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Nimble Intro Campaign: Unraveling the Magic of the Valley

Nimble Intro Campaign: Unraveling the Magic of the Valley

This campaign will cover the adventures in the Nimble GM Guide. A mystical land carries the secrets of the arcane magic.

TYPE

Campaign

SYSTEM

Nimble

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
FULL
Free

Details

Custom / Saturday - 4:30 PM UTC

Feb 28 / Session 13

Session Duration / 2–4 hours

Campaign Length / 10–32 Sessions

6 / 6 Seats Filled

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Schedule

Sat, Feb 28 | 4:30 PM – Session 13

Sat, Mar 14 | 3:30 PM – Session 14

Meet your party members

6/6

+1
About the adventure

Beneath the rolling hills and ancient forests of the Valley of Hope lies a hidden pattern. An invisible arcane thread binds the lives, legends, and destinies of individuals together. What begins with a scream in a quiet inn soon spirals into a tangled web of forgotten magic, broken pacts, and rising shadows. From goblin caves and cursed gardens to the depths of ancient tombs and the edges of fiend-haunted fog, the heroes must follow scattered clues and buried truths to unravel the valley’s past. Player decisions will pull at the thread, revealing long-lost connections and awakening slumbering powers. Something dark has taken hold of the weave: a corrupted seed, a rising veil, and whispers of a forgotten god. To preserve what remains, the heroes must restore hope to a world on the edge of unraveling. What Makes Nimble 2 Different? * Fast-Paced Combat. Attacks just hit! No wasted rolls—just raw damage and exploding critical hits for high-impact action. * Tactical Teamwork. Use new reactions like Defend (reduce incoming damage) and Interpose (shield an ally by stepping into danger). * More Player Freedom. A flexible action system lets you chain attacks, react strategically, and adapt on the fly. * Streamlined Magic & Weapons. No bloat—just powerful spells and balanced weapon choices with meaningful trade-offs. * 5e Compatible. Bring these mechanics into any 5e adventure or setting with minimal conversion.

Meet the Game Master

4.9

(8)

2 years on StartPlaying

15 games hosted

Highly rated for: Creativity, Storytelling, Rule of Cool

Average response time: 12 hours

Response rate: 100%

About me

Hey there, adventurers! I'm Trevor. I have enjoyed exploring the worlds of Dungeons and Dragons, both as a player and a game master. Tabletop RPGs have brought me so much joy – from the limitless creativity to the unforgettable stories and the amazing friendships built through our epic quests. Along the way, I've also explored other tabletop RPGs like Nimble, Blades in the Dark, Dune: Adventures in the Imperium, The Avatar Legends RPG, and My Little Pony: Tales of Equestria. Knowing these different systems and stories and the various game mechanics has opened my eyes to what makes a TTRPG truly fun and has helped me level-up my storytelling skills. When you join my table, you can expect a friendly and inclusive atmosphere where everyone, regardless of their experience level, can feel at ease exploring their characters and the rich world of our campaign. So, gather your gear, bring your sense of adventure, and let's dive into the amazing worlds of Dungeons and Dragons and beyond. It's time to create your legendary tale!

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Character creation

Creating your character

We'll start by creating level 1 nimble characters. This will happen during a session 0 and I'll be available to answer any questions regarding the system. All materials obtained will be official Nimble content.

What to expect

Preparing for the session

You will need a Discord account. We do audio chat over Discord. You will need a working device to connect to FoundryVTT. Rules can be learned in-game. Characters will be created in session zero.

What Trevor brings to the table

I'll provide maps for the games encounters, custom tokens, and all relevant Nimble content for character creation. Expect dynamic storytelling with character voices, immersive ambient music, and a balance between tactical combat and the Rule of Cool.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Mobile Phone

Safety

How Trevor creates a safe table

Before the game starts, I'll provide a quick overview of the safety tools. We'll cover lines and veils to ensure everyone is comfortable with the content. Breaks will be taken as needed, and an open-door policy is in place if anyone needs to step away.

Content warnings

Safety tools used

Frequently asked questions