🌌 PERPLEXELLEL | Chaotically Wyrd D&D 5e Campaign
A prominent scientist welcomes new test subjects to her latest project. Their mission: To stop a collateral entity who threatens every reality ever.
$26.00
/ Session
Details
Weekly / Thursday - 1:00 AM UTC
Session Duration / 3 hours
Campaign Length / 20–40 Sessions
3 / 6 Seats Filled
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Schedule
About the adventure
🧪 PERPLEXELLEL is a wild campaign with some crazy homebrew rules, like mass wild surges, alien outfits, and weird worlds to explore. Think 'Sliders' meets 'What If?'. Characters can expect to grow from level 5 up to...well. Who knows. The possibilities are endless... ‘This reality is not all that can exist. Beyond it’s veil lies infinite worlds and possibilities. Your suits are specifically designed to take you there. To everything. Don’t worry, your pay will be appropriate for this level of danger. We’ve also taken the extra step to cover any costs associated with subject fatalities. Now then, let the Perplexellel Experiment begin.’ A prominent scientist deep within the Meister Mind testing chambers welcomes new recruits to her latest project. Their mission: To stop a collateral entity who threatens the very fabric of all realities. Did you sign up for this experiment willingly? Were you forcibly required to take part in order to pay off some debt? Or is there some other deeper reasoning for your involvement? Before the game starts, each character will have agreed (either under duress or not) to be a part of the experiment. They will be outfitted with a special ‘substance suit’ and put under a sleep spell to be transported from their current world/location to the deep underground laboratories of the Meister Minds.
Meet the Game Master
About me
Hey there, adventurer! I'm Jason, aka Gawd Mode, and I’ve been crafting unforgettable tabletop experiences as a D&D Dungeon Master for over a decade. My journey with StartPlaying began in 2022, and since then, I’ve had the privilege of building epic, immersive stories alongside incredible players. Player immersion is my top priority—I make sure every character has a meaningful place in the world we build together. Whether you're a seasoned veteran or brand new to the game, I’ll help you develop rich backstories and weave them seamlessly into the overarching narrative. I believe that every session should be fun, memorable, and full of moments worth sharing years down the line. If you’re looking for a DM who blends storytelling, dynamic encounters, and a touch of homebrew flair, you’ve come to the right place. Let’s roll some dice and create something legendary! I also run a homebrew ttrpg called GACHA GIMMIX, an exciting community-driven, virtual tabletop tactics collect’em all where players construct and customize mechanical models known as Gimmix. GACHA GIMMIX blends strategic gameplay with creative design, as players engage in tactical, turn-based combat on dynamic battlefields. Each Gimmix can be equipped with a variety of modular components, such as armor, weapons, thrusters, and special abilities, allowing for endless combinations and battle strategies. Players compete in intense PvP arenas, testing their creations' strengths and abilities against others. All play session are free! Feel free to come and join our friendly and welcoming Discord community to get game updates, meet other players, and more: https://discord.com/invite/X2DwYYH
View Profile →Character creation
Creating your character
Character creation will be discussed via Discord during Session 0. Players will be creating a character starting at level 5 using any of the official material available from places such as D&DBeyond. Homebrew options potentially allowed. Expect your characters to grow to level 10 or so depending on how the campaign plays out.
Welcome to the experiment! Be ready to dive into collateral realities every Wednesday @ 8PM EST. Please be sure to message me if you have any requests/questions, I'll respond asap.
What to expect
Preparing for the session
All players require a clear working mic and a stable internet connection. Video is not necessary but always appreciated (it's nice to see the faces of the people you're talking to). All players should have a basic understanding of the rules (Basic 5th edition rules can be found online for free), and I will do my best to assist when questions arise. Roll20 as well as Discord account (both free) are necessary. Familiarity with Roll20 encouraged but not required. ==FRIEND REFERRAL PROGRAM== Save on your sessions by referring a friend! By referring someone to come and play along in a campaign that you are a part of, both of you will save on each of your session costs. - Once you invite a friend, for each session you and your friend play, you get a $2 discount and your friend gets a $1 discount. - For your friend, the $1 discount lasts the length of the campaign, even if you're not able to play for a session. - If you invite 3 friends for example, you could get the discount equivalent of one free session PER MONTH. Save big by inviting friends to the party!
What Jason brings to the table
We will be largely using Roll20, expect high quality maps for both exploration and combat as well as plenty of music/ambience to help build the mood. DM uses Voicemod to bring characters and settings to life. Access to rulebooks and content provided when needed if available.
Homebrew rules
Session Recap - At the beginning of every session players roll a d20, with the lowest roll having to retell the events of the previous session as succinctly as possible. They are rewarded with wyrdbits afterwards. If you gave the recap last session, you may choose not to roll the next session. Wyrdbits - These odd, condensed fragments of alien material can be found throughout the Twixt, given as quest rewards and received in other ways. Players can use these to exchange them for gold, or obtain/rent magical items. More details to follow once the campaign kicks off. Collateral Realities - Get ready to visit some very strange realities. Using your substance suits, you’ll be transported to collateral realities on your hunt to neutralize your targets. These realities may not be anything you are used to, so be prepared for anything… Wyrd Surges - BEWARE! Rolling either a natural 1 or 20 for ANY physical/active interaction besides initiative/saving throws while in a collateral reality triggers a wyrd effect to occur, usually requiring you to immediately make a separate roll for some strange effect. You retain your critical damage on a natural 20 attack roll unless some effect from the wyrd counteracts this. Substance Suits - Before your journey kicks off, you’ll be equipped with modifiable (and unremovable) suits that protect you in collateral realities by condensing the wyrd pressures surrounding you. On top of whatever dangers you may run into in a collateral reality you'll have to balance your hit dice. Should you use some to heal up? Or do you expend a few for an opportunity to lower your wyrd pressure? When you burn a hit die to attempt to lower your wyrd pressure, you roll the Mitigation Die. Chances are that you'll be able to lower the level of your wyrd pressure...but not always. Your suit's wyrd pressure can range from 1-10. When you trigger a wyrd surge you’ll roll a 1d25 on a surge table depending on your suit's current pressure. The higher your pressure, the more dangerous the table. Wyrd Pressure - Triggering a wyrd surge by itself can be dangerous, but building up wyrd pressure in your suit from those surges is an issue all on its own. Learning to manage your wyrd pressure is critical in avoiding the more...disastrous effects of a wyrd surge. The higher your pressure, the crazier things are going to be.When you burn a hit die to attempt to lower your wyrd pressure, you roll and take that as unavoidable damage. You'll also then roll the Mitigation Die. Chances are that you'll be able to lower the level of your wyrd pressure...but not always.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Jason creates a safe table
Expect a fairly laid back wacky hombrew D&D experience. We will be using a few homebrew mechanics on top of the standard D&D 5e (2024) rules system. I love to bring player actions to life, even during combat to help weave imagery in our minds. I tend to be pretty laid back in terms of allowing players to engage with the world however they wish, provided it does not impede on the fun of others at the virtual table. Will try to stick to the Rules as Written when possible, but plenty of opportunities to use the Rule of Cool. PC romance between NPC's is allowed with a fade-to-black principle for any hard romance scenes. PC romance between PC's is typically not encouraged unless discussed beforehand and both parties consent. Evil characters are not encouraged but allowed provided they do not directly hinder the party and actively contribute to it. Expect brief post session chats to discuss player feelings and iron out any issues during the session. If I notice a player issue I will speak with them privately to work it out, but will not hesitate in removing that person if they continue to be a problem for the table. Ensuring a welcoming, fun and positive atmosphere is an absolute must for my players. During Session 0 we will introduce ourselves, discuss the expectations and general rules of the game along with potential homebrew options, share information about the homebrew plane and begin to build your characters. We will start at level 5, with any official race/class option available, as well as homebrew options provided I give the okay. We will also use this time to discuss the intro to the campaign story to build player buy-in and help everyone plot out your own character backgrounds + potential story threads you'd like to see in the future for your character. Content warnings will be discussed during this session, expect the normal range found in most high fantasy worlds.
Content warnings
Safety tools used

