We End Here
Reality is ending, planes of existence are colliding. Only the near demigod level heroes has a chance to preventing the ending of all things!
$20.00
/ Session
Details
Weekly / Friday - 1:00 AM UTC
Session Duration / 2.75–3.5 hours
Campaign Length / 19–20 Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
An apocalyptic disaster has struck, of a magnitude impossible to conceive. Planes of existence have collided, and and the material plane is being sucked into a breach, as hideous other planer beasts and fiends swarm. You a hero amongst people, a living legend, capable of immense deeds, yet even you aren't capable of facing this down alone. Yet, as fate would have it, you are joined by other near god-like heroes, as the universe ending forces collide before you. Chaos, carnage, and cataclysmic power engulf The Breach, as death and destruction rains down around you. Can this group of heroes, newly forged team, prevent the ending of everything? - A mini campaign, meant to run 6-10 sessions (depending on in game activities) -This game is meant to allow players to use the highest level of character creations in an environment meant to challenge them. (Level 19-20) - There will be no downtime in this mini campaign, it is a speed run to save the world. - Combats will be complicated and take real world time. Please consider your skill level and comfort with high level mechanics. - Character death is very possible, if players die in game, they are welcome to introduce a backup character immediately. Please be aware of this as you consider your enjoyment of a high stakes game. - Character backstories will be minimal, but a significant tie-in will be used.
Game themes
Meet the Game Master
About me
Lady GM representing Canada. I've always gotten lost in fantasy worlds either those from books and movies, or my own stories and worlds. Yet role-playing games have grown to be my favorite way to tell the best tale. Between the dice rolls and the players, the most amazing storylines emerge. From gut wrenching plot twists, poetically timed fumbles and crits, and hilarious antics all take shape to build an interactive masterpiece. Cooperative story telling, with the whim of the dice, allows me to be immersed in a world while still being surprised and delighted! As a GM I enjoy being both prepared and reactive to my players, believe in the rule of cool, and think everyone should have a chance to be a hero - if the dice are in your favour.
View Profile →Character creation
Creating your character
Please bring character ideas to session 0, where we can discuss ideas, before players are expected to have them completed for session 0. Completed character sheets are required to be approved by GM before starting the adventure.
What to expect
Preparing for the session
Roll20 Account Headphones and Mic Character sheets (physical or digital) Dice (digital or physical) Webcam (Optional but preferred)
What Queen Mother brings to the table
Roll20 Pro Syrinscape Complex maps, tokens, and visual aids. Out of game character creation aid.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Queen Mother creates a safe table
In session 0 we will discuss all the safety tools, and any X topics that may come up. Open door means you can inquire about any issues or concerns at any time. X, N, and O cards can be done visually, via text, or verbally. Stars and Wishes are always optional, and aftercare can happen at the end of the campaign, or as needed after sessions.
Content warnings
Safety tools used
