Triumph of the Tusk

Triumph of the Tusk

Trouble brews in the orc badlands known as Belkzen. Can you work together with your newfound allies to bring peace to the lands?

TYPE

Campaign

LEVELS

4–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$12.00

/ Session

Details

Weekly / Saturday - 1:00 AM UTC

Dec 20 / Session 23

Session Duration / 3–3.5 hours

Campaign Length / 45–60 Sessions

4 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Sat, Dec 20 | 1:00 AM – Session 23

Sat, Dec 27 | 1:00 AM – Session 24

Sat, Jan 03 | 1:00 AM – Session 25

Sat, Jan 10 | 1:00 AM – Session 26

Sat, Jan 17 | 1:00 AM – Session 27

Sat, Jan 24 | 1:00 AM – Session 28

Sat, Jan 31 | 1:00 AM – Session 29

This game will begin once 3 players have joined

Meet your party members

4/5

About the adventure

We are now into Book 2 of Triumph of the Tusk: Hoof, Cinder, and Storm. As undead rampage across Belkzen and the ominous ancestor storms whirl overhead, it’s not just orcs who are in danger. The massive aurochs herds are about to arrive on their yearly migration ­— right into the waiting claws of the unliving! The PCs seek aid from the Storm-Screamers of Rull, a primal hold whose orcs are masters of weather and beasts. Join an amazing group of players are they continue to discover and stand against an unexpected evil that has its sights set on destroying the Orcs of Belkzen! * A safe and engaging table where you can truly enjoy your character and help bring the story to life. * A challenging PF2E experience with tactical combat, engaging use of the many PF2E Subsystems and a immersive story. * An experienced and patient Gamemaster that will help you tell the story of the Orcs of Belkzen's stand against the Whispering Tyrant and his allies. *****Rise to the Challenge and help save Belkzen from the Whispering Tyrant*****

Game style

Rules as Written (RaW)

Tactical / Crunchy

Roleplay Lite

Combat Heavy

Game themes

Meet the Game Master

1 year on StartPlaying

158 games hosted

Highly rated for: Knows the Rules, Creativity, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Hello adventurers! My name is Rae. I have been playing TTRPGs for over 30 years and have been a GM since day one! I have played in and ran games in a multitude of systems, including D&D 2nd Ed, 3rd Ed, 5th Ed, Pathfinder 1st and 2nd Editions and many others. I love creating worlds for my players to experience and influence and I tend to drive the story around my players and their characters. I try to engage my table through exciting and challenging combat and immersive and thought-provoking roleplaying. If you are interested I would love to have you at my table for one of my games. The most important rule at my table is respect. I want this to be a welcoming space, so please know that I have an open-door policy: if you ever have questions or concerns, I’m always happy to talk. I also like to set aside time at the end of each session to reflect on what happened in the game together, and we’ll take a 10-minute break about halfway through the session to recharge. Of course, if you ever need to step away at any point, that’s completely fine.

View Profile →
Character creation

Creating your character

In an effort to encourage roleplaying and character uniqueness I would recommend using the players guide for choosing ancestries and classes. There are no Variant Rules currently in play. Currently the Party is level 6, and the Adventure Path will take you to level 12. I will consider rare choices for Ancestry and Class but strongly encourage character building over min-maxing character builds.

The current party

- Looking for two more players to join the current party of Warpriest, Bard, and Ranger. - The game will focus on the Adventure Path "Triumph of the Tusk" starting with the first book and progressing into the additional books. - GM with years of experience with Pathfinder 2e and Foundry. - New player friendly.

What to expect

Preparing for the session

- Computer with internet access - Discord - Mic and Headset/Speakers

What Rae Swiftblade brings to the table

- Discord Server - The Forge VTT - Years of experience as both a Gamemaster and player - A consistent and thorough grasp of the rules system - The mindset and patience of a teacher.

Homebrew rules

Nothing in play at the moment.

Equipment needed to play

Computer

Headphones

Microphone

Internet

Safety

How Rae Swiftblade creates a safe table

The most important rule at my table is respect. I want this to be a welcoming space, so please know that I have an open-door policy: if you ever have questions or concerns, I’m always happy to talk. I also like to set aside time at the end of each session to reflect on what happened in the game together, and we’ll take a 10-minute break about halfway through the session to recharge. Of course, if you ever need to step away at any point, that’s completely fine.

Content warnings

Safety tools used

Frequently asked questions