Tales from the Yawning Portal | Mini Campaigns | Learn to Play!

Tales from the Yawning Portal | Mini Campaigns | Learn to Play!

New to D&D? The Yawning Portal is your gateway to adventure! Explore classic dungeons in short, 2-hour quests perfect for learning the ropes. No exper

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
About the adventure

"Tales from the Yawning Portal" is a D&D module published by Wizards of the Coast. It was first released in 2017 and is a collection of seven classic D&D adventures that have been updated for the fifth edition of the game. I like to run this module as separate but related adventures, allowing players to change out characters or continue with one through all adventures. Overall, "Tales from the Yawning Portal" provides a range of classic D&D adventures that can be run individually or as part of a larger campaign. The adventures included in "Tales from the Yawning Portal" are: - The Sunless Citadel - This adventure takes place in a ruined fortress that was once home to a powerful dragon. The players must explore the fortress, battle goblins and other creatures, and confront the dragon to complete their quest. - The Forge of Fury - This adventure takes place in an abandoned dwarven stronghold that has been taken over by orcs. The players must battle their way through the stronghold to reach the forge at the heart of the dungeon. - The Hidden Shrine of Tamoachan - This adventure takes place in a long-lost temple dedicated to an ancient god. The players must explore the temple, solve puzzles, and battle dangerous creatures to uncover its secrets. - White Plume Mountain - This adventure takes place in a volcanic mountain that is home to powerful magic weapons. The players must navigate traps and battle powerful guardians to claim the weapons. - Dead in Thay - This adventure takes place in a massive dungeon complex controlled by a group of evil wizards. The players must infiltrate the complex, battle the wizards and their minions, and rescue prisoners being held captive. - Against the Giants - This adventure takes place in three separate dungeons that are home to giants of different kinds. The players must battle their way through each dungeon, defeating the giants and their minions, to stop a plot to invade civilization. - Tomb of Horrors - This adventure is widely considered one of the deadliest dungeons ever created. The players must navigate a series of traps and puzzles in a tomb created by a mad wizard to claim a powerful artifact.

Game style

Dungeon Crawl

Roleplay Heavy

1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Sunday – 11:00 PM UTC

Aug 17 / Session 6

Session Duration / 2–2.5 hours

Campaign Length / 3–5 Sessions

5 / 6 Seats Filled

GAME MASTER

Sevax D&D

he/him

5.0

(12)

Schedule

Sun, Aug 17 | 11:00 PM – Session 6

Sun, Aug 24 | 11:00 PM – Session 7

Sun, Aug 31 | 11:00 PM – Session 8

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(12)

Teacher/Educator
Game Designer

2 years on StartPlaying

11 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

Hail and welcome Adventurers! My name is Sean, and I have been playing TTRPGs since the late 1990s in games like Hero Quest and Dragon Strike. I've been involved in D&D for 8 years and have a reputation for crafting intricate, memorable storylines and building fully realized worlds that bring my players' imaginations to life. I believe that the key to a successful D&D game is communication and engagement. Likewise, I'm an excellent communicator and am always looking for new ways to challenge and engage my players. I favor playing Adventure Modules but will often add homebrew to the campaign with thought-provoking encounters designed to test players' skills and wits, and I'm always open to new ideas and suggestions for changes from my players. My ultimate goal is to make sure that every player has an enjoyable and memorable experience, no matter their level of experience with D&D. If you're looking for a talented and experienced Dungeon Master to run a paid D&D game, I would be honored to bring your imagination to life. I have a good understanding of the mechanics of D&D. I'm dedicated to creating a comprehensive world unique to each new game, role-playing well-developed NPCs, and narrating equal parts exciting & challenging encounters that will keep you on the edge of your seat. Join me for a game!

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Reviews (12)

Proficiencies

Players say this GM is great at:

Creativity

Teacher

Knows the Rules

Cagge avatar

Cagge

New review

Played 5 sessions

Every session with Sevax is a blast! He perfectly incorporates both roleplay and combat into each game; which I am very appreciative of as it helps me immerse myself into my character flawlessly. Sevax also shows great care for his players as he is always wanting our feedback on what would make our experience better, adds very useful resources and information(game logs, Foundry QoL, etc.), and genuinely makes each session memorable. He is a wonderful DM and I am ecstatic to be a part of his campaign.

Justin  avatar

Justin

New review

Played 5 sessions

Sevax is an awesome DM and I’ve enjoyed every session with him! Highly recommend.

Willeric avatar

Willeric

New review

Played 2 sessions

I played several sessions with Sevax during the course of a mini campaign. He was outstanding. He is extremely knowledgeable about the rules and tools he used, which were excellent, by the way. He ran a very productive Session 0 that helped get everyone acquainted and conform expectations for the games. He was flexible and creative in the application of the rules, but always stayed true to the spirit of the game. His storytelling was clear and concise. His combat was fun and challenging but fair. He obviously has a love for the game and he helps others enjoy it. I wholeheartedly recommend him and hope to play in another of his campaigns.

Zack avatar

Zack

I’ve had an incredible experience playing under Sean. His storytelling is immersive, the challenges are well-balanced, and he truly brings the world to life with vivid descriptions and engaging NPCs. He is attentive to every player’s style and makes sure everyone feels included in the story. I can’t recommend him enough to anyone looking for an unforgettable D&D adventure!

Nacyra avatar

Nacyra

Sean is definitely the best DM that I have had lead a campaign. His creativity is off the charts with regard to integrating your character arc into the overall game. I feel so much more connected to my character and what her motivations are and why. I have struggled with this in the past and never allowed myself to fully commit to my character. With Sean’s storytelling and voice acting ability he creates a world that you are fully engaged in and never want to leave. I almost always think about my group’s campaign sessions for days afterwards and share our exploits with coworkers that also play D&D. I will tell you that they are all jealous of our game and especially our DM. As a gamer that likes the D&D rules, Sean has surpassed my expectations with his knowledge of D&D mechanics, so he never has to stop the action to look something up. He runs the game how it is supposed to be played without being that OCD DM that everyone has experienced who kills all creativity and fun. If you want to fully experience D&D and all it can and should be, Sean is your DM.

Tyler avatar

Tyler

Sean is incredibly passionate about players enjoying their time playing.

Character creation
Creating your character

Character Creation You will begin at level 1 and level at specific milestones through the campaign. You can choose an additional feat to start with. To Consider Dexterity is the most valuable ability score in the game, to counter this: Spheres may flavor the spellcasting ability, such as having an INT-based Warlock (Int, Wis, or Cha Only) The highest among your Dex, Int, Wis, or Cha can be applied to your initiative. Stat Rolls - Group decision Individually roll 4d6kh3, twice, reroll all 1s, taking the better result OR Collectively roll 4d6kh3, and reroll all 1s, for everyone to use one stat array, twice, taking the better result. Choose where the scores are applied. Races & Classes All official 5e classes and subclasses will be permitted (PHB, XGE, TCA, etc.) A diverse party of classes, no duplicates, please Characters can multiclass. Alignment Alignments are reserved for creatures from the outer planes and creatures tightly connected to them (such as, for example, paladins and clerics). Otherwise, they are replaced with the idea that it's not so much about how the character acts, as it is about where they side in the major struggle of the setting, with good/evil being the major alignment and lawful/chaotic being minor. Though, of course, it does at least suggest how one might behave. For this campaign I expect characters to be on the side of good.

The current party

Belric, a psionicist, specializes in psychic and telekinetic magic which excels at battlefield control, particularly using his Telekinetic Shove to move enemies and allies, His go-to offensive spell is Sorcerer's Burst, a blast of purple psychic energy. Belric is also the master of utility and deception; he has used Speak with Animals to negotiate with giant rats and masterfully employed Disguise Self to impersonate a goblin named "Rick," a ruse that allowed the party to bluff their way past several encounters. Donté is the group's scout and specialist for locks and traps. In combat, he is a nimble damage dealer, typically weakening a foe with his rapier before finishing it with a point-blank shot from his hand crossbow. As a "Bard at large," Chanson uses his music and magic to control the flow of battle and social situations. He bolsters allies with bardic inspiration and cripples enemies with spells like Vicious Mockery and Dissonant Whispers. He is also a capable melee fighter with his daggers. Rat provides consistent and lethal ranged damage with her longbow, frequently using spells to enhance her shots' potency. She is also proficient with a short sword for close-quarters combat. Her skills extend beyond combat, as she has demonstrated an aptitude for Animal Handling and her knowledge of nature allowed her to identify tracks and the sounds of creatures in the dungeon.

What to expect
Preparing for the session

We will be using Discord for voice chat. I ask that you have a quality microphone and can speak English fluently. I don't expect voice acting but a sense of roleplay is encouraged. Broad knowledge of the rules is not required. I can teach as we play. Dice rolling will be done entirely in Foundry VTT and your character sheet can be imported from DDB or other sources directly into the game. Players should come prepared with characters of their choice or can use a premade character. Communication will happen through Discord, there is no need to install anything for the use of the VTT.

What Sevax D&D brings to the table

Prepared scenes built in FoundryVTT on customized battle maps made in Dungeon Draft and Wonder Draft. Me on video and voice for 3.5 to 4 hours, role-playing NPC characters, narrating the world, and running battles. Me prepping a minimum of 3.5 to 4 hours a week outside of the scheduled game. Homebrew materials and incorporation of other homebrew at request.

Homebrew rules

"It is the spirit of the game, not the letter of the rules, which is important" - Gary Gygax. Inspired by the spirit of the game, these house rules refine core mechanics for a more fluid and engaging experience. Our goal is to prioritize narrative and collaborative storytelling. Have a rule you enjoy? Let's discuss working it in! Core Mechanics Any Order Action Economy You can use your action, bonus action, and movement in any order. You may split your movement between your actions as you see fit. Attunement Forget attunement delays. You can use a magic item's benefits immediately. However, any curses or drawbacks will only reveal themselves through use. This encourages experimentation but adds an element of risk to new loot. Combat Initiative You may voluntarily lower your initiative to act after a specific ally. This allows for better teamwork, but be aware that letting a block of enemies act before your group can be risky. Concealing Spells You may attempt to conceal the casting of a spell by making a Stealth check against an enemy’s passive Perception. This allows for more creative and subtle uses of magic. Creature Group Initiatives Similar creatures will share an initiative roll to speed up combat. Large groups may be broken into smaller squads. Critical Hits: Max Damage On a critical hit, you deal maximum damage for your base weapon/spell dice, then roll the critical dice as normal. (Example: A 1d6+3 attack crits for 6+3 damage, and you then roll an additional 1d6). Healing Potions Using a potion of healing on yourself is a bonus action. Using one on another creature is an action. Reactive Stealth If you are discovered, you can use your reaction to make an immediate Stealth check against the discoverer's Perception. Success grants you a fleeting moment to reposition or hide again. This is for quick, last-ditch efforts to vanish, not sustained invisibility. Re-flavoring You are encouraged to re-flavor any weapon, spell, or ability to better fit your character's concept. As long as the core mechanics remain unchanged and the DM approves, your creativity is the only limit. Team Inspiration Inspiration is a shared resource. The party has a group pool that can hold a maximum of six inspiration points at a time. Use them to help yourselves and your allies!

Equipment needed to play

Computer

Internet

Microphone

Safety
How Sevax D&D creates a safe table

This game is meant for players aged 18+. There will be instances of descriptive combat and spell effects on people Hard Lines Limits on content that I will not explore Romance with NPCs, Sex with NPCs, Player vs Player combat Soft Veils They are played out as “behind a curtain” or “cut to black.” Romance between PCs, Sex between PCs, Murder, Gore, Prejudice, Slavery, Racism

Content warnings
Blood
Death
Extreme Violence
Fire
Safety tools used

Frequently asked questions

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