Lawless Corsairs Of The Furious Sea | Guild | The Gulf Of Mexico

Lawless Corsairs Of The Furious Sea | Guild | The Gulf Of Mexico

Explore uncharted seas, hunt legendary monsters, duel pirates to the death, and claim treasure in a brutal, high-stakes Outlaw West Marches campaign.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
9 SEATS LEFT
Free

Details

Monthly / Saturday - 5:00 AM UTC

Session Duration / 2–3 hours

11 / 20 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

11/20

+5
About the adventure

All characters belong to a single outlaw privateering syndicate—a criminal network with covert backing from a patron. Players may accept letters of marque from colonial powers (Spain, Britain, France, or others) to raid their rivals, or operate independently. Alignment is flexible and may shift over time. Each crew manages a shared vessel. Resources include provisions, powder, shot, crew morale, and hull condition. Success depends on prudent management and successful raids. Primary Activities: Plunder merchant shipping, rival privateers, or colonial treasuries. Pursue bounties on Outlaws or MARKs (Mercenary Authorized Ranked Kills). Explore hazardous ruins for artifacts, gold, or lost knowledge. Engage in naval combat and boarding actions. Key Systems Character Creation: Use the random generator in the Alchemy VTT character sheet. Players may retain a surviving character across sessions or generate a new one. Outlaw Bounties: Contracts to capture or kill notorious figures—NPCs or player characters—issued by colonial governments, port authorities, crime syndicates, rival captains, or corrupt officials. MARKs: High-value kill orders targeting legendary threats: sea monsters, undead entities, or cursed creatures that disrupt trade routes. Treasure Hunts: Commissions from nations, cults, or private patrons to recover specific items—sunken treasure, relics, or forbidden texts. Rewards include wealth, reputation, and influence within factions. Colosseum PvP: Tiered arena matches, no resurrection. Winners receive equipment, experience, and unique rewards. Combat: Naval engagements are central, with detailed rules for positioning, broadsides, and boarding. Land and ruin combat is fast and deadly; death is permanent.

Game style

Roleplay Heavy

Dungeon Crawl

Organized Play

Theater of the Mind

Hexcrawl / Exploration

West Marches

Meet the Game Master

D'Antonio

5.0

(13)

Game Designer
Multi-lingual

1 year on StartPlaying

45 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 5 hours

Response rate: 100%

About me

I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.

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Character creation

Creating your character

Character creation is random and generated with the built in character generator in Alchemy.

What to expect

Preparing for the session

Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within the rules Reference Sheet, and Bare Bones Edition of Mork Borg which are free for download on the official website.

What D'Antonio brings to the table

As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in audio engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.

Homebrew rules

Homebrew spells, weapons, tables.

Equipment needed to play

Internet

Computer

Microphone

Safety

How D'Antonio creates a safe table

During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.

Content warnings

Safety tools used

Frequently asked questions