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The Hole on the Oak - A Strange Subterranean Adventure

The Hole on the Oak - A Strange Subterranean Adventure

Adventure in classic style and experience true old-school play in a lovingly remastered version of the B/X & Expert rules of Dungeons & Dragons.

TYPE

One-Shot

SYSTEM

Old-School Essentials
Dungeons & Dragons B/X

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
$5.00

/ Session

Details

Once / Thursday - 1:00 AM UTC

Jun 5

Session Duration / 2–3 hours

4 / 5 Seats Filled

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Meet your party members

4/5

About the adventure

This is a game for both new and experienced D&D players looking for a vintage experience. The game will feature a party of characters adventuring through a published OSE or B/X D&D adventure. These adventures typically emphasize dungeon-crawling, exploration, and traps/puzzles as the main engagement. Social encounters and roleplaying are possible, and sometimes even essential for survival against the terrible creatures lurking in the depths of the dungeon. You'll need solid steel, powerful spells, and a sharp wit to win the day! Embrace the deadliness of the game, and balance your strengths and weaknesses with your party to gain an advantage. Let the dice tell the tales of disastrous failure and ultimate glory! These games are intended to be run in a single session, but if the adventure runs long or players wish to continue in additional adventures, subsequent sessions may be scheduled as needed.

Game style

Dungeon Crawl

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master

4.9

(10)

1 year on StartPlaying

3 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

About me

I've been playing in and running tabletop games for over 20 years. I started gamemastering as a way to keep connected with friends as we all grew into our busy adult lives. Over time, my collection of RPG materials has grown, and with that growth I also want to share all of these great games and adventures with the wider gaming community. There are so many amazing artists and designers who create incredible RPG stories and gaming experiences. I want to share them, explore them, and bring them to life at the gaming table. I’m available for special booking for groups, special events, and one-on-one sessions.

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Character creation

Creating your character

I'll have pre-generated characters for whoever would like them. Players can opt to roll up their characters at the start of the session, using standard character-creation rules.

What to expect

Preparing for the session

A Discord account will be required for communication. Players will need a mic in order to play. Webcam is preferred, but not required. Familiarity with Foundry VTT is also a plus, but not required. Players will not need to read the rules or create characters ahead of time - the rules are simple enough that we can cover them in the first few minutes of the session before starting, and we will create or receive characters together at the start of the session. If a player wishes to create their roster before the game, we may be able to arrange a call to do so, if schedules allow. Expect about 30 minutes or so at the start of the session where we will handle introductions, questions, and any technical issues before we dive in. Before the game, I will send out quick-start rules for the party to read over in case it is their first time with this system, or to refresh their understanding if they are a returning player. I will also link to the SRD if players prefer that option for rules reference.

What Jesse brings to the table

The main gameplay of the adventure revolves around dungeon-crawling. Exploration, problem-solving, trap interaction, and combat are typically the main activities. Old-school games encourage (or even require) players to physically map the dungeon themselves as they explore, but with the availability of the VTT format we can take advantage of mapping tools and images to aid in building the collective imagination. We will use Foundry VTT for maps, tokens, and to aid with character line-of-sight and positioning. I like to include ambient music to set the tone of the adventure. The combat is quick and deadly, and creative and tactical gameplay will certainly improve characters' odds of survival. Because we will be running published adventures, we will be trying to stick to the Rules as Written as closely as possible - however, the nature of OSE and B/X D&D is that the rules are not meant to account for every specific situation, so if it we find ourselves in a grey area, we'll lean towards Referee-Player collaboration and Rule of Cool to fill in the gaps.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Jesse creates a safe table

Before our first session, I'll check in with each party member to make sure they have everything they need for the game. This will be a good time to voice any concerns about content you would like veiled or left out. Our first session will function as a Session 0 in order to go over rules, setting, character creation, game questions, and expectations for the game, including the lines and veils we wish to establish as a group. However, character creation is so quick that we will certainly jump into the adventure within the first half-hour. Midway through the session, we will take a break in order for folks to stretch their legs, take bio breaks, or otherwise. This will also be the time to address any concerns during game, whether with the group or privately with myself. After this, we will resume the session. At the end of the session, we will hold a short debrief to talk about the session. This will be largely informal and entirely optional. This will be a welcome opportunity for feedback about the game. However, I understand that many folks (including myself) have a hard time coming up with helpful comments right after a game concludes, so if folks want to give feedback but would like some time to sit with the session, I am always open to messages between sessions. On that note, if there is ever an issue at the gaming table that a party member wishes to discuss more privately with me, I always practice an open-door policy - I absolutely encourage anyone with concerns about the content or direction of the game to message me, and we will work towards a mutual resolution. As well, if there is ever a time that a party member needs to step away from the game for any reason, just send me a message letting me know if the leave is temporary or permanent and there will be no further questions asked.

Content warnings

Safety tools used

Frequently asked questions