with a Prepared Spells list can change out Prepared spells with any other spell they have available of the same level. Spell Scrolls can be used by anyone. They are tools like any other. Stored Saves: At the start of each session all players roll 4d20. The results of those rolls are put onto a list. On occasion during the session the DM might consult that lit of rolls for hidden saves. These will only be for saves/checks that the player character otherwise wouldn't be aware of. An example as to what this is for: An NPC has slipped poison into a player character's food without their knowledge. I'll then roll 1d4 while looking at the list and picks one of the stored saves based on the d4 roll. Checks the PC's con save and if the PC succeeded, they'll never know the attempt was made. If they fail...well they'll know in the usual way. I also sometimes use stored saves if I can't decide on who to target with an attack/effect.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Dungeon Keeper Andy creates a safe table
Any concerns, limits or anything else that might come to mind during session 0. From there a list will be posted for anyone to see at any time. Any player can also come to me at any time for any reason.