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Tales from the Rifts: Sons and Moons

Tales from the Rifts: Sons and Moons

Beneath the city of Riftwall limitless adventure and wealth awaits. Do you play it safe and make a wage or delve deep and fast for gold and glory?

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
FULL
$20.00

/ Session

Details

Weekly / Monday - 11:00 PM UTC

Dec 15 / Session 20

Session Duration / 3.5–4.5 hours

5 / 5 Seats Filled

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Schedule

Mon, Dec 15 | 11:00 PM – Session 20

Mon, Dec 22 | 11:00 PM – Session 21

Mon, Dec 29 | 11:00 PM – Session 22

Mon, Jan 05 | 11:00 PM – Session 23

Mon, Jan 12 | 11:00 PM – Session 24

Mon, Jan 19 | 11:00 PM – Session 25

Mon, Jan 26 | 11:00 PM – Session 26

Mon, Feb 02 | 11:00 PM – Session 27

This game will begin once 4 players have joined

Meet your party members

5/5

About the adventure

I invite you to play in a game that is built from the ground up for new players and DMs to learn and grow from, but also rewards experience and creativity both. High fantasy tropes, anime pacing, and heavy use of creation systems for items and spells allows the freedom to do what you want, as long as we can make it work together. Communication and creativity are always rewarded as those are the biggest factors in a fun and memorable game, in my opinion. Come play in a world where the avatars of gods walk among adventurers, where you can experience meals and drinks with descriptions that will make your mouth water. The dangers and trials you face can be as minor or as major as you can handle, and some even beyond that. Pick your role, your identity, your hopes, your fears, and engage in a vibrant world where those things matter. Explore caverns of magical crystals, a bar that goes on forever, the secret cow level [there is no cow level] and the darkened tunnels hidden deep from the face of the sun. Or hunt down vicious creatures both known and unknowable. You and your party can join up with a guild or even start your own and make a name for yourself in the city that births legends, fortunes, and stories told to children at bed time to scare them or fill them with hope. The world of Riftwall is a world of rules that cannot be broken, but can be bent. Heavy homebrew elements to support the players and keep enemies interesting allow for a narrative freedom that I have yet to find anyone truly dislikes, and allows for the build or character design that might not find a home elsewhere to shine and be appreciated.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Streamer
Black
Multi-lingual

Less than a year on StartPlaying

67 games hosted

Highly rated for: Creativity, Sets the Mood, Teacher

Average response time: 3 hours

Response rate: 100%

About me

Hey all, I've been running 5e for six years and have recently been expanding into various systems like Blades In the Dark and Bladerunner. I like to run immersion and emotionally poignant campaigns with a lot of themes and genres. My players describe my style as "Anime adjacent" due to the pacing and over the top descriptions of combat encounters.

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Character creation

Creating your character

We will do character creation in session zero after going through safety tools. If you have an idea for what the character should be that's wonderful. If you are new or wish to start from scratch that's also great. Character creation generally will start with a level 3 character using point buy and all PCs get a starting feat that we will decide on together to help direct the playstyle you want to have. All official classes and races are allowed, including third party classes and races depending on my vetting them. I don't anticipate saying no often. I also have select homebrew I use/allow but that is ad hoc and based on experience and desire to try new and different things.

What to expect

Preparing for the session

Microphone requires, Webcam optional. I use roll20, discord, and tabletop simulator. I will always use free resources (discord, roll20, zoom), only using resources that cost money if everyone already has or wishes to use that program (like tabletop simulator via steam).

What Joseph Agnew brings to the table

I use character voices to help differentiate NPCs from one another as well as to communicate personality. I use ambient music and, over time, love to integrate players' Playlists regarding their characters from their side. I run tactical combats, almost always with a map, and reward out of the box thinking or logical lines of thought where "if X, then Y, so Z should do something cool." I run everything RAW in the sense that as long as something you want to do doesn't break a rule somewhere we can usually roll about it. I prioritize intention over all and love to work with players in the moment to figure out the best way for them to attempt what they want. I especially reward strong deductions, creative use of items and spells, and playing into your strengths and shortcomings both. I expect open and honest communication from and between players as well as mutual cooperation and respect. I do not tolerate racism, homophobia, transphobia, or any other hatespeech at the table whatsoever. Because I welcome all players my table will be a safe and fun table for anyone and everyone that can abide by the above. All genders and orientations are welcome at my table, so if you have a personal hang up about such things I wish you good rolls at another table.

Homebrew rules

So the homebrew rules I use are as following: Using a potion on yourself as a bonus action, on others as an action; All skills have passives and will apply frequently; Homebrew spells and actions will be available if you have the relevant features and access; All custom spells and items are rooted in existing feats, features, spells, and items, and remember flavor is free; Intelligence or wisdom rolls for clarification: nothing is worse than having all the pieces of a puzzle but misunderstanding the way it works, so if something is taking longer than it should or players are running down a line of logic rooted in a misunderstanding I will call for a group roll to clarify things incrementally; Item creation and spells creation exist but are quite difficult at low-mid levels, so forge clerics and blacksmiths and artificiers are rewarded for their investment and creativity; Homebrew races and classes are available but I generally recommend new players sticking to core sources until they have some experience and comfort playing the game. If you are comfortable with how the game works and how to use your sheet and abilities we can discuss such things in session zero; Sell me on a roll: if there's something you'd like to try, say an intimidation check, but wish to use CON or STR to do so convince me how you can do so. If you can, you can. There are minor other adjustments such as allowing some 14 and 24 rules to be used in place of one another due to efficacy and setting (looking at you counterspell).

Equipment needed to play

Internet

Computer

Microphone

Safety

How Joseph Agnew creates a safe table

I use a safety and consent checklist as well as always having an available chat for instant communication of issues or hesitation regarding scenes playing out or content addressed. I will always endeavor to make players comfortable and safe regarding actual triggers and fears while also providing a game with real stakes and fear when appropriate. Session 0 usually requires about 60-90 minutes of going over all of this with the players as a group. Aftercare is generally done via verbal check ins after the scene (if needed) after the session (always) and between myself and the player personally if they need or want it to be private.

Content warnings

Safety tools used

Frequently asked questions