DND 5e | Homebrew | The Blood of Cathay | LGBT+ Friendly
Shadowed temples, cursed shrines, ancestral spirits, and warring warlords, all cloaked in a mist of ancient power and political intrigue.
About the adventure
Welcome to the war-torn lands of Cathay. Once ruled by a single Dragon Emperor, Cathay has known three centuries of bloodshed since their death. The Dragon Lords—ancient, serpentine tyrants—now wage endless war, each seeking to crown themselves the next eternal sovereign. Their ceaseless battles have poisoned the land, and with every life sacrificed to ambition, the spiritual fabric of the world frays further. And now, something darker stirs. Whispers tell of monstrous demons—twisted things that scream in the night and prey upon villages left unprotected. The Dragon Lords, blinded by pride and power, dismiss these rumors as distractions from their wars. As Cathay teeters on the brink, someone must take up the mantle to confront what they will not.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
14 games hosted
Highly rated for: Creativity, Sets the Mood, Inclusive
About me
Ever since I can remember I have been obsessed with my own imagination and the imagination of others. Imagination is a place where you can take a break from everything for a bit and pretend to be somewhere, someone, something else. I was always creating new worlds or expanding ones I had already created in my head. Soon the closet was stockpiled with cheap note book paper adorned with my doodles, drawings, maps and ideas. Now as an adult, I continue that trend.. just a bit less messy. About three years ago I finally gave DnD a try and immediately started DM, building a new and expansive homebrew world with my players as we all learned along the way. Now that world is a 500+ page PDF with still more to go. My obsession with world building clearly knows no bounds and I would love to share either my world or a world created by another (As I said, I also love to explore the imaginations of other people!) with a as many people as I can. <3
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Proficiencies
Players say this GM is great at:
Creativity
Sets the Mood
Inclusive
Character creation
Creating your character
-Start level 3 -You get any item given by your class, race, background, etc and in addition one uncommon item. The uncommon item of choice needs to be approved by the DM. -You can either roll for hit points or take the average -You can use either point buy, standard array, or roll for ability scores. Rolling for ability scores needs to be done with the DM to witness. -I will approve most races/classes/subclasses but please run any choice you pick by the DM first if it's not in the PHB. -Have your character fit the theme of the campaign. -Have character art ready by the time for session 1.
What to expect
Preparing for the session
You will need functional internet and a decent microphone. Have discord ready to go.
What Erin brings to the table
DM Style: My approach is player-focused, striking a careful balance between adherence to rules and the spirit of the Rule of Cool. I build immersive worlds and intricate stories for players to shape with their choices. Agency is central—players drive the narrative, and everyone will have their moment to shine. I believe in collaborative storytelling where player creativity is not just welcomed, but essential. Combat Style: Challenging, dynamic, and engaging. Combat is more than a numbers game; it requires tactical thinking, smart resource management, and adaptability. I tailor encounters to reflect the party’s strengths and weaknesses—combat evolves alongside you. I won’t pull punches, but I’m not out to kill you arbitrarily either; you will earn your victories. Descriptions of battle are visceral and grounded—striking with a sword or unleashing a fireball will have brutal, vivid consequences. Rewards often come in the form of magical items, potions, gold, and rare treasures—ways to grow in power without constant leveling. Game Style: The campaign will feature overarching storylines intertwined with side quests, dungeon delving, puzzles, and meaningful consequences for player actions. Roleplay will be deeply integrated, with rich opportunities for character development and interaction. Outside of combat or structured exploration, gameplay will rely on Theatre of the Mind to keep the pace fluid and immersive. Other Things I provide -> Scenery and Ambience -> Character Voices -> Stern rules with a splash of rule of cool when it makes sense for the narrative -> Playable Battlemaps within a VTT that lets you explore dungeons and control your character during combat
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Erin creates a safe table
We will discuss any hard lines people will want drawn but in general the game will be dark and gritty. It's inspired by real world history and 90s dark fantasy so expect realistic themes.