🌑 Where Light Dies: Rise of the Drow âś1st Session Free!✠🌑
Dungeons & Dragons 5e | Campaign
$12.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Jun 13 / Session 5
3.5-4 Hour Duration
3 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
🌑 Where Light Dies: Rise of the Drow An Underworld Horror Campaign for Brave Souls Only Light is a memory. Hope is a lie. And something stirs far below the surface... Welcome to the Underworld, where ancient powers fester in the dark and the Drow prepare to rise. In this full-length horror campaign, you and your party will plunge into a labyrinth of shadow, betrayal, and creeping madness. Navigate treacherous politics, survive horrifying aberrations, and uncover the truth behind the growing darkness that threatens to engulf the surface world. This is Rise of the Drow as it was meant to be played; gritty, atmospheric, and terrifying. 🕷️ What to Expect • A campaign steeped in cosmic dread, claustrophobic horror, and paranoia. • Tactical, high stakes encounters with monstrous foes. • Twisted Drow noble houses, ancient secrets, and terrifying rituals. • Roleplay-heavy sessions with a focus on dark intrigue and survival. • Music, ambient soundscapes, and custom visuals to enhance immersion. 🗡️ You are not the heroes of a shining realm; you are flickers of light trying to survive where light dies.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
⚔️ What Kind of Players Will Love This Game? You enjoy story-rich campaigns with opportunities for deep RP and evolving character stories. You like dark fantasy, moral complexity, and weird, alien environments. You want a well-organized, dependable DM who respects your time. You’re excited by both combat and intrigue, with surprises and secrets around every corner. Our Level 3 current party makeup is: Drow Illrigger/Warlock Audirefunglet Life Doman Cleric Drow Gloomstalker Ranger
4 years on StartPlaying
2 games hosted
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: 3 hours
Response rate: 100%
Additional details
How to prepare
You will need a good mic with muting capability. I will keep a campaign overview (updates on the campaign, NPC's, Quests etc.) on Chronica.com so an account there would be appreciated. A player's guide to the Underworld PDF will be sent out well before Session 0 and is expected to be read entirely. Any questions about the player's guide will be answer during the Session 0. This game does not take place in the Forgotten Realms. It takes place in AAW's Aventyr world setting. Familiarize yourself with the setting. https://adventureaweek.com/aventyr-campaign-setting/
What I provide
Our Foundry game compendium will include all 5e 2024 core rule books, AAW Rise of the Drow campaign, and AAW Underworld Races & Classes. It will also include custom maps for encounters, a RotD custom soundtrack with ambient music, and atmospheric effects. I also provide a DDB campaign with access to many published books plus 5e2024 rulebooks.
Gameplay details
First and foremost; let's go over Safety Tools. We'll be using a module within Foundry that easily brings up a the X (Stop), N (Warning), & O (Continue) cards anonymously on the tabletop for all to see. I will go over how it functions before the game. Before you join the game you and I will discuss: Campaign Overview A quick look at the setting, tone, and themes—whether it’s dark horror or high fantasy. I’ll also share what to expect in terms of pacing and focus (combat, roleplay, exploration). House Rules & Mechanics We’ll go over any homebrew rules, rule-of-cool flexibility, and how sessions will typically run (length, style, and structure). Character Creation I’ll outline allowed content, encourage backstories tied to the world, and help with sheets/tools. We’ll also talk about how characters might connect. Player Expectations & Safety We'll discuss campaign tone, any mature themes, safety tools, and preferred playstyles to make sure everyone feels comfortable and heard. The Social Contract Respect, inclusion, and player agency are key. We’ll set expectations for communication and resolving conflicts constructively. Scheduling & Communication We’ll lock in session frequency and length, plus set up group comms (e.g., Discord) for updates and planning. Player Questions You’ll have a chance to ask about anything—my style, the game, concerns, etc.—and we’ll touch on how we’ll handle any issues that arise. Party & Goals We’ll discuss how your characters relate and what motivates the group, helping build cohesion from the start. First Adventure Hook To wrap up, I’ll give a sneak peek at the first mission or mystery to get the story rolling. _____________________________________________________________________ Finally, As a Dungeon Master, I pride myself on my ability to improvise and adapt to the unexpected, ensuring the game flows smoothly no matter where the players' choices lead. Patience is a cornerstone of my approach, always taking time to listen to players and make sure everyone feels included, valued, and engaged in the story. I maintain consistency in rulings, ensuring the game world feels stable and fair, and I notify players ahead of time about house rules so that everyone is on the same page. I embrace the "rule of cool" when it makes sense, encouraging creative ideas that enhance the narrative without breaking the game. My deep understanding of the adventure allows me to improvise and adapt situations on the fly, keeping the game exciting and unpredictable. I avoid railroading and instead go beyond the adventure where player agency is at the forefront, and I never try to "win" by killing my players. My goal is to create an enjoyable, collaborative experience where everyone has the opportunity to tell their own story.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Debriefing
• Deck of Player Safety
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will occur during the Session 0. Starting array (15, 14, 13, 12, 10, and 8) or Point Buy (27) may be used. This campaign begins at level 1 and reaches 15 before the end. Characters should be created on D&D Beyond. The core rulebooks for DND 2024 will be used. If you intend on using the Underworld Races and Classes supplement the sheet will be created in the Foundry VTT because it isn't available for purchase on D&D Beyond. Otherwise I can import your DDB sheet into Foundry without no problem.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord