Ghostbusters: Best of the Bust - LGBTQ+ Friendly!
You have the tools! You have the talent! But are you extraordinarily bad? You better be, because the spooks and specters aren't gonna go quietly!
TYPE
SYSTEM
EXPERIENCE
AGE
About the adventure
"Good evening! As a duly-designated representative of the city, county, and state of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin or the nearest convenient parallel dimension." -- Doctor Raymond Stanz, Ghostbuster, New York, 1984 In 1984, Doctors Raymond Stanz, Egon Spangler, and Peter Venkman established the indispensable defense science of the future: paranormal investigation and elimination. Play as a Ghostbusters franchisee. Earn big bucks and become a media superstar bustin' down small-time spooks and haints, but keep your ear to the ground because you don't want to be caught unaware when the Stay Puft Marshmallow Man comes stomping through! To be a Ghostbuster, you gotta have guts. You gotta be suave and debonaire. You gotta face unimaginable horrors--horrors which threaten life, sanity, happiness, the very fabric of the universe--and even your profit margin! Still game? Great! Game on!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
A writer, poet, and anthropologist, I love to introduce new players to the fantastical worlds I grew up in and love even more building new worlds with players of all experience levels (including no experience!) DMing is a passion of mine, something I am always striving to improve at: the physical world around me is littered with sourcebooks, notebooks, guides, print-outs, Post-Its, dice, half-painted miniatures, and other paraphernalia related to this incredible hobby. All of my games are LGBTQ+ friendly, and my tables are safe spaces where everyone is welcome, so long as they believe that everyone is welcome.
View Profile →Reviews (44)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Inclusive
Role Playing is collaborative and is at its best when everyone at the table is having fun, and a lot of work is required on the GM’s part in particular to make that happen. Gerald is really good about putting in that work. Efforts to be safe and inclusive, advance inquiries on what sort of content players are seeking, frequent checks with players for notes on what players are enjoying/changes they might want. Bespoke campaigns are tough to construct and harder to maintain without railroads, but Gerald has a mix of effort and flexibility to keep things both fluid and functional. Regarding what sort of players he’d be suited to GM for? I think he could please any group, assuming the players don’t have mutually exclusive desires for their content.
I love playing with Gerald he makes me feel welcome in every game i play. It is always fun to push him and see him break with the chaos we put him thought. He has fun games rather it is power ranger DND or even now Star Trek there is no better Dm i can recommend for those that want to have a fun story and the freedom that you should have when you want to create a fun backstory. He never shuts you down but will always work with you which is what i believe so many Dms are missing now adays
Gerald did an amazing job of explaining the rules of the new Essence 20 system, and answering questions about it. He created an environment that makes you feel like you're a Power Ranger. I highly recommend that anyone who loves Power Rangers hops in on one of his Essence 20 games.
Character creation
Creating your character
Characters will be created during Session 0, and a comprehensive Session 0 will be performed, including working out theming, story concepts, background connections, safety tools, and expectations. Characters will start the campaign off as a fresh member of a new Ghostbusters franchisee team somewhere in the United States (the exact location of which will be determined during Session 0). Players joining after Session 0 will match level with the rest of the team. I will work with players over StartPlaying and/or Discord leading up to their first session to build their characters and familiarize them with the events of the story.
What to expect
Preparing for the session
Players would be advised to have a mic available for use with Discord or Role, but text chat accommodations are allowed. Having read up on the Essence20 or other d20-based games will help the players but isn't necessary. A free Role account will be necessary (https://app.playrole.com/), as will a free Discord account (https://discord.com/)
What Gerald brings to the table
I bring a bespoke adventure created specifically for this group and campaign, featuring original characters and situations. While the scenario and campaign are unique, I may occasionally slot in pre-made adventures from West End Games or other sources if it feels appropriate. Additionally, I bring with me a gaming community full of great weirdos. My Discord channel is full of fun people who love gaming in all its forms and fun conversations take place daily. We also run Community Events every month to bring new experiences to the table!
Equipment needed to play
Internet
Platforms used
Safety
How Gerald creates a safe table
Session 0 will cover in detail the Safety Tools in play, including examples of their usage. While bustin' ghosts is the core activity of the game, there is still an allowance for creative conflict resolution that does not involve combat and violence and full particle reversal. Content warnings are non-comprehensive, due to the nature of a bunch of people coming together to hang out together while playing a game. If something comes up that makes you uncomfortable, there are many ways you can make that known, including X-Cards and Lines & Veils. You will never be expected or pressed to share your trauma history with anyone else at the table; simply saying "X this" is enough to change direction of the session.