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The Wellspring War: Hunter the Vigil
Something ancient and evil is buried beneath Cincinnati, and it's a race against time to find it before the vampires do. Do you have what it takes?
TYPE
SYSTEM
EXPERIENCE
AGE
About the adventure
The Wellspring War is a Hunter the Vigil campaign for 4 to 6 players that takes the hunters through Cincinnati as seen through the lens of the World of Darkness. Together they'll uncover mysteries, face unfathomable evils, and attempt to keep their souls in tact as they scour the city for an ancient token of power that the Kindred are seeking for themselves. What is this ancient power, and who will end up wielding it? Only time will tell...
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
About me
I'm a semi-professional person and all around were-adult who likes to run TTRPG to satisfy both my compulsive need to please people and my aversion to real life problems I can't control. I've been running games long enough to know that if your game doesn't at least partially run off of Air Bud "the rulebook doesn't say that a dog CAN'T play basketball"-style logic then you need a new game. On a more productive note I will say this; I enjoy creating a fun space for players to tackle challenges and tell stories, and that means gamers from across the spectrum. Racists, TERFs, and other various bigots will find my table about as welcoming as a kick to the genitals, and I have no problem turning down or returning money to drive that point home. As for game systems, I currently enjoy running/homebrewing D&D 5e, though I have run other systems before (Start Wars Saga Edition, Mutants & Masterminds, the Dragon Age ttrpg, Pathfinder 1e and VTM) and am willing to be flexible. Rules lawyers and power gamers will find themselves in an esoteric clusterfuck of a campaign from which they will not be able to escape unharmed. If you'd like a taste of my DM-ing style, checkout my D&D podcast/dumpster fire Disasters & Dragons (link below). Spotify Link: https://open.spotify.com/show/3GstzwutNXY3GzzEQdunPW?si=1Uxqd7ZTRQ-SIOqiG1ZhKQ
View Profile →Reviews (26)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Rule of Cool
Daniel has been a powerful GM. I don’t know if there is anyone else who can put me in the setting so intensely that I have a panic attack, or cry because of the intense emotions in the scene. This dude is good. Whether you’re doing, be it a pre-made module, or a completely original home brew setting, this man knows how to take your measly level-one ruff bois and turn them into heroes.
Dan is great. I am a new d&d player and full of excitement... and questions. Dan not only is knowledgeable but patient, incredibly helpful, and receptive to my questions. Dan has a great sense of humor and handles complex topics with ease. He runs an incredibly inclusive campaign and makes sure to make sure every player has the opportunity to participate.
Character creation
Creating your character
I will work with the players to set aside to put together characters and have sort of a 1-on-1 session 0 with them. That way we can go over both mechanics and sensitive material together.
What to expect
Preparing for the session
Going over the material on the Discord page used to host the game is certainly helpful. After that, I'd say up to a one page bullet pointed series of notes about a players character would help.
What Daniel brings to the table
I have both a Zoomand Roll20 accounts that I use for hosting games, as well as a Discord where I post game specific materials for the players.
Homebrew rules
Instead of charting individual experience, I simple reward a parcel of 'dots' to the players at the end of each major arc.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Daniel creates a safe table
I utilize the Monte Cook Consent in Gaming Checklist that I ask each player to fill out prior to the campaign.