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Lost Mine of Phandelver - A beginner campaign!

Lost Mine of Phandelver - A beginner campaign!

An ancient Dwarven mine decimated by war the orcs; a frontier town with a trio of brothers seeking its riches; and mercenaries seeking treasure...

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$10.00

/ Session

Details

Bi-weekly / Sunday - 10:00 PM UTC

Dec 28 / Session 9

Session Duration / 2–3 hours

Campaign Length / 10–20 Sessions

6 / 6 Seats Filled

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Schedule

Sun, Dec 28 | 10:00 PM – Session 9

Sun, Jan 11 | 10:00 PM – Session 10

Sun, Jan 25 | 10:00 PM – Session 11

Sun, Feb 08 | 10:00 PM – Session 12

Sun, Feb 22 | 10:00 PM – Session 13

Sun, Mar 08 | 9:00 PM – Session 14

Sun, Mar 22 | 9:00 PM – Session 15

Sun, Apr 05 | 9:00 PM – Session 16

Sun, Apr 19 | 9:00 PM – Session 17

This game will begin once 3 players have joined

Meet your party members

6/6

About the adventure

Lost Mine of Phandelver is one of the most well known introductory Dungeons and Dragons adventures. More than 500 years ago the Wave Echo cave was discovered. Along with its mineral wealth, the cave contained great magical power. The dwarves, gnomes, and human spell casters allied together to use the power of the cave to create the Forge of Spells, where magic items could be crafted. While times were good, there were others who were jealous of the success and wealth of the cave. A force of dwarves supported by evil wizards attacked Wave Echo Cave in the hopes of securing its riches and the magical items within. After a battle to protect the cave, the majority of the area was destroyed, and the cave was lost. Now, centuries later, a trio of brothers has discovered the location of the cave, and they want to open it once more. Unfortunately, the brothers arent the only ones looking for the cave. A mysterious villain known as the Black Spider leads a. network of bandit gangs across the Sword Coast. And they are coming after the brothers to find the location of the cave for themselves...

Game themes

Meet the Game Master
Teacher/Educator

1 year on StartPlaying

25 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

About me

Hello! After playing as a character in many 1-shots and campaigns with my friends, I am now taking on the next challenge of DND: becoming a DM! Im a new-ish DM who likes hosting new players and introducing players to DND in low-stress, high fun, community focused games.

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Character creation

Creating your character

Players will be making their characters using DND Beyond. We will create characters together in Session 0 so as to ensure that everyone can ask questions about classes, create a cohesive team, and be ready for the first session of the campaign!

What to expect

Preparing for the session

Players will ned a mic, and a device that can access the internet in order to use D&D Beyond and Foundry VTT. It would be best of this device were to be a computer of some kind, as sizing, access to D&D Beyond and Foundry VTT works best on a computer over a phone or other mobile device. If a computer is not accessible we can discuss options and test out what device is available ensure successor the player!

What Jimmy (Tri-Nerd) brings to the table

I will bring content from D&D Beyond for all players, as well as Foundry VTT! I try to make my games enjoyable for all players at the table, and incorporating all players, ideas, and goals into the story told at the table. Especially hoping to work with newer players and introducing folks to DND, my goal is to explain rules, characters, spells, abilities, and skills with the most information possible to encourage players to explore their own characters and actions.

Homebrew rules

There are two home-brew rules that I will bring to this table: 1. Drinking potions as a bonus action. I find that this makes gameplay more enjoyable, and that all players can still get a full turn as a result. 2. Modified critical hits. If a player rolls a critical hit for damage, rather than rolling double of the dice, I will add the highest possible number outcome on the attack, and then have the player roll in addition to this hit. That way the player has a critical success guaranteed.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jimmy (Tri-Nerd) creates a safe table

In Session 0, we will go over the following: 1. Character(s) 2. Collaborative nature of D&D 3. Party expectations for the campaign and gameplay 4. General content of the campaign 5. Personal Boundaries 6. X, N, and O Cards 7. Breaks and Break Timeline 8. Open Door Policy 9. Session Recaps

Content warnings

Safety tools used

Frequently asked questions