Wacky Journeys Through the Radiant Citadel (Homebrew friendly!)
Dungeons & Dragons 5e | Campaign
$15.00
/ Session
Details
Weekly / Tuesday - 10:30 PM UTC
Jun 24 / Session 6
3-4 Hour Duration
5 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
In the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel. Through tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of exciting adventures that explore the cultures and myths of these realms. Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of hope. It’s a living relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and lost for ages, the Citadel was resurrected from its slumber and reclaimed by descendants of those societies, though some peoples remain missing. The city serves as a nexus of diplomacy and trade, a repository of histories and secrets, and a thriving sanctuary for those seeking safety or a better life. The Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The luminescence of the Auroral Diamond is mirrored in the constellation of fifteen structure-sized gemstones, the Concord Jewels, which orbit the city and provide transportation to the far-flung homes of the Citadel’s founding civilizations. In the haze of the Ethereal Plane, the Auroral Diamond is a scintillating beacon visible from leagues away. The diamond itself seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloom—a looming threat that’s a grim reminder of the Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably shared. Dignity is afforded to all, and great need is met with great aid. The adventures in Journeys through the Radiant Citadel were created by members of the Dungeons & Dragons community with connections to various real-world cultures and mythologies. Embarking on the adventures of the Radiant Citadel will expand your gaming horizons, can give your characters new perspectives, and might change the way you look at fantasy tropes and traditions. As adventures are the lens through which we explore fantastic worlds, they shape who our characters are and what they believe in. The greater the variety adventures offer, the richer our characters and, by extension, our gaming experiences. From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore. Expect a dungeon oriented environment with a focus on combat, puzzles, and interacting with the strange denizens of a unique environment.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Thank you for taking the time to consider our wonderful little adventure. We have two existing players as of the moment and are looking to fill another 2 or so slots. -Extremely homebrew and RoC friendly - Weekly sessions - Flexible Schedule - Voice w/ Roll20 module - Beginner & Experienced player friendly! - LGBTQIA+ friendly! - BIPOC inclusive - Around 3-4 hour sessions - Free session 0
Additional details
How to prepare
~ Players need to registers for a Roll20 account (and it is recommended to subscribe to their service, although not required) ~ Players are required to join the associated discord server and participate in social interactions concerning their character's and preferences towards the game. ~ It is preferred if players have read the "How to play" section of the players handbook, but not required. Having watched or listened to game play is always a bonus! ~ Players should have a working headset, keyboard, and ability to clearly communicate with myself and other players in verbal form. ~ Players should be prepared as best as possible to play for 2-4 hours without interruptions or distractions (As a parent though I completely understand life happens! )
What I provide
~ A compendium of Homebrew and content creator items provided by myself and supporting players and co-DMs. ~ Digital maps, character tokens, handouts, props, and more! ~ 24/7 access to a custom discord served with several channels dedicated to discussing the campaign and socializing. ~ 20+ years of teaching players tabletop games and working with a diverse crowd of adults, teens, and children. ~ 10+ years of home-brew creation and refining through personal games and LGS games. ~ A calm and patient DM who values communication among his players, creating a safe space to play within, and providing you with a experience to look forward to each week.
Gameplay details
Players will have a one-on-one conversation with DM concerning any Lines & Veils and be given open room to express any relevant information beforehand. Afterwards is added to a community server and given a role that determines if they receive pings for available games (optional). During sessions, players are invited to verbally or text communicate upon any discomfort or concerns that arise. Sessions contain voice & virtual tabletop provided by the DM, and require Voice from the players (video is optional). These sessions are a safe place for neurodivergent players and those with audio processing disorders as conversational systems will be in place to make sure we can all be comfortable and communicate. Sessions will use digital maps with miniture tokens representing characters during combat scenes, with digital or physical dice rolling (players choice!). Most non-combat scenes will take place in theater of the mind with supported art when possible. Players can expect: A blended environment where they will be encouraged to talk and act in character. There is no penalty for not doing so, but immersion & engagement is appreciated. Players can expect frequent, moderately challenging combat which may involve long periods of waiting and active listening during other players turns. Depending on the complexity of the player's class they may need to spend additional time working on character and leveling. Players will be engaged in a multitude of different methods of play to ensure that each session is diverse and interesting. Interactions will range anywhere from puzzles, riddles, dungeon crawls, and combat.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Debriefing
• Lines and Veils
• Luxton Technique
• Luxton Technique Discussion
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
~This campaign and its rules are intended to be used with the 2014 rule set in mind, and the alterations that have come in supplemental rule books since such as Tasha’s and Xanathar’s. This being said, characters created with the 2024 Rules will be welcomed at our table! ~ Characters will be created at level 5, with max HP and a total of 2 feats (replaces any feats granted by other character creation options) ~ Stat array: Standard ~ Characters have starting equipment defined by their class and background as well 1000g worth of equipment and supplies. ~Characters must be created through Roll20 following their guided process or manual input. ~ UA and home-brew is allowed and encouraged, play the character you want to play! ~Ideally characters are crafted through communication with me via discord prior to session, however 30+ minutes are set aside before start time of sessions to work on technical difficulties or character questions.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• D&D Beyond
• Discord
• Roll20