the Wanderer & the Torch

the Wanderer & the Torch

Two moons. No map. Take the job, shape the crew, and decide if you’re here to burn the world down—or hold a light against it.

TYPE

Campaign

SYSTEM

EXPERIENCE

Open to all

AGE

18+
FULL
Free

Details

Weekly / Monday – 5:00 PM UTC

Jul 21 / Session 5

3–5 Hour Duration

5 / 5 Seats Filled

Schedule

Mon, Jul 21 | 5:00 PM – Session 5

Mon, Jul 28 | 5:00 PM – Session 6

Mon, Aug 04 | 5:00 PM – Session 7

Mon, Aug 11 | 5:00 PM – Session 8

Mon, Aug 18 | 5:00 PM – Session 9

Mon, Aug 25 | 5:00 PM – Session 10

This game will begin once 3 players have joined
About the adventure

This is grounded D&D—not grim for grim’s sake, but rich with consequence. The tone is classic fantasy with dirt under its nails: black markets, corrupt nobles, barbed deals in alleyway inns. You might take down a criminal caravan. Or join one. You might protect a town that barely wants you—or rob it blind. The work is dangerous, the coin uncertain, and your story is yours to choose. Each arc is shaped around the players: Session 0 will cover tone, expectations, and present 2–3 possible starting jobs (heist, ambush, liberation, infiltration, or worse). The world is part of a stable setting—The Wanderer and The Torch are its twin moons, guiding fate in ways small and strange—but you don’t need to know the lore. You’ll feel it under your boots soon enough. We’ll build characters with intention, either during Session 0 or in advance. Role definition (tank, face, spell-slinger, etc.) helps, but creativity is welcome. Solo builds, dyads, or party concepts are all fair game. You’re the story. I'm just the one watching the door and rolling the weather.

Game style

Sandbox / Open World

Meet the Game Master

5.0

(1)

4 years on StartPlaying

Highly rated for: Knows the Rules, Creativity

Average response time: 3 hours

Response rate: 100%

About me

Wayward flying monkey told to wander i90 until you hit the emerald city. Chilling since then.

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Character creation

Creating your character

Session 0 includes optional group creation and available job hooks. Solo backstories welcome, but all builds should serve party cohesion. You can come in with a sheet or just a sentence. Roles like pilot, bruiser, handler, or liar are welcome—literal or metaphorical.

The current party

Level 4 - Air Genasi Monk Shade Sorcerer Hadozee Rogue Shifter Barb

What to expect

Preparing for the session

No hard prep needed. Bring an open mind, mic, stable internet, and a willingness to collaborate. Session 0 includes light RP and leveling to 5.

What Cory brings to the table

I run through Discord (voice), D&D Beyond (for characters), and Roll20 (for maps). Ambient music and occasional character voices are used. I do not use the Rules as Shackles™—the Rule of Cool survives here, but you’ll still want to track your rations.

Homebrew rules

1. Potions can be taken as bonus actions This is a homebrew setting, so expect plenty of re-flavoring—less rules overhaul, more world logic and tone. Mechanics largely follow standard 5e, though I do use variant rules like evolving weapons, downtime rolls with meaningful outcomes, and optional systems for things like encumbrance or material components (scaled based on player preference). Nothing is locked in stone—we calibrate together. If it’s cool and balanced, it’s welcome. One standing rule: anything I approve for one player is fair game for all, including me. Not retaliatory—just fair. If you bring something rare, you might see echoes of it again. Duct tape is applied liberally in this game—not to patch holes, but to make sure everyone gets to build their weird little masterpiece.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Cory creates a safe table

Session 0 reviews tone, safety tools, and boundaries. We’ll use Lines & Veils, X/N/O cards, and Open Door policy. If a scene ever goes too far, “stop,” a ping, or even silence is enough. Everything is convertible to fade-to-black without fuss.

Content warnings

Safety tools used

Frequently asked questions