Blood Crystal Caves: D&D 5e One-Shot–LVL 5

Blood Crystal Caves: D&D 5e One-Shot–LVL 5

The mountain town of Crimson Hollow has undergone abductions by the local goblin population, but something worse than goblins lies in the blood caves.

TYPE

One-Shot

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Once / Sunday – 2:00 AM UTC

Jul 20

3–5 Hour Duration

4 / 5 Seats Filled

Schedule

Report Adventure

About the adventure

Help Wanted: Goblins Nesting in Abandoned Mine/Cave – Easy Pay, Light Risk! Recently posted on the local guild board, this basic extermination job sounds like a quick coin-grab…but no one who's gone in has returned. Blood red light flickers from the cave mouth at night. Rumors speak of whispers in the dark echoing off the stone mountains, and strange, pulsating crystals blooming from the rock like tumors. What to Expect: ⦿ Level 5 characters ⦿ Gritty, high fantasy setting with dark humor and serious moments ⦿ Tactical combat, creative solutions, and story-rich missions ⦿ Player-driven choices and story building ⦿ Dark themes handled safely (X-card, open table talks, no-pressure)

Meet the Game Master

5.0

(22)

Less than a year on StartPlaying

5 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hey there, adventurer! I'm a passionate Dungeon Master who's been bringing stories to life since 2018. With thousands of online sessions and several hundred in-person games under my belt, I’ve guided players through everything from heroic one-shots to long-running campaigns full of mystery, mayhem, and magic. I specialize in Dungeons & Dragons 5th Edition, crafting immersive experiences that blend challenging combat, meaningful roleplay, and dynamic exploration. My games are rich with custom lore, engaging characters, and living worlds that respond to your choices. Whether you're chasing bounties in dangerous dungeons or changing the fate of kingdoms, your actions shape the story. I use ambient music, unique NPC voices, and character-driven storytelling to breathe life into every session. My goal? To make you feel like your character lives in the world—not just plays in it. Whether you’re a seasoned slayer of dragons or brand new to D&D, my table is open to all. Let’s tell a story worth remembering.

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Character creation

Creating your character

Players will make or bring a LVL 5 character from D&DBeyond, using any of the classes, backgrounds, or abilities from the D&D5e rules, not the 2024. When you get the character made, feel free to DM me the link!

The current party

The Bounty Board Reads: WANTED. GOBLIN RAIDERS IN CRIMSON HOLLOW. REWARD: 50 GOLD PER EAR, 300 GOLD FOR CHIEFTAIN'S HEAD. Deliver proof to Raina at the Broken Pine Tavern. You’re a seasoned adventurer, low on coin and looking for work. The locals say goblins have made a nest in the old hollow east of the pines—Crimson Hollow, they call it now. Too many caravans missing. Too many screams in the woods at night. Smells like easy coin. BLOOD CRYSTAL CAVES – D&D One-Shot System: D&D 5E Level: 5 Playstyle: Gritty combat • Suspenseful exploration • Dark fantasy tone ⚔️ What to Expect: •Grim, immersive atmosphere with a rising sense of dread •Challenging, tactical combat with real consequences •Short rests are earned, not assumed •Exploration with strange environmental threats •Subtle horror – this isn’t your average goblin hole 💀 Player Notes: •Bring a character with grit: mercenary, exile, hunter, or sellsword •Morally grey is welcome—just be able to work with the party •Homebrew allowed (with quick approval) •Be ready for twists and no plot armor 🔥 Join If You: •Like The Witcher, Dark Souls, The Descent, or Dungeon Crawl Classics •Enjoy atmosphere-driven horror with heavy metal undertones •Want to survive something you shouldn't have walked into

What to expect

Preparing for the session

✅ Create a D&D 5e character at Level 5 ✅ Build your character on D&D Beyond ✅ Think about: Why was your character would have accepted the bounty. ✅ Bring your dice, your creativity, and your best battle cry! 🌟 New to D&D or a veteran? All are welcome! Whether you're an eager squire or a seasoned slayer, there’s an adventure waiting for you. 🎶 Expect character voices, immersive soundtracks, custom missions, and a DM who prioritizes fun, flexibility, and unforgettable stories every session.

What TChurch72 brings to the table

When it comes to rules, I follow the "Rule of Cool" philosophy. While I respect the framework of D&D 5e, storytelling always comes first. If something epic, creative, or cinematic fits the story—even if it bends the rules a little—I’ll usually find a way to make it happen. I love seeing players get imaginative, and I actively encourage strong roleplay and bold ideas. I bring a lot of immersion to the table: you can expect a wide range of voices, accents, background music, and occasional sound effects to make the world feel alive. My games are all about the players—your choices shape the story, and I’m happy to adapt and go off-script whenever it makes the narrative richer. I also love working with player backstories, weaving them into the larger world and building moments that feel personal and meaningful for your characters. For maps and visuals, I use Owlbear Rodeo—a simple, free-to-use Virtual Tabletop (VTT). Players are welcome to upload their own tokens if they like. Dice rolls can happen directly through Owlbear or through Avrae on Discord. I'm very familiar with Avrae and am happy to help new users set it up. I'll also send players a full Google Doc with my house rules and session guidelines once they join, so everyone knows what to expect!

Homebrew rules

Hero Rolls: Once per game, players are allowed to break all rules, and let the fate of their actions fall upon the dice gods of chaos... Rule of Cool/Story: Storyline and roleplay will always win over game mechanics. Truly be a hero, do whatever you can imagine. The only limit is what you can create.

Equipment needed to play

Computer

Internet

Microphone

Safety

How TChurch72 creates a safe table

I’m a former first responder, and I take mental health and player safety seriously. My experiences have shaped the way I approach storytelling — you’ll find that my games often lean into darker settings and heavier themes, sometimes laced with a bit of dark humor. I fully recognize that everyone has different limits when it comes to what they’re comfortable with. Players are always encouraged to reach out to me privately if something makes them uneasy at any point. I also use an open "X" system during games — if anyone types "X" in chat, it’s an immediate pause. We'll stop, check in, and adjust whatever is needed to make sure the game stays a safe and enjoyable space for everyone. I also believe in debriefing after sessions when needed. Sometimes heavy moments happen, and it’s important to give players space to talk, decompress, or just breathe. At the end of the day, we’re here to tell epic stories together—and to make sure everyone feels respected and heard while we do.

Content warnings

Safety tools used

Frequently asked questions