I've been playing and storytelling for 30+ years, first with some DnD box sets and Teenage Mutant Ninja Turtles. I've played or run most systems that have seen the light of a basement lamp. I prefer more player-forward systems that let everyone at the table have a strong say in the narrative, but focused tactical games have their place on the table, too! I've been running games professionally(re:Paid by real humans) for 2 years now, and have a pretty good track record.
The goal of the storyteller is to help the players inhabit the events going on around them. I have a high improvisational style with a focus on making the players look cool. I pull from many places, movies, comics, books, and my experience with other storytellers. I tend to have a wide view of settings and try to balance games around the players, not my preconceived notions or 'head canon.' Flavor and theme are more important than where the ring is in 1453 during the reign of Ser Kurlioss the Mighty.
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