Return of the Vanished

Return of the Vanished

Once, capricious gods bickered and betrayed each other into an ending, and divine magic was lost. Now, divinity returns; submit, or make your fate.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
6 SEATS LEFT
$5.00

/ Session

Details

4 players following this game

Weekly / Saturday - 11:00 PM UTC

Session Duration / 2.5–4.5 hours

1 / 7 Seats Filled

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Schedule

This game will begin once 5 players have joined

Meet your party members

1/7

About the adventure

The Party has fought demons in the catacombs below the city of Coimbra, a battle that resulted in breaking the city in two, laying open a millennium of “civilizations,” and now the denizens of the past venture above ground to terrorize the surface. East of Coimbra, an ancient black dragon has laid claim to the region, demanding tribute and possibly vengeance on our heroes for slaying her offspring. Responding to threats from within as well as without, a faction of nobles has hired a force of mercenaries now quartered in the city. But all is not lost, for though the party’s faith in themselves may be shaken, faith in the newly risen deity, Ephara, a goddess of civilization, is on the rise when the Coimbrans need such respite. But as Ephara seeks to foster order, other deities, like Pharika, grow in power far to the north, and the chaotic Phenax, well, you never know when they will show up. The party has moved to level 6, amidst the chaos, new friends and foes alike can be found in Coimbra seeking their fortunes. Whether you’re new or just learning the game, or have years of experience across editions, players of any skill level are welcome. What to expect: Dungeons, Dragons, 5/5.5E Level 6 Elf Monk, Human Sorcerer, Aasimar Cleric (current party as of 6/24/26) A long-term campaign that changes according to player actions, opportunities for dungeon crawls, political intrigue, and solving the mysteries of a world (until recently) without gods. A blend of Theater of the Mind and 3D encounter maps. Encounters favor substance over randomness. RP heavy, social interactions may be tested with die rolls but not always resolved with them. Capricious deities borrowed from the Mythic Odysseys of Theros 5e supplement. Rare, colorful, and sometimes illegal magic. Secret societies and other factions to join or defy.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(10)

Asian
Artist
Educator

4 years on StartPlaying

127 games hosted

Highly rated for: Creativity, Beginner Friendly, Rule of Cool

About me

1. Who am I? Who are my players? I’m a storyteller first and foremost, I’ve run games for nearly every kind of player out there, from the new player who has no idea what different characters can do, to the veteran player with decades of experience, and others in between. Do you want to learn the game in a relaxed environment without judgement? Do you want to try out a new class or concept you haven’t done before? Are you a GM who never gets to play and wants to do something fun? Serious, heavy roleplay peppered with some lighthearted moments? That’s what I aim for. Vivid, descriptive combats with memorable, recurring villains and NPCs? Combat, Skill Challenges, Gaining Inspiration can be so much more than just reading the die roll, but if that’s how you play, you can play that way too. 2. Why am I passionate about doing this? The bonds created by TTRPGs; that collaborative experience with a group of strangers who might not otherwise ever cross paths, that can be life altering sometimes, especially for someone who has never played before, I love being able to have a hand in that. Why am I doing this? Because everyone should get to be a hero occasionally, especially at a time when the rest of the world can be so exhausting. 3. What sets me apart from the rest? Why should I be your DM? I’ve long been exposed to the classics in literature, studied mythology and folklore, and I try to evoke some of those elements in my TTRPGs. I’ve written a bit of fiction here or there and try to provide a loose enough “outline” for the characters to fit themselves into. I can get in over my head worldbuilding sometimes, and sometimes I let the characters take the reins I may not do custom artwork or overlays, and my setup is relatively minimal (Roll20, Discord, Go.) But my first Dungeons and Dragons game hosted on Startplaying just crossed it’s 2-year mark, and we’re still going strong. I like a group that plays well together, and I strongly recommend that prospective players sit in on our discord server to get some idea of what the group dynamic is like. But whether you're a veteran player or have only heard about the game from some crazy voice acting YouTube show, I strive to treat everyone the same, and believe everyone should have their "moment." 4. How does this opportunity relate to my current goals and aspirations? I’ve wanted to contribute to the larger TTRPG community for some time, promote some good will, and foster some great experiences and bonds with a diverse group. The creativity of TTRPGs can be contagious, and spill over into other ventures, and bringing together such a diverse range of players on one platform is neat. The campaign I'm currently recruiting for, Guildrise, leans heavily into the British Isles/Celtic mythology and folklore, where the Fey are things to be wary of, in a setting where parts of the deep dark wilderness are beyond the grasp of Mortals. I’m building this world like a traveler’s guide, part gazetteer, part bestiary, part Explorer’s Guide to Talmhainn, and I invite you, the players, to contribute, take it with you, and spread the word of your adventures.

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Character creation

Creating your character

Characters will begin at level 2, be prepared to jump in. Standard array (15,14,13,12,10 and 8) will be used. Please stick to official supplements (Player's Handbook, Xanathar's Guide. etc.). Character creation can be done using Roll20's sheets, or through D&D Beyond (please make sure the Beyond20 extension for Roll20 is enabled.)

The current party

As of 05/22 the PC party consists of an Elf Monk, Aasimar Cleric, and Human Sorcerer, all level 6. This is an in character/roleplay heavy campaign. Combat encounters are less common, but intended to be meaningful and weighty. I can be flexible enough to introduce new characters relatively quickly, however, if you're interested in joining you're welcome to join the Discord server and listen in before committing.

What to expect

Preparing for the session

The games will be ran over voice chat on discord, using Roll20 as a VTT. So devices capable of running those applications are required. Characters should be Roll20 accessible, backstories, if written, sent via PDF would also be appreciated. Please plan for a short session recap/post session debrief as necessary.

What Desdicato brings to the table

A Roll20 Pro subscription with Dungeon Alchemist Maps for the VTT and access to a range of official supplements.

Equipment needed to play

Computer

Internet

Microphone

Headphones

Safety

How Desdicato creates a safe table

The listed content warnings should be consistent with what you find in a typical fantasy RPG, and while the aforementioned content will not be present in every session, the possibility exists. While I would like a high level of IC interaction rather than resolve everything with a dice roll, players are allowed to RP to the extent of their comfort level, meta discussion is allowed, actions like looking up creature stat blocks during encounters is frowned upon. I expect this campaign and setting to evolve as player characters interact with it, so be aware, your actions may have consequences.

Content warnings

Alcohol Use
Animal abuse
Animal Death
Blood
Character Death
Drowning
Drugs (addiction, use, withdrawal)
Fire
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Memory Erasing
Mind alteration
Murder
Snakes
Spiders
Terrorism
Violence
Warfare

Safety tools used

Frequently asked questions