Journal of the 32nd Mechanized Unit | Novice Lancer Game

Journal of the 32nd Mechanized Unit | Novice Lancer Game

Newcomer oriented Lancer game following a group of newly recruited pilots who find themselves prey for a new threat encroaching on Union territory

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
READY TO START
$17.00

/ Session

Details

Weekly / Saturday - 12:30 AM UTC

Session Duration / 2–3 hours

Campaign Length / 20+ Sessions

2 / 5 Seats Filled

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Meet your party members

2/5

About the adventure

Dispatched across the inhabited galaxy, 35 squadrons of pilots part of Operation Changeling, undertake cloak and dagger peacekeeping and staging operations to provide entrenched footholds towards the goal of the reunification of scattered humankind. The 32nd Unit, dispatched to a mostly uninhabited frontier world, soon find that their mission is not as straight forward as they may have hoped. Quickly stranded and cut off from support, they will have to find a way to evade their persuers broadcast a distress signal, lest a new unknown threat seep unseen into the galaxy. Beginning at LL0, this game is aimed at beginner Lancer players, looking to get into the system in a friendly, low pressure table, while not wholly sacrificing narrative and story while learning a new game.

Game style

Combat Heavy

Organized Play

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master
BIMPOC
Voice Actor
Game Designer

1 year on StartPlaying

8 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: 24+ hours

Response rate: 100%

About me

I was once described as an "angst ho". In that moment I truly understood being completely offended by something I 100% agreed with. I get my inspiration to run games from the storytelling school of mid 2000s traditionally female demographic cartoons, Totally Spies, W.I.T.C.H. and Barbie Movies (Princess and the Pauper is the best one, that is the only correct answer) as well as stories that are absolute gaggles of smashed together mythos, fantasy and theism like the Chronicles of Narnia, His Dark Materials and The Mortal Instruments(not beating those angst ho allegations). All this to say I focus and specialize in narrative games. Between my actual GM experience of about 5 years on top of another 3 as a player, the story is where these games live and breath for me, plus with a healthy dose of theater and improv experience I find delight in being in character and bringing worlds to life. I would go as far to sat that I live and breath ttrpgs, and at any given moment there is a coins toss chance I am thinking about a campaign I am currently running, or one that I would like to run. I love discovering new systems, one of my most treasured possessions is a flash drive full of digital rulebooks, and I love involving my players in my obsession. Whether getting them involved in worldbuilding together to have them feel more involved in the world, or conceiving personal plots for them, My goal is to be a yes first GM, that I will do what I can to make the absolute nonsense my players want to do into a reality. I'm not the best at combat encounters, but I strive to make combat more than just a back and forth, and offer stakes, or alternative goals during conflict. Plus I can, and love to hurt my players in other ways (:< (with consent of course). In terms of on-boarding, I have a 0.5 interview process, consisting of 1on1 session 0 interview to see if a potential player will fit in with the game/group and go over table policies. If a potential player is invited to join, there will be a session 0.5 for character building and integration and any lore questions the player may have, followed by their first session with their character. All of these will be free of charge, to ensure the player also feels they are integrating well and intend to continue with the game. Overall I seek to offer the a safe, comfortable and healthy environment for myself and players to immerse ourselves in the heights of what this form of storytelling has to offer

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Character creation

Creating your character

Official character creation will take place during a Session 0.5, where all participating players will be on a call and craft characters using the base character creation in the Core Lancer handbook. Showing up to this session with a concept and having a rough mental outline of a character beforehand will be helpful and speed up the process.

What to expect

Preparing for the session

Players will need: -A Roll20 account -Discord account & program -Regular access to internet connected computer or device that can operate the prior 2 programs -A decent microphone -Ability to potentially edit fillable PDFs

What Yana Underwood brings to the table

-Free 2-part introductory & onboarding system: 1) A 1on1 Interview/Session 0, to get a read on a player, learn a bit about them and if all goes well, an invitation to the game. 2) A group Session 0.5 where we can all meet on the planned game day(set to take place weekly), get a feel for each other and go through character creation and parts of world development will occur. During this time is where more interconnected aspects of how characters are connected to the world, and possibly each other will be discussed and everyone will be able to bounce ideas off each other and the GM -Tone Setting: VTT will hold a variety of assets to help me run the game, such as mood setting background music, visual aids and images -Battle Maps: Making combat easy to manage. All of the above sourced or created without the use of A.I. to my best knowledge -Adventure logs: Spaces to log the events of a game in chronological order, NPCs that have been encountered, maps and navigation to aid players in game -Communal Space: Discord servers for my games have spaces, for sharing character references, chat or ask questions -Theater Kid: A wide ranging library of voices and accents that I use to do my best to bring my worlds to life -Digital Rules: Purchased from the developer directly, digital copies of official rule book can be provided if needed -Low Pressure Learning: Game is intended to be a table for newcomers to the system, so we can all learn a new game with no stress over high level optimization

Homebrew rules

No homebrew. This is a game to learn core Lancer gameplay.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Yana Underwood creates a safe table

Details of Safety Tools and whatever boundaries individual players will officially be gone over during onboarding, Sessions 0 & 0.5, and players are encouraged to bring up discomforts at any point during out of game time. VTT integrated X,N,0 safety deck also allows for assistance in anonymously bringing attention to sensitive subjects during game time and potentially pausing the game if needed.

Content warnings

Safety tools used

Frequently asked questions