When The Dead Come Knocking

When The Dead Come Knocking

Malakiss, God of Plagues, is slowly killing the world. Forces of good and evil must now unite, to send their champions to vanquish the vile god.

TYPE

Campaign

LEVELS

3–25

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

Jan 24 / Session 31

Session Duration / 4 hours

5 / 6 Seats Filled

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Schedule

Sat, Jan 24 | 11:00 PM – Session 31

Sat, Jan 31 | 11:00 PM – Session 32

Sat, Feb 07 | 11:00 PM – Session 33

Sat, Feb 14 | 11:00 PM – Session 34

Sat, Feb 21 | 11:00 PM – Session 35

Sat, Mar 07 | 11:00 PM – Session 36

Meet your party members

5/6

About the adventure

A campaign set in the homebrew world of Terra, this is an age of uncertainty, and many fear what could become of the realm should the Lord of Plagues keep growing in power. This is a Pathfinder 1st edition game, played on FoundryVTT and over Discord. Terra is a high-magic fantasy setting, with its own pantheon and races. It is a darker setting, with content including slavery, necromancy, ritual magic, drugs, human sacrifice, and vermin (spiders, centipedes, etc.). This campaign will expect you to know the basics of the Pathfinder 1st edition game system, and to accept the house rules for the campaign.

Game style

Combat Heavy

Dungeon Crawl

Rules as Written (RaW)

Sandbox / Open World

Meet the Game Master
Published Writer

4 years on StartPlaying

169 games hosted

Highly rated for: Knows the Rules, World Builder, Creativity

About me

I'm hosting games for Pathfinder 1st edition, largely because I've noticed there aren't a lot of people hosting these games. I've been a DM for over twenty years, and have the philosophy that the game is meant to be something fun for everyone involved. I try and make games that have something for every player. I run modules, both bought and homebrewed.

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Character creation

Creating your character

There are a list of allowed races/classes (see below) that have homebrew traits available. No other races or classes are allowed. You start at 3rd level, have 25 point buy, 3,000 gp and two traits. You also gain 250 crimson coins if you are a new player, a currency that lets you buy class features and bonuses, as well as make re-rolls during the session. Races allowed: elves, half-elves, nyss, undine, sylph, oread, ifrit, grippli, halfling, gnome, human. Classes allowed: Core, Base, Hybrid, Unchained. Each PC is allowed one archetype per class they have. Recommended: Have a brief backstory (no more than 12 sentences). Don't attach yourself to a different campaign setting or something from it, and try to not include things like prophecies/divine tasks. I can include such things, they tend to dominate a campaign though. If you have a backstory that is reasonable, your character gets an additional 1,000 gp and +50 crimson coins. Allowed books are Core, Ultimate Combat/Intrigue/Equipment/Magic, Advanced Class Guide, Unchained. Mythic is not a part of this setting, nor is Psionics. Modules and Campaign specific books are not allowed, nor are Campaign traits - This game will have a selection of up to 25 campaign traits to choose from. Do note we use Elephant in the Room rule set, and have a list of homebrew rules (sent to prospective players before they pay any money).

The current party

Currently forming a party, so the options are open! Official Paizo classes only!

What to expect

Preparing for the session

I run off of FoundryVTT, which runs best off of Google Chrome, and make use of Discord for voice chat. No need for a webcam, no programs to download. I have an extra set of rules/character creation options that are unique to this campaign. This includes Crimson Coins, a method to customize your character for better flexibility.

What Nicholas Paschall brings to the table

I provide the VTT, and the Discord server, as well as four hours of game time a week where you will have an adventure in a storied world, built over the course of over twenty years of gaming. This is a world where magic is abundant, and the world is shaped by players past. Custom items, custom spells, custom feats, old 3.5 content, and Elephant in the Room makes for some truly crazy games, which people seem to enjoy.

Homebrew rules

For this game, a list of rules adapted over years of different groups input and effort... Some changes are that you can spend time and gold as a PC to craft not only your own items, but research new spells or feats. If you can't do it, then there is likely an NPC you can pay to do it for you. There's a list of spells and magic items that are modified or banned, all for either lore reasons (on Terra, wizards can only create up to seven demiplanes in a lifetime), or to maintain balance (blood money being abusive). Almost none of them are what would be considered combat magic. We do use Elephant in the Room, because Paizo really made most classes feat starved.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Nicholas Paschall creates a safe table

When you sign up, I ask for potential triggering topics (keeping in mind the advertised content). For topics that need to be avoided, I will avoid them. I keep an open door policy from Sunday to Wednesday for messaging so that I can address concerns, complaints, compliments, or queries.

Content warnings

Safety tools used

Frequently asked questions