The Wellspring War: Hunter the Vigil

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The Wellspring War: Hunter the Vigil

Something ancient and evil is buried beneath Cincinnati, and it's a race against time to find it before the vampires do. Do you have what it takes?

TYPE

Campaign

SYSTEM

Hunter: The Vigil

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

Bi-weekly / Monday – 11:30 PM UTC

Jul 28 / Session 2

2–2.5 Hour Duration

5 / 6 Seats Filled

Schedule

Mon, Jul 28 | 11:30 PM – Session 2

This game will begin once 4 players have joined
About the adventure

The Wellspring War is a Hunter the Vigil campaign for 4 to 6 players that takes the hunters through Cincinnati as seen through the lens of the World of Darkness. Together they'll uncover mysteries, face unfathomable evils, and attempt to keep their souls in tact as they scour the city for an ancient token of power that the Kindred are seeking for themselves. What is this ancient power, and who will end up wielding it? Only time will tell...

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(26)

Neurodivergent

4 years on StartPlaying

354 games hosted

Highly rated for: Storytelling, Creativity, Rule of Cool

About me

I'm a semi-professional person and all around were-adult who likes to run TTRPG to satisfy both my compulsive need to please people and my aversion to real life problems I can't control. I've been running games long enough to know that if your game doesn't at least partially run off of Air Bud "the rulebook doesn't say that a dog CAN'T play basketball"-style logic then you need a new game. On a more productive note I will say this; I enjoy creating a fun space for players to tackle challenges and tell stories, and that means gamers from across the spectrum. Racists, TERFs, and other various bigots will find my table about as welcoming as a kick to the genitals, and I have no problem turning down or returning money to drive that point home. As for game systems, I currently enjoy running/homebrewing D&D 5e, though I have run other systems before (Start Wars Saga Edition, Mutants & Masterminds, the Dragon Age ttrpg, Pathfinder 1e and VTM) and am willing to be flexible. Rules lawyers and power gamers will find themselves in an esoteric clusterfuck of a campaign from which they will not be able to escape unharmed. If you'd like a taste of my DM-ing style, checkout my D&D podcast/dumpster fire Disasters & Dragons (link below). Spotify Link: https://open.spotify.com/show/3GstzwutNXY3GzzEQdunPW?si=1Uxqd7ZTRQ-SIOqiG1ZhKQ

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Character creation

Creating your character

I will work with the players to set aside to put together characters and have sort of a 1-on-1 session 0 with them. That way we can go over both mechanics and sensitive material together.

What to expect

Preparing for the session

Going over the material on the Discord page used to host the game is certainly helpful. After that, I'd say up to a one page bullet pointed series of notes about a players character would help.

What Daniel brings to the table

I have both a Zoomand Roll20 accounts that I use for hosting games, as well as a Discord where I post game specific materials for the players.

Homebrew rules

Instead of charting individual experience, I simple reward a parcel of 'dots' to the players at the end of each major arc.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Platforms used
Safety

How Daniel creates a safe table

I utilize the Monte Cook Consent in Gaming Checklist that I ask each player to fill out prior to the campaign.

Content warnings

Safety tools used

Frequently asked questions