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Spellbreak: Wanderlight
As the echoes of cataclysm linger, a new chapter unfolds for those brave enough to seek out the mysteries hidden amid the ashes of the Spellbreak.
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Thursday - 2:00 AM UTC
Dec 18 / Session 15
Session Duration / 2–5 hours
6 / 6 Seats Filled
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Schedule
About the adventure
The once-thriving city of Luminara, a beacon of advanced technology, now stands in ruins, bearing witness to the actions of a tyrant who sought to hoard great power. A cataclysm that spanned the known world, even beyond the grand city's walls, transformed the landscape and left only scattered remnants of lost technology and shattered civilization in its wake. After the Spellbreak, the people of the world struggled with the loss of what was familiar. The world inexplicably changed when the foundations of civilization crumbled. It took generations to see signs of any real progress. For civilization to begin to recover. The aftermath ushered in an era in which magic came to the world and became widespread, drawing mercenaries and adventurers to explore the remnants of the old world. Navigating the ruins of the Luminous Empire, they embark on a quest for relics and hidden secrets. In the years since, the peoples of the world have managed to discover and recreate several great technological wonders and claw back from the destruction of the Spellbreak. As the echoes of the cataclysm linger, a new chapter unfolds for those brave enough to seek out the mysteries hidden amid the ashes of the Spellbreak.
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
440 games hosted
Highly rated for: Inclusive, Creativity, Sets the Mood
About me
My name is Azabiel and I am the Guild Master of the Guild of Legends! Located in the space between spaces, the liminal highway of planes and realms, upon the first star in the heart of the multiverse! I've been a Game Master for over eight years, primarily playing D&D 5e. This experience spanned multiple games that I would run per week, as well as some in which I was a player. I've dabbled in other systems over the years, but certainly have the greatest grasp on D&D 5e and various conversions for it. I've created multiple homebrew settings for a variety of genres, including post-apocalypse, modern, and sci-fi settings. I've leaned more into making fantasy-based settings, as that is by far the most popular. My setting creation tends to focus on creating an interesting and unique world for the players to leave their impact on, whether following a set course or just seeing where the wind takes them.
View Profile →Character creation
Creating your character
Character creation will happen largely during Session 0. A setting primer document will be shared with detailed information regarding character creation.
What to expect
Preparing for the session
The campaign will begin at level 3 and continue to a satisfying conclusion of all major story elements. We will begin with a session 0 to build characters and discuss the adventure, and then play through an ongoing campaign. Players will need a microphone, as well as access to Discord and a browser to access the Foundry VTT game. Dice rolling and character sheet management will occur in the Foundry VTT game. To learn more, contact Azabiel at https://discord.gg/drZDKhvmMM
What Azabiel brings to the table
The Foundry VTT game will have everything necessary to run the game, including: virtual dice, character sheets, and premium modules to enhance the Foundry VTT experience.
Homebrew rules
Certain homebrew and third party content will be added to better suit the setting.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Azabiel creates a safe table
Safety tools will be discussed in detail during Session 0.
Content warnings
Safety tools used

