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Dungeons of Drakkenheim

Dungeons of Drakkenheim

A falling star shattered the city—now factions fight over its cursed remains. Enter the haze, claim power, and face what the fog remembers of you.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

May 9 / Session 18

Session Duration / 1–5 hours

Campaign Length / 10–20 Sessions

5 / 5 Seats Filled

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Schedule

Sat, May 09 | 11:00 PM – Session 18

Sat, May 16 | 11:00 PM – Session 19

Sat, May 23 | 11:00 PM – Session 20

Sat, May 30 | 11:00 PM – Session 21

Sat, Jun 06 | 11:00 PM – Session 22

Sat, Jun 13 | 11:00 PM – Session 23

Sat, Jun 20 | 11:00 PM – Session 24

Sat, Jun 27 | 11:00 PM – Session 25

Sat, Jul 04 | 11:00 PM – Session 26

Sat, Jul 11 | 11:00 PM – Session 27

Sat, Jul 18 | 11:00 PM – Session 28

Sat, Jul 25 | 11:00 PM – Session 29

Sat, Aug 01 | 11:00 PM – Session 30

Sat, Aug 08 | 11:00 PM – Session 31

Sat, Aug 15 | 11:00 PM – Session 32

Sat, Aug 22 | 11:00 PM – Session 33

Sat, Aug 29 | 11:00 PM – Session 34

Sat, Sep 05 | 11:00 PM – Session 35

Sat, Sep 12 | 11:00 PM – Session 36

Sat, Sep 19 | 11:00 PM – Session 37

Sat, Sep 26 | 11:00 PM – Session 38

Sat, Oct 03 | 11:00 PM – Session 39

Sat, Oct 10 | 11:00 PM – Session 40

Sat, Oct 17 | 11:00 PM – Session 41

Sat, Oct 24 | 11:00 PM – Session 42

Sat, Oct 31 | 11:00 PM – Session 43

Sun, Nov 08 | 12:00 AM – Session 44

Sun, Nov 15 | 12:00 AM – Session 45

Sun, Nov 22 | 12:00 AM – Session 46

Sun, Nov 29 | 12:00 AM – Session 47

Sun, Dec 06 | 12:00 AM – Session 48

Sun, Dec 13 | 12:00 AM – Session 49

Sun, Dec 20 | 12:00 AM – Session 50

Sun, Dec 27 | 12:00 AM – Session 51

Sun, Jan 03 | 12:00 AM – Session 52

Sun, Jan 10 | 12:00 AM – Session 53

Sun, Jan 17 | 12:00 AM – Session 54

Sun, Jan 24 | 12:00 AM – Session 55

Sun, Jan 31 | 12:00 AM – Session 56

Sun, Feb 07 | 12:00 AM – Session 57

Sun, Feb 14 | 12:00 AM – Session 58

Sun, Feb 21 | 12:00 AM – Session 59

Sun, Feb 28 | 12:00 AM – Session 60

Sun, Mar 07 | 12:00 AM – Session 61

Sun, Mar 14 | 12:00 AM – Session 62

Sat, Mar 20 | 11:00 PM – Session 63

Sat, Mar 27 | 11:00 PM – Session 64

Sat, Apr 03 | 11:00 PM – Session 65

Sat, Apr 10 | 11:00 PM – Session 66

Sat, Apr 17 | 11:00 PM – Session 67

Sat, Apr 24 | 11:00 PM – Session 68

Sat, May 01 | 11:00 PM – Session 69

Meet your party members

5/5

About the adventure

DRAKKENHEIM IS NO MORE. Fifteen years ago, an eldritch storm of falling stars devastated the city. A massive meteorite struck the capital, annihilating the royal family and plunging the kingdom of Westemär into chaos. Today, the ruins are enveloped in a thick, magical fog called the Haze. This eldritch radiation prevents extended travel into the city and slowly corrupts everything it touches. The impact site has seeded the ruins with Delerium—glowing, geode-like crystals of immense magical potential. Drakkenheim is now a dismal battleground. It is contaminated by otherworldly magic and haunted by hideous monsters that were once its citizens. Yet, rival factions clash in the shattered streets, vying for control of the Delerium and the lost throne. Fantastic wealth, forgotten knowledge, and powerful artifacts await adventurers brave or foolish enough to venture in. But remember: time in the Haze is limited. Even those who survive the physical dangers of Drakkenheim might not return unmarked by its corruption

Game style

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Combat Heavy

Game themes

Meet the Game Master

5.0

(8)

Veteran
Disabled
Neurodivergent
Voice Actor

3 years on StartPlaying

134 games hosted

Highly rated for: Teacher, Creativity, Inclusive

Average response time: 4 hours

Response rate: 100%

About me

Hello, My Discord Handle is Zxpie. Feel free to contact me if you have any questions. I've been an on-and off-GM for many years now, with a focus on individualistic storytelling and module modification, which is a fancy way of saying I take a bunch of unrelated module adventures and cramming them together into some semblance of a cohesive story and try and take the time to customize individual B-plot stories for each and every one of my players...with some by the numbers combat thrown in for extra flavor.

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Character creation

Creating your character

We will use the standard 2024 Players' Handbook and D&D Beyond character creation rules. Players will create characters on D&D Beyond, and they will be imported to the Foundry VTT server for play during the game. All characters will start as first-level characters and advance according to Milestone rules during the game. The game is set in Forgotten Realms and is along the sword cost and within and around the village of Phandalin. Character Backgrounds Extra gold and magic items are up for grabs for those who turn in detailed backstories that also tie into other players' backstories. But this will be judged on a case-by-case basis.

The current party

at this time, the party is wide open.

What to expect

Preparing for the session

You should have a stable internet connection, access to Discord, a solid pair of headphones, and a suitable microphone. Knowledge of Dnd 5e is good, but not required.

What Zxpie brings to the table

I will be bringing a fully prepared module adventure, with custom maps, tokens, and content from Foundry Vtt and D&D Beyond. I do character voices, and custom A.i. art when I can find the time, and in general will use liberal use of the Rule of Cool. I also expect players to have fun, follow the rules of conduct, and keep open and honest communication between myself and the other players.

Homebrew rules

None at this time.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Zxpie creates a safe table

RPG Consent Checklist: All players will be given a fillable check list of all things they want or do not want to see in the game and must fill it out and return it before session One (1), [Two (2) under strange circumstances…. or they just forgot, but definitely before Session three and whole plot is already locked in]shared story. This includes making characters that are fun for you and the rest of the group to play with. • Rules Debates: Brief rules discussions are fine, but the GM's ruling is final to keep the game moving. We can always discuss a ruling in more detail after the session. • Metagaming: Please do not use your out-of-character knowledge to have your character make decisions they wouldn't make. Let the story unfold naturally for everyone. Character & Story • Player Agency: You always have control over your character's choices and actions. • Character Creation: You can use any official materials the GM owns. If you want something from a book the GM doesn't have, please provide a copy. Make a character who cares, at least a little, about the world and the party. • Player Input: Session 0 is the time to express what you want from the game. The GM will try to include player backstories and plot ideas, but this may take time. However, if the GM gives a firm "No" on a character or plot concept, that decision is final. • Character Death: Death is a real possibility, especially if you take on impossible challenges. If a character dies, the group may be able to go on a quest to bring them back. A Note on AI Use The GM uses AI tools for brainstorming, editing, and generating inspirational images. These tools are paid for with game funds and help polish the final product. The core story, world, and all original concepts are the GM's own work. Content Submission Any characters, stories, or content you create for the game remain your intellectual property. You grant the GM a license to use that content for the purposes of running this campaign and chronicling its events. ________________________________________ If you have any questions or want to add anything to this guide, please bring it up! Let's make this a great game together.

Content warnings

Safety tools used

Frequently asked questions