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The Age of Umbra | A Daggerheat Campaign
In a dying world immersed in relentless shadow and nightmarish monsters, small communities cling to the last light hoping to survive another day...
$25.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Dec 18 / Session 27
Session Duration / 3–3.5 hours
Campaign Length / 35–60 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
In a dying world immersed in relentless shadow and nightmarish monsters, small communities hold fast to the light, hoping those who endure can find a way to save this broken realm before all is lost in the darkness... -- A century has passed since the God-King Othedias betrayed the Pantheon, proving divine punishment and abandonment by the gods that left the realm of Halcyon Domain shattered, desolate, and eternally cursed. Throughout this shadow-choked land of decaying fortresses and dreadful monstrosities, surviving communities cling to hope in the face of lightless oblivion. In the Age of Umbra campaign, you'll play heroic survivors who protect their community from the terrors beyond their walls, venture out into the unknown to hunt the nightmares that twist and grow with each fallen soul, seek answers to the curses that corrupt this world, and perhaps even discover a way to change its fate. -- TONE & FEEL Ancient, Daunting, Epic, Grim, Ominous, Terrifying, Tragic THEMES Apocalypse, Corruption, Darkness vs. Light, Hope, Redemption, Survival TOUCHSTONES Dark Souls, Kingdom Death: Monster, Berserk, The Seventh Seal, Blasphemous, and Clair Obscur: Expedition 33.
Game style
Rule of Cool (RoC)
Theater of the Mind
Roleplay Heavy
Game themes
Meet the Game Master
About me
Welcome, Adventurers! I’m Game Master Kritical Rose, Storyteller of the CRiT Award Nominated Best Series, Fallout: The Garden of Atom and the creative force behind Sempervirēn Untold, a rich, immersive homebrew Dungeons & Dragons world along with the other fantastical worlds of Dicescape. These are worlds I’ve poured my heart into crafting, and I can’t wait to invite you to step into them and help shape their destinies. But before we dive into the realms of magic, intrigue, and adventure, you might be wondering: who is this Kritical Rose? A GM Who Understands Players I had played TTRPGs in my earlier years, but found myself diving back in with D&D 5e as a player for a time, and that experience has given me a unique perspective as a Game Master. I know how thrilling it is to weave a character’s backstory into a larger narrative, and I’m all in when it comes to making your imagination come to life. Bring your deepest, wildest character dreams! I’m here to help you realize them. As your GM, I value your time, your trust, and your investment in this shared experience. That’s why I prioritize creating campaigns that are unforgettable, inclusive, and, most importantly, fun. What You Can Expect 🎲 Free Session 0: Every campaign begins with a free Session 0 to align expectations, explore play styles, and ensure everyone feels confident that this adventure is the perfect fit. 🛡️ A Safe and Inclusive Space: A welcoming community and environment for storytelling and escaping reality. 📜 Rules with Flexibility: While rules provide structure, I’m a firm believer in creative freedom. Pitch me an idea, even if it bends the rules, and if it enhances the story, I’ll work with you to make it happen. I love when players think outside the box! 🌟 Player-Driven Stories: The worlds I’ve built are expansive and detailed, but your characters are the heart of every campaign. Their choices, goals, and backstories shape the narrative. 🧠 Dedicated Prep Work: Behind the scenes, I pour hours into crafting battle maps, world details, and story arcs. You can count on me to be prepared to deliver a world-class TTRPG experience. Personalized Storytelling I believe we’re all storytellers at heart, and I’m here to help you tell your story. After our Session 0, I’ll meet with each player one-on-one to delve into your character’s backstory and aspirations. If you’ve already written a backstory, send it my way. I’ll begin weaving it into the campaign right away. My current players have loved this personal touch, and I’m excited to bring the same care to your character. Why Play with Me? With a background in screenwriting, creative writing, and voice acting, I bring vibrant storytelling, immersive narration, and compelling character work to every session. Whether you’re exploring the mysterious lands of Sempervirēn or unraveling secrets in the other worlds I have crafted, I’m committed to making your time at the table unforgettable. So, let’s roll some dice, tell some incredible stories, and create memories that will last a lifetime. Happy gaming, and I hope to welcome you into the Dicescape Community where our priority is to escape the mundane and most importantly have fun! - GM Kritical Rose ❤️
View Profile →Character creation
Creating your character
Once players have been approved for the game they will be sent a link to Demi-Plane where you can create your level 1 character. This is meant to be a learn to play for Daggerheart so don't feel a ton of pressure. You will be invited to the Dicescape Discord server (if you are not a part of it already) and we will get everyone up to speed, complete a Session 0 before we play to make sure everyone is on the same page.
New and Experienced Daggerheart Players welcome! Are you ready to explore the system of Daggerheart by Critical Role and the Darrington Press team in a souls-like setting? Then this is the campaign for you! Join us as we explore the Halycon Domain and face the challenges that the Age of Umbra brings. Are you ready to endure? Campaign officially starts on 5/21/2025 after the official release of Daggerheart.
What to expect
Preparing for the session
You will need a working mic and there is the option for video, but there is no pressure there. Make sure to download Above VTT (there is a Google Chorme and Firefox Plugin). We will use Above VTT just for maps, music, atmospheric sounds, but you will access your character sheet via Demiplane. Players can either roll digital or real dice, that is up to you. We may switch to Roll 20 depending on how the intergration of Daggerheart Demiplane Nexus and Roll 20 works, but for the start Above VTT which we will dicuss in Session 0. In addition to this, there will be some Player Principles that will be discussed and that will help with developing your character for this setting/campaign.
What GM Kritical Rose brings to the table
You can expect battle maps (both animated and stills), an immersive soundscape, and a GM who pours their heart and soul into creating a unique experience for their players.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How GM Kritical Rose creates a safe table
If you have checked out my profile you may already know my play style, but here is a breakdown of what to expect: As your GM, I know how valuable everyone’s time is and that you are trusting me to deliver a memorable experience. I do not take that responsibility lightly. With that said, I want to share what you can expect when joining one of my campaigns: WHAT TO EXPECT - A safe and inclusive space for everyone. I do not tolerate bullies or making others uncomfortable. We are here to have fun, tell stories, and escape from reality for a bit. Everyone deserves that opportunity and feels safe doing so. - Rules…yes, they are important, but if you can pitch me an idea that might bend the rules or it add some flavor to the narrative I am here for it! I am not here to be the rule police and ruin a fun/memorable moment because the rulebook said otherwise. So, if you have an idea or want to try something never be afraid to ask. I LOVE when players think outside the box and want to try unique things. It fills my GM heart with joy! With that said, this campaign would be considered rules-lite to allow for teenage shenanigans. - A player-focused story. - Doing my homework. I know every GM has their method of approaching each session, but know that I spend time each week planning various elements of the story, weaving in character backstories, designing battle maps, soundscapes, world maps, etc. You are investing in me to deliver and know that behind the scenes I am planning to make sure I give you a world-class D&D experience to the best of my ability each week. I am sure there are some things I am missing but those are some of the base expectations for what to expect in Session 0 and what you can expect from me as your GM. We will go into more details as we kick off the campaign. If you have made it to this point I hope to see you join one of my campaigns. I have a background in screenwriting/creative writing, GM Fallout: The Garden of Atom Actual Play, the Streets of Nevermore Podcast a narrative TTRPG audio drama, and have done voice-over work amongst other things. So, know that I will be working hard to deliver an experience you will not forget. Happy gaming and I hope to see you at the table! -GM Kylie Rose
Content warnings
Safety tools used

