"Old Aching Wounds"

"Old Aching Wounds"

In the Bay of Bells, below Harmony Ridge, lay the ruins of Old Concordia. The Inheritors seek to restore what was lost, as the Watchers look on.

TYPE

Campaign

SYSTEM

Dungeons & Dragons 5e
Dungeons & Dragons B/X

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
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$15.00

/ Session

Details

Custom / Saturday - 7:00 PM UTC

Session Duration / 1–2 hours

2 / 5 Seats Filled

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Meet your party members

2/5

About the adventure

WINDS OF THE CITY is a new adventure in the world of The Forgotten Realms, set in the new realm of CONCORDIA. Drawn together by circumstance or destiny, a group of adventurers must defend and explore the ruins of a lost civilization, uncovering the secret entombed beneath. Players will explore the ruins of Old Concordia and learn the mission of The Inheritors, the truth of Concordia's destruction, and perhaps the secret to its restoration.

Game themes

Meet the Game Master

1 year on StartPlaying

About me

Eeps is a longtime player a lifelong performer. At his table, roleplay earns Inspiration, and the Rule of Cool reigns.

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Character creation

Creating your character

Character sheets should be created on D&D Beyond and may be either 2014 or 2024 rules-compliant. Winds of the City is intended to be run by Level 5 characters. NOTE: Players who choose to play a Level 4 character may also be permitted a Special magical item. Character sheets are subject to approval prior to Session 1. Edits may be requested for balance.

What to expect

Preparing for the session

Players should have the following: - A steady internet connection - Discord account (https://discord.com/) - D&D Beyond account (https://www.dndbeyond.com/) - working microphone for voice chat - working webcam (optional)

What Eeps brings to the table

"Winds of the City" is a magical mystery where players find themselves in the midst of an ideological conflict. As the DM, I believe in a mix of the "Rule of Cool" and the "Rules as Written." The Rules guide us and provide a general framework for gameplay, but the goal is to tell and participate in a compelling, entertaining story. My job is to help make that story as enjoyable as possible. I tailor the play environment to the players and the table as a whole. Ambient music can be a great tool with some players, with others it can create an uncomfortably complex auditory environment.

Equipment needed to play

Computer

Internet

Microphone

Headphones

Safety

How Eeps creates a safe table

I encourage players to be open and direct with any subject areas, content, or themes with which they are uncomfortable or which may be triggering for them. Pre and post-game check-ins with the group, combined with ready availability on chat and an ongoing conversation in a campaign Discord.

Content warnings

Safety tools used

Frequently asked questions